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Digital Foundry: Tomb Raider: DE on PS4 vs Xbox One

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Isnt that usually a sign of upscalling from 720p-1080p? I would have sugguested maybe their using higher quality textures on the PS4 version since it has alot more memory bandwidth, GDDR5 v DDR3, but blurring is usually different to quality.

Maybe its something to do with the amount of SU's/Rops on the PS4 gpu.
It could be just that the video of the XB1 version was originally captured with more compression, so it shows like more blurring here.
 
Lecture you? I just wanted to make sure that conversation does not become confusing by using those words interchangeably.

My point is that your "clarification" is at odds with the wording used in the industry. If people find the overlap between capped and locked confusing, they would likely have difficulty contributing meaningfully to the conversation in the first place.

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I wonder how much MS will strip out of the OS to try and free resources. They are basically fucked from a cross-plat perspective and it obviously bothers them thus the upclocks and GPU reservation 720.

Or they can whip out the checkbook and corner the market on shooters.
 
The average framerate of this game on PS4 is better than many current gen games that run 60FPS. Like DMC4/MGR while advertised to run at 60FPS have frequent dips (in the case of MGR it dips really low at times) and if you average out their frames it would probably be around what this game's is.

This is way way better than have it be locked/capped at 30. I can't believe people are trying to argue that especially when the lowest PS4 value is still higher than the highest of the XB1 version!
 
Would a different post process form of AA do that?

This is what I would guess.

The average framerate of this game on PS4 is better than many current gen games that run 60FPS. Like DMC4/MGR while advertised to run at 60FPS have frequent dips (in the case of MGR it dips really low at times) and if you average out their frames it would probably be around what this game's is.

This is way way better than have it be locked/capped at 30. I can't believe people are trying to argue that especially when the lowest PS4 value is still higher than the highest of the XB1 version!
Yep. 60fps games on consoles are rarely 60 all the time. CoD on PS3 didn't even get to 60 most of the time but everyone still says they're 60.
 
Sub 30fps on Xbox One on a next gen port of an existing DX based game. Fucking hell.

Arrrrrrrgggggggghhhhhhhhhhh.

Fuck you Microsoft. Fuck you in the fucking arse you low life hardware gimping bastards.

I feel like you need this.

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and the embarrassment for Microsoft continues. The ps4 is only going to continue to get better, this is early in the gen. And the Xbone will always only be able to be as good as its sum of parts, which are inferior to the PS4.

Damn this is incredible to witness.

Honestly performance is not so good on PS4 too. People seem to ignore this because is better than on Xbox One

Plenty good for last gen's 1080p titles, plenty good for early games at 1080p on new consoles.

Is "both are bad?" The new party line now? Shit.. gotta update.
 
I guess i thought xbox one was in the 35-50 fps range and not capped at 30 fps. I guess this is what happens when you have 2 different companies port each version over.

I guess that's what happen when there is a noticeable power difference between the two consoles.

Nice spin though.
 
Well, just look at the Ps4 version and then take away 40% of the framerates. No need to wonder anymore! You're welcome!
Isn't that basically showing when you compare the two lowest instances? 24vs33. I guess the XB 1 would be 10 Fps below the PS4 if it was uncapped?
 
I think I'm more interested in how the gaming press will handle this difference in framerate/details. They sure didn't hold back in knocking down Bayonetta on PS3, several points because of a similar gulf in performance.
 
Would a different post process form of AA do that?

Perhaps...I guess the good thing is that there is no sharpening filter in use here. Also, no crushed blacks. With the native 1080p, it seems that these things are not present (also evident in Forza5).

I would rather slightly blurry IQ with more dynamic black ranges than the above if I had a choice.
 
The blatant spinning is quite amusing. Average of above 50 fps at 1080p is perfectly fine. Even PCs have a hard time with this game.
 
I have no doubts the PS4 is more powerful, but nobody can really quantify in game performance what the gap is if the Xbox One version is capped at 30.
 
People seem to have unrealistic expectations about how open world games work. Open world games on PC struggle to maintain a set framerate as well unless you put a framerate limiter in place.
 
Been playing this game on my PS4 for a while. For someone who never played the PC version this definitive version certainly delivered, at least in terms of graphics.

One minor complain though, sometimes Lara's movement still feels kinda robotic and her eyes seem lifeless but that's very few and far between.
 
Oh so you actually were serious, was wondering if my sarcasm detector was busted.

I might just have unrealistic expectations for my ps4- I fully admit I don't know the complexities of getting a game like TR to run locked at 60, people seem to indicate that TressFX is a hog.
 
Reasons are pretty obvious?

Clearly lazy devs lol

If you read the article it states it was more difficult to optimize the PS4 version, its performance seems more brute force/raw, Also X1 seemingly had more development time since The devs doing the ps4 version had to help with the X1. So I wouldnt say they are lazy if it required more work.
 
Isn't that basically showing when you compare the two lowest instances? 24vs33. I guess the XB 1 would be 10 Fps below the PS4 if it was uncapped?

The numbers you gave represent a 37% increase in favor of PS4. You can't just add ten frames and call it good. The Bone version ran poorly enough that the team decided a cap was needed. That tells you more than I ever could.
 
Should have just locked PS4 at 30. Why do I want the frame rate all over like that? I don't

At least give us the option to unlock it or lock it

I highly doubt its constantly fluctuating between 30 and 60. It probably runs around 55 -60 fps for the most part and drops to around 30 when the game transitions between cutscenes etc.
 
eh no matter, it's not Lara

but dat fps lol


I know I'm going to get jumped on, but I've seen worse things happen last gen:

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And worse the fact that it wasn't just the framerate that suffered. At least the quality is comparable in Tomb Raider

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I know it may seem crazy to some, but I'm waiting a little before assuming that things will get worse instead of better. I mean even if they stay where they are, Tomb Raider looks great on the Bone and I'm certain things will get better for both anyway. In the future we'll look back at these first gen titles and probably chuckle at the arguments.
 
Based on the FPS I'm not seeing a 30% advantage for Sony. I'm seeing a 70% advantage.

I wonder if it will be like this all gen?

One horse race?
 
This was really informative to me in the DF article:

Based on our initial few hours with the game, we would have liked to see an optional frame-rate limiter built into the PS4's display settings (similar to the option found in the BioShock games).

It's kind of off topic, but it's part of the article. I know, graphic options are against console philosophy. But if this "consoles becoming more like PCs, and PCs becoming more like consoles" sentence is true, they really could start to add some simple options. Like FPS, resolution, or effects optimized.
 
The numbers you gave represent a 37% increase in favor of PS4. You can't just add ten frames and call it good. The Bone version ran poorly enough that the team decided a cap was needed. That tells you more than I ever could.
He was talking about the PS 4 being 40% faster, so 37% cuts it pretty close, no?

And the cap is most likely there because a drop from 40 to 30 is more jarring than a drop from 50 to 40
 
The average framerate of this game on PS4 is better than many current gen games that run 60FPS. Like DMC4/MGR while advertised to run at 60FPS have frequent dips (in the case of MGR it dips really low at times) and if you average out their frames it would probably be around what this game's is.

This is way way better than have it be locked/capped at 30. I can't believe people are trying to argue that especially when the lowest PS4 value is still higher than the highest of the XB1 version!

I second this. So many people in here complaining that PS4 version hits 30ish alot. They need to go back and look at the average the PS4 hits and realize that game would run better unlocked.

Sounds like tears also.
 
I have no doubts the PS4 is more powerful, but nobody can really quantify in game performance what the gap is if the Xbox One version is capped at 30.

It dips below 30 in action packed scenes. The entire snow fight, for example, keeps the XB1 version under 30fps for the most part: http://youtu.be/UzuT0uA9snE?t=2m13s

Interesting thing about that vid...there are some very brief moments where the XB1 version goes to 32fps. Is that a framecount glitch I wonder?
 
I know it may seem crazy to some, but I'm waiting a little before assuming that things will get worse instead of better. I mean even if they stay where they are, Tomb Raider looks great on the Bone and I'm certain things will get better for both anyway. In the future we'll look back at these first gen titles and probably chuckle at the arguments.

Yeah, we will all forget this. Like people forget about last generations debacles.
 
Honestly performance is not so good on PS4 too. People seem to ignore this because is better than on Xbox One

averaging 53 with Tressfx is disappointing? by this logic, 98% of all games created in history of consoles/PC have disappointing performances!
 
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