1st Course
Member
Specs:
Benchmarks:
3x Titan SLI Gaming Benchmarks, 3840x2160 (4K), Max Settings.
Crysis 3 3x Titan SLI 2560x1440 Frame-Rate Tests
Conclusion:
More benchmarks and other thoughts at the link:
http://www.eurogamer.net/articles/digitalfoundry-vs-the-ultimate-gaming-pc
Benchmarks:
3x Titan SLI Gaming Benchmarks, 3840x2160 (4K), Max Settings.
Crysis 3 3x Titan SLI 2560x1440 Frame-Rate Tests
Conclusion:
It's difficult to fully assess this remarkable array of PC componentry. On paper we may well have the computational might to offer a next generation leap over the PlayStation 4, but the reality is that we don't have the dedicated software to actually put that power to the best possible use.
We are taking current-gen games and scaling them up as much as we can via higher quality presets, and in many cases the sheer computational effort required isn't directly proportional to the increased quality in the overall experience. Take Sleeping Dogs for example: it's combining super-sampling anti-aliasing with post-process AA for an ultra-pristine presentation - at 4K no less - but we'll never see such an approach in a console game where cost is always measured against the quality of the result. If game coders were actually targeting 15TFLOPs, those resources will be deployed elsewhere - indeed, the horsepower is there to deploy entirely new rendering paradigms.
More benchmarks and other thoughts at the link:
http://www.eurogamer.net/articles/digitalfoundry-vs-the-ultimate-gaming-pc