How come they went straight to 2.0 with their other patch, and now their 1.4 is 2.03, strange numbering system, is it the same on 360?
Anyway, downloaded it, not sure if anything has really been fixed though as I am currently sneaking through a cave, though I wasn't having many problems with the game to begin with so hopefully it doesn't break anything else.
I would say it felt smoother, but I think that might just be a placebo effect going on in my head, it has however reset all the tutorial hints etc.
But if the dev from Obsidian is to be believed this is simply down to not having enough system ram, the same reason a lot early PS3 games were sub-par compared to their 360 counterparts.
The PS3 was designed like a PC, split ram for system and graphics, chances are if MS had designed the 360 the same way then we would either be having exactly the same problems or Bethesda would have cut back to make it more stable for both.
Anyway, downloaded it, not sure if anything has really been fixed though as I am currently sneaking through a cave, though I wasn't having many problems with the game to begin with so hopefully it doesn't break anything else.
I would say it felt smoother, but I think that might just be a placebo effect going on in my head, it has however reset all the tutorial hints etc.
If PS4 is anything like the PS3, developers are just going to jump ship, I mean who wan't to be getting hammered everytime something like this happens. Imagine putting a ton a work on a platform only to get dissed by it's fans.
If it doesn't happen on 360 or PC, then it's the PS3's architecture. Should they find a fix? sure, but damn why does the PS3 always have to be the problem child?
But if the dev from Obsidian is to be believed this is simply down to not having enough system ram, the same reason a lot early PS3 games were sub-par compared to their 360 counterparts.
The PS3 was designed like a PC, split ram for system and graphics, chances are if MS had designed the 360 the same way then we would either be having exactly the same problems or Bethesda would have cut back to make it more stable for both.