Burgess_101
Member
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?
I was too busy looking at the constant blur effects going on.
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?
The Dead Rising franchise has an history of poor framerate, at this point, the fanbase will be used to it.
I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.
Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.
6m people have bought the DR franchise so far, and the series has always had numerous issues graphically and in terms of framerate. It's obvious people who play these games don't particular care about those issues.
All the people who played GTA V before release were saying it was stable 30 as well. People tend to get hyped and not notice such things.
DR was never a looker. Disappointed about the framerate though.
Edit: lol at people thinking digital foundry was ever biased.
I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.
Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.
yeah is a problem of the developer and if i was MS tomorrow morning i would call them and say "WTF IS THIS 16FPS STORY!??!"...
i was talking about exclusives that will run at less than 1080p ....(that im sure before or later will arrive...)
the machine are differents one give big margin on graphci performance...and clearly have the edge...
the other have more media capabilities..and other stuff that could make the difference....
but ...the x360 could do 720 an 30fps......this is only a problem of not optimizing the work.........bad developers produce always bad games..with this i dont mean that game will not be fun......but clearly isnt a goty under millions of aspects
That doesn't really have a lot to do with it.
I'll write that again.
Any sandbox game, where the amount of stuff going on can't be controlled or constrained by the developers, will always show framerate dips.
You can design your game to only use 50% of the GPU in typical situations, so that when things get a lot busier than expected, with the player mowing through hundreds of zombies in a flame throwing steamroller (with shadows being cast accurately by multiple dynamic light sources like headlights and beacons) you still have a lot of spare power to handle things without your framerate dropping.
Or you can have a game that uses 80% of your resources in typical conditions and be able to maintain 30fps for 'a lot of the time' but still suffer from framerate dips when things get extremely messy.
Point is the huge 'variability' in the amount of stuff that can be going on at once in DR.
Either you 'underuse' your hardware a lot of the time, or you risk a few slowdowns.
The point is striking a balance, and from what i've seen, things are not bad at all in DR3.
Dynamic resolution wouldn't have been a bad idea
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?
Direct frame buffer captures...
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I noticed it all the time, but the reason it might be harder to notice for some is probably that it's a slower paced game. How many times do you just causally walk around slowly? Meanwhile in Far Cry 3 you can notice it whenever you try to react quickly and GTA all the driving turns to complete shit, in TLOU not so much.
Surely if the frame rate is going as low as 16fps other concessions should have been made. Less zombies might be a good place to start as you don't want to mess with the textures too much more
Don't you think the fanbase would have expected for those issues to be gone with new hardware.
I'm used to current gen graphics but I want and expect a boost in graphics in next gen. That's what new hardware's for.
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Brings back memories![]()
Exactly. Just like GTA V has performance problems and yet it's as awesome game.
It's defentaly not a good thing and a shame that this is considered "next-gen" by MS but I think it wouldn't effect the actual success of the game.
People who love DR will love it even if it's sub 30 FPS at times and 720p
It's more cinematic this way, I never like +24fps in games.
The game "The Last of Us" from Naughty Dog won many Game of the Year and probably also GOO awards. It's praised from all reviewers and a lot of fans. On average it runs with about 26FPS.
Same for GTA V.
There is no baseline.
DR 3 isn't a true built from the ground up next gen title. Development was obviously started on the 360 hence why the game has the same problems.
Good spot lol. Its still richards site and I imagine he reads everything before It gets posted.this article is written by Thomas Morgan..
ITT: People having too high expectations regarding Next Gen
Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.
Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.
DR 3 isn't a true built from the ground up next gen title. Development was obviously started on the 360 hence why the game has the same problems.
ITT: People having too high expectations regarding Next Gen
Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.
Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?
6m people have bought the DR franchise so far, and the series has always had numerous issues graphically and in terms of framerate. It's obvious people who play these games don't particular care about those issues.
Funny that DR1 is actually the best performing game in the franchise in terms of framerate and IQ. It had up to 4xMSAA (AA went down in taxing situations) and the framerate was better than this while employing adaptive v-sync when necessary. Game is fucking awesome and I doubt DR3 will be better...
At least this exercise in rationalization is slightly more cogent than Hindle's approach.Lesss zombies would go against the very concept of the game... making it smoother but less fun isn't a good place to start in my opinion.
Anyway if the bigger framerate dips happen in situations like the gif above, where you're splattering dozens of zombies with a vehicle, I don't think it's a major issue. Of course it would be better without the dip, but it's not like it will hurt the gameplay.
It's TheKayle. Nuff said.What other stuff?
What the hell is this?
Why am I even reading this?
Isn't the "Next Gen" part of the game the amount of enemies and the size of the world? Does it have loading screens or does it load in one go?
ITT: People having too high expectations regarding Next Gen
Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.
Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.
I don't know; DR2: Off the Record on PC performs great on my GTX 660.How does Capcom always have framerate issues with this series? Especially on a more powerful machine?
Are they just incompetent? Because I don't know any more developers that constantly have issues with a series
RIP in peace Dead Rising 1
Is it too late for a PC version of that?
This is a somewhat silly post.
Slowdowns are shitty. It would be better to have dynamic resolution, or lower the particles effects, or drop the lod, or lower the shadow effects, etc, etc. All of these would be less noticable in chaotic situations than framerate. You don't HAVE to have framerate drops. Only if you make bad technical choices, or if the hardware isn't powerful enough (which could be described as bad design choices - the game doesn't fit the hardware).
DR was never a looker. Disappointed about the framerate though.
Edit: lol at people thinking digital foundry was ever biased.
Wait but they said 30fps LOCKED?
And now we're at locked 30 - and that's just been purely the effort of all aspects of the team, the engineering team and our team all trying to optimise. And that's always what happens as the last step of the development of a product.
http://www.eurogamer.net/articles/2...-more-to-do-with-what-you-do-with-those-specs
So they are lying straight up?