GribbleGrunger
Dreams in Digital
Jesus, I feel as if I have to clarify something here because it WAS my fault entirely people have got the wrong end of the stick. I read through this thread and lots of people were saying the X1 version had POM ... This is the 'they' I am referring to. In the article they simply imply that both versions has POM:
At this point they should clarify that the PS4 version has POM because they specifically mention is but instead they go with a vague approach that makes it appear as if both versions has POM.
. For perspective, the PC version runs here at 1080p with textures and shadows at very high, with extra tricks such as tessellation and parallax occlusion mapping (POM) enabled - plus FXAA and SSAA to treat any rough edges.
Eidos Montreal promises that the PS4 and Xbox One release retains all the bells and whistles of the PC at its best, and for the most part this is true.
At this point they should clarify that the PS4 version has POM because they specifically mention is but instead they go with a vague approach that makes it appear as if both versions has POM.