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Digital Foundry vs. Dead Rising 3

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The Dead Rising franchise has an history of poor framerate, at this point, the fanbase will be used to it.

I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.

Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.

6m people have bought the DR franchise so far, and the series has always had numerous issues graphically and in terms of framerate. It's obvious people who play these games don't particular care about those issues.

Don't you think the fanbase would have expected for those issues to be gone with new hardware.

I'm used to current gen graphics but I want and expect a boost in graphics in next gen. That's what new hardware's for.
 
Framerate means a lot more to me than resolution in a fun game like this, little disappointed but hopefully they design the gameplay for the low framerate and it will still be fun.
 
All the people who played GTA V before release were saying it was stable 30 as well. People tend to get hyped and not notice such things.

Exactly. Just like GTA V has performance problems and yet it's as awesome game.

It's defentaly not a good thing and a shame that this is considered "next-gen" by MS but I think it wouldn't effect the actual success of the game.

People who love DR will love it even if it's sub 30 FPS at times and 720p
 
So disappointing to hear, especially coming out of the thread of them claiming to give them a break because they had their framerate "locked @ 30fps".

Still getting it though, cause from the videos we've been getting lately it's seemed ok, "janky co-op" ok!

DR was never a looker. Disappointed about the framerate though.

Edit: lol at people thinking digital foundry was ever biased.

Some people will use DF's analysis when it fits their agenda.
 
Isn't the "Next Gen" part of the game the amount of enemies and the size of the world? Does it have loading screens or does it load in one go?
 
I'm assuming the framerate is on par with previous games in the series. So no, I can't see them caring really.

Edit. 6m people have bought the DR franchise so far, and it's always ran like shit both graphically and in terms of framerate.

It seems Capcom have the cornered the market of the uncritical consumers.
 
720p, regular framerate drops below 30fps and it doesn't even look that good anyway?

Not the kind of experience you want after spending $500 on new hardware. Should have been delayed.
 
yeah is a problem of the developer and if i was MS tomorrow morning i would call them and say "WTF IS THIS 16FPS STORY!??!"...

i was talking about exclusives that will run at less than 1080p ....(that im sure before or later will arrive...)

the machine are differents one give big margin on graphci performance...and clearly have the edge...
the other have more media capabilities..and other stuff that could make the difference....

but ...the x360 could do 720 an 30fps......this is only a problem of not optimizing the work.........bad developers produce always bad games..with this i dont mean that game will not be fun......but clearly isnt a goty under millions of aspects

What other stuff?

What the hell is this?

Why am I even reading this?
 
Don't care if it's 720p. In motion it would be looking good given the sitting distance between human and his/her tv. That said, those framerate drops clearly indicate that it could used more time in the oven.
 
Interesting ad showed up while I was on this thread:

SESlide1.png


Stahl is a defense industry corporation in Killzone :)
 
ITT: People having too high expectations regarding Next Gen

Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.

Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.
 
That doesn't really have a lot to do with it.

I'll write that again.

Any sandbox game, where the amount of stuff going on can't be controlled or constrained by the developers, will always show framerate dips.

You can design your game to only use 50% of the GPU in typical situations, so that when things get a lot busier than expected, with the player mowing through hundreds of zombies in a flame throwing steamroller (with shadows being cast accurately by multiple dynamic light sources like headlights and beacons) you still have a lot of spare power to handle things without your framerate dropping.

Or you can have a game that uses 80% of your resources in typical conditions and be able to maintain 30fps for 'a lot of the time' but still suffer from framerate dips when things get extremely messy.

Point is the huge 'variability' in the amount of stuff that can be going on at once in DR.
Either you 'underuse' your hardware a lot of the time, or you risk a few slowdowns.

The point is striking a balance, and from what i've seen, things are not bad at all in DR3.

Dynamic resolution wouldn't have been a bad idea

Slowdowns are shitty. It would be better to have dynamic resolution, or lower the particles effects, or drop the lod, or lower the shadow effects, etc, etc. All of these would be less noticable in chaotic situations than framerate. You don't HAVE to have framerate drops. Only if you make bad technical choices, or if the hardware isn't powerful enough (which could be described as bad design choices - the game doesn't fit the hardware).
 
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?

I noticed it all the time, but the reason it might be harder to notice for some is probably that it's a slower paced game. How many times do you just causally walk around slowly? Meanwhile in Far Cry 3 you can notice it whenever you try to react quickly and GTA all the driving turns to complete shit, in TLOU not so much.
 
I noticed it all the time, but the reason it might be harder to notice for some is probably that it's a slower paced game. How many times do you just causally walk around slowly? Meanwhile in Far Cry 3 you can notice it whenever you try to react quickly and GTA all the driving turns to complete shit, in TLOU not so much.

That's a good point.
 
Surely if the frame rate is going as low as 16fps other concessions should have been made. Less zombies might be a good place to start as you don't want to mess with the textures too much more

Lesss zombies would go against the very concept of the game... making it smoother but less fun isn't a good place to start in my opinion.
Anyway if the bigger framerate dips happen in situations like the gif above, where you're splattering dozens of zombies with a vehicle, I don't think it's a major issue. Of course it would be better without the dip, but it's not like it will hurt the gameplay.
 
Don't you think the fanbase would have expected for those issues to be gone with new hardware.

I'm used to current gen graphics but I want and expect a boost in graphics in next gen. That's what new hardware's for.

DR 3 isn't a true built from the ground up next gen title. Development was obviously started on the 360 hence why the game has the same problems.
 
Exactly. Just like GTA V has performance problems and yet it's as awesome game.

It's defentaly not a good thing and a shame that this is considered "next-gen" by MS but I think it wouldn't effect the actual success of the game.

People who love DR will love it even if it's sub 30 FPS at times and 720p

Definitely, I absolutely love The Last of Us and GTA V and they're not bad games because of their performance, but it did bother me and I can't wait for a PC version of GTA V, I'll double dip in a heartbeat.

Looking forward to a possible multiplatform DR4 though. I hope colors make a comeback. I'd be into the timer becoming standard again, but I'll give DR3 the benefit of the doubt on that, if it gets better without the timer, then I'm ok with this.
 
Funny that DR1 is actually the best performing game in the franchise in terms of framerate and IQ. It had up to 4xMSAA (AA went down in taxing situations) and the framerate was better than this while employing adaptive v-sync when necessary. Game is fucking awesome and I doubt DR3 will be better...
 
The game "The Last of Us" from Naughty Dog won many Game of the Year and probably also GOO awards. It's praised from all reviewers and a lot of fans. On average it runs with about 26FPS.

Same for GTA V.

There is no baseline.

Those were both late gen games that obviously pushed the hardware to its maximum, is it really the same with DR3?
 
Won an xbox through dewritos promotion. I got this bundled with it. Wish I had got ryse. If the hardware is really this weak you ms guys should be ashamed. Hey let's build a console that's just good enough. Damn you whoever had control over that decision. This is embarrassing for long time fans. Good thing the ps4 is out there.
 
DR 3 isn't a true built from the ground up next gen title. Development was obviously started on the 360 hence why the game has the same problems.

This is actually a reason why it should run silky smooth on the Xbone at 720p, which is the common render target for the 360, a console with about 1/8 the RAM and 1/10 the compute power. My hair is a bird and all that.
 
ITT: People having too high expectations regarding Next Gen

Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.

Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.

Yeah but there always has to be a new "norm" and if someone doesn't set their goals high we'll end up with current Apple level updates over an 7-8 year console span which would suck.

1080p/60fps should be standard this gen. VR (done right) could be what sets it apart from others in the end. It's 2013. Expectations should be high in this area
 
ITT: People having too high expectations regarding Next Gen

Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.

Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.

I won't speak for others, but my disappointment stems from not high expectations but from developer comments themselves. When you say your game is "locked" at 30fps and you see frame dips as bad as these, that's flat out lying.
 
Holy...seriously? I never noticed in TLoU! How come I can notice framerate more in GTA and Farcry 3 but not in TLoU?

Because of the speed. In TLOU, you move slow. In FarCry 3 or GTA V, you can drive vehicles and go at high speeds, where low fps are very noticiable.
 
6m people have bought the DR franchise so far, and the series has always had numerous issues graphically and in terms of framerate. It's obvious people who play these games don't particular care about those issues.


If I bought Dead Rising 1, Dead RIsing 2, Dead Rising Off the Record, does that mean I am 3 people?
 
Just finished reading the article. Boy, that's a very disappointing result.

Since DR3 was originally prototyped as a 360 game it isn't pushing many next-gen graphical features or physics, other than the sheer number of zombies. To end up at 720p and less than 30fps is just a bad combination.

There is a tendency for some folks to to blame developers for Xbone bad news. They blame Infinity Ward for 720p CoD, DICE for 720p BF4, Capcom for 20fps 720p DR3, etc. But given the emerging pattern, folks may want to think about pointing some of the blame at Microsoft for the hardware and software that they delivered.

Back in the days when SenjutsuSage was delivering 500 word essay's on the magical ESRAM, the fairy dust Move engines and the earth shattering SHAPE sound engine, you may not have believed that the Xbone was underpowered. But now that we have the games, the facts don't lie.
 
Funny that DR1 is actually the best performing game in the franchise in terms of framerate and IQ. It had up to 4xMSAA (AA went down in taxing situations) and the framerate was better than this while employing adaptive v-sync when necessary. Game is fucking awesome and I doubt DR3 will be better...

RIP in peace Dead Rising 1

Is it too late for a PC version of that?
 
Lesss zombies would go against the very concept of the game... making it smoother but less fun isn't a good place to start in my opinion.
Anyway if the bigger framerate dips happen in situations like the gif above, where you're splattering dozens of zombies with a vehicle, I don't think it's a major issue. Of course it would be better without the dip, but it's not like it will hurt the gameplay.
At least this exercise in rationalization is slightly more cogent than Hindle's approach.
 
ITT: People having too high expectations regarding Next Gen

Remember when PS3 came out and everyone thought 1080p was going to be a standard?
Even PS4 will end up going back to 720p in some games.

Gamers ask too much, everyone expects a giant leap forward, except the Hardware Sony and MS gave us isn't really up to scratch for 1080p60FPS throughout 10 years.

But, but... MS told us it's future proof? LIES!

Haha yeah you might be right but goddamn we're dropping some hard cash on these consoles, while I don't expect 1080p/60fps for all titles I certainly didn't expect to get framerates in the lower 20's :/
Everytime I had to go from my pc to console this gen it really hurt cause of the degradation in IQ and performance (plus I found these consoles were louder than my pc) so I'm expecting better for upcoming gen, definitely.
 
How does Capcom always have framerate issues with this series? Especially on a more powerful machine?

Are they just incompetent? Because I don't know any more developers that constantly have issues with a series
I don't know; DR2: Off the Record on PC performs great on my GTX 660.

The original Dead Rising performed well on X360. DR2 started to have problems, especially on PS3 for some reason. So that may have been more due to hardware limitations at the time because, again, DR2 on any modern PC will run great.

DR3 just seems to be a rushed product plagued with tech issues and poor art/environmental design.
 
Funny thing is if Sony or MS had backwards compatibility in their next gen machines they would have cleaned up, but no chances of that happening with big bucks to be made from past glories!
 
This is a somewhat silly post.


Silly would be claiming DR3 looks like a current gen game without taking into account, or lacking the technical knowledge to do so, what a DR game does under the hood. In terms of brute raw performance, it does things no current gen game could ever dream of doing, that much is not debateable.

I understand what you are saying; as far as graphical fidelity of the single elements onscreen goes, DR3 does look like a current gen game.
Individial aspects and overall IQ don't look much better than what you could achieve on current gen hardware (the whole package does though) and that's probably something that wouldn't have happened going from last gen to current; the gap was wider.

DR did look better than the best looking 'on rail' third person action game on Xbox 1, plus being DR. and going from 640x480 to 1280x720.
Or not. Not so sure now.

Slowdowns are shitty. It would be better to have dynamic resolution, or lower the particles effects, or drop the lod, or lower the shadow effects, etc, etc. All of these would be less noticable in chaotic situations than framerate. You don't HAVE to have framerate drops. Only if you make bad technical choices, or if the hardware isn't powerful enough (which could be described as bad design choices - the game doesn't fit the hardware).

Yes, my point is it's always design choices. Framerate and resolution always depend on what the developer chooses to display
 
There is not a single future X1 owner here who back in May thought they would hear the words 720p x sub 30fps for exclusive titles on their future 500$ console releasing in late 2013.

Lets not be completely off the wall here. What happened to the 80 page long threads about these 2 systems being equal in power. X1 owners screaming about secrets and Nelson saying, " just ya'll wait! JUST YOU WAIT! You will see the truth! ". Then Panello coming around stating he KNOWS the power bend is not as high as people have seen claimed.

Back then do you think 720p was even contemplated by those people with their MS goggles on? Now that this is indeed the reality of the situation ... just like the DRM situation before it, it is back to the accepting stage. They will accept whatever comes their way and try to rationalize their way through the mud. It sucks, but hey atleast MS delivered on the UI.
 
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