Disgusting.
Perfectly reasonable and acceptable.
Disgusting.
Am I crazy thinking that looks like this room from UC3?
LOL!!! It does look the same.
Forgetting Resogun,it holds up well against those 3 especially Knack so I don't think the comparison is completely unfair.Off the top of my head Killzone, Infamous, Knack, maybe some others I'm missing.
I've said it many times before in other threads, I'll say it again: I cannot stand inconsistent frame rates in games like Tomb Raider and Titanfall. I will happily take a consistent 30 FPS frame rate over an inconsistent 60 FPS one.
The dropped frames always stand out to me like a sore thumb. I can't not notice them and they cheapen the experience for me.
It's a remnant of my PC gaming days in college from before I had money. I was always tweaking my settings for the best visual quality my crappy rig could muster without performance dips. Whenever I'd encounter crappy performance, I'd drop out of game and go tweak settings some more.
With consoles, there's no settings to go tweak, obviously, but seeing a frame hitch just takes me right out of the game and the moment. I had been transported to some other reality, but nope, frame dip, I'm back in my living room again...
different strokes for different folks as they say.
But hey, at least I'll be getting far superior shadows for locking it down to 30 FPS.
I would love to sit you down in front of a TV and watch you play TLOU on PS4. I suspect you'd have a very hard time knowing when these minors drops are occurring.
I would love to sit you down in front of a TV and watch you play TLOU on PS4. I suspect you'd have a very hard time knowing when these minors drops are occurring.
Probably is. They did copy pasta the bar from the beginning of three.
I would love to sit you down in front of a TV and watch you play TLOU on PS4. I suspect you'd have a very hard time knowing when these minors drops are occurring.
They didn't sound too impressed, then again it's understandable.
TLOU Remastered is basically this
But with only one game and not a collection of 2 or 3 and at near full retail price of a new release for the platform, its the price that gets me
Shh, get that logic out of here.TLOU is only one year old though. The PS3 version retails for $40
Wait until Uncharted. That's going to wipe the floor visually with everything else released before it and it'll be 60fps.
Sure.
I suspect he'd be able to pick up on it 99% of the time it occurs. Besides, 48fps is a drop of 20% and indeed quite jarring as he described. When you spend years playing most of your games at 60fps + vsync, with every single frame being displayed at a flawless 16.67ms interval, (and inadvertently training your brain to perceive it as the norm) you will begin to notice even incredibly small inconsistencies. For instance, Mario Kart 8's frame rate drops to 59fps every several frames and some, such as myself, find it fairly distracting.
Anyway, according to the DF article, the drops in TLOU seem to be pretty rare and shouldn't impact the experience for the vast majority of players. Still, some would rather never have to deal with any hiccups, and the 30fps lock will help them achieve just that.
Well, we are part of the problem, as games that sacrifice a little more to never drop below the target are usually the ones that get most shat (Forza 5 is a perfect example of this)You can literally count on one hand how many console games stay at 60fps all the time. At a certain point almost all games have dips.
The fact that this release is indeed a pure remaster as opposed to something more akin to a remake tailored more towards the strengths of the PS4 hardware is likely to cause controversy. However, the ability to liberate the original game from the limitations of the PS3 hardware still produces a truly exceptional experience and having played through the game from start to finish last year, this second play-through was just as compelling as the first. Frame-rate issues were always the Achilles Heel of the PS3 version and despite some wobbles, the chance to play this enhanced release at 60Hz is irresistible. It's a transformative experience that works beautifully in the single-player game, but really comes into its own in the excellent Factions multiplayer, where the more consistent, tighter controller response makes all the difference.
#PS4AF-PS3AO
.Curiously, we see that ambient occlusion is dialled back massively beneath foliage; for characters nearing walls, gone is the heavy dark shroud that would appear on PS3, and instead we're given a lighter shade. It's a welcome difference.
Digital Foundry put up their PS3 vs. PS4 double-dip perspective on the game: http://www.eurogamer.net/articles/digitalfoundry-2014-the-last-of-us-face-off
You are not wrong. Pretty obvious missing AO on PS4 shot under that dead guy on the ground to the left. Upon looking at some of the screen comparisons at DF article, I really wonder if PS4 version has their realtime character ambient shadows - a technique that totally made the TLOU for me - as far as I know being the only game to ever have something like that.
That's cool and stuff but being that sensitive would mean that basically every console game would be unplayable. Or how many retail console games do have a flawless frame rate (30 or 60fps) with vsync
Sweet! Sounds like I don't have to buy a copy of the game!
But seriously, a 12 FPS dip during intensive combat scene where the analog sticks are going to be moving like crazy, yeah, I'd notice that. That's the worse because you can "feel" it. Like, "I know the camera should have turned further than it did...dammit..."