breakfuss
Member
People are so hung up on frame rate it's ridiculous. You play one game long enough you get used to the 30fps pretty quick..
Jak & Daxter on vita begs to differ.
People are so hung up on frame rate it's ridiculous. You play one game long enough you get used to the 30fps pretty quick..
Jak & Daxter on vita begs to differ.
People are so hung up on frame rate it's ridiculous. You play one game long enough you get used to the 30fps pretty quick. A locked 30fps is not a bad thing. I mean there has to be reasons why they are choosing 30 over 60. It's most likely not because they aren't capable of achieving said 60fps.
20fps isn't playable.F-ck 60 fps I want good resolution, AA and tons of effects, but even without all of those, if a game is great (I mean DAMN good), people won't care.
An extreme example is this:
I love Halo, I owned a ps2 back then and I was envying those who had an xbox just because they could play with it. Then, when Halo 1 came out on pc I put together a lame pc which could barely run Halo in very low settings. I still remember all those moments when I've finished the game on christmas day. Barely 20 fps but I literally couldn't stop playing.
Give me my 20 fps crappy looking games any time over those uber-responsive 60 fps pixel-rainbows of today.
My point is, that if a game is good, plays good enough, people shouldn't care about framerates.
I find the lack of people's enthusiasm disturbing.
F-ck 60 fps I want good resolution, AA and tons of effects, but even without all of those, if a game is great (I mean DAMN good), people won't care.
An extreme example is this:
I love Halo, I owned a ps2 back then and I was envying those who had an xbox just because they could play with it. Then, when Halo 1 came out on pc I put together a lame pc which could barely run Halo in very low settings. I still remember all those moments when I've finished the game on christmas day. Barely 20 fps but I literally couldn't stop playing.
Give me my 20 fps crappy looking games any time over those uber-responsive 60 fps pixel-rainbows of today.
My point is, that if a game is good, plays good enough, people shouldn't care about framerates.
I find the lack of people's enthusiasm disturbing.
It's odd, because I have no problem with 30fps games locked on consoles. Anything in the 30-40 range on PC though and I can't fucking stand it.
Perhaps it has to do with better frame smoothing on consoles or the distance from which I'm viewing? (10-12 ft for console, 4ft for PC)
You will be able to, but it'll be more apparent side by side.I'm just happy I can't differentiate frame rate above 30
Console gamers who are so hung up on frame rate it's ridiculous.
Personally, as long as it's at least a solid 30 i couldn't care less.
If a game runs at a stable 30fps and looks like the screenshots below then I could care less.
This
I suspect all games next gen to at least be locked at 30fps.
This I agree with wholeheartedly. 30fps would never be a problem as long as it's a rock solid, never dipping below 30fps. It's when it falls below that target that things (to me) get rough.They could certainly set their sights higher and 30 fps is starting to seem like a crutch that can be leaned on and glossed over with some extra effects at around 30 fps. If they always locked down 30 fps it'd be less of an issue, but games too often leave even that goal unchecked.
/sarcasm I assume?
If it ran at 60fps and looked close to that it would be even better.
If it ran at 60fps and looked close to that it would be even better.
If it ran at 60fps and looked close to that it would be even better.
Yes but considering that it probably can't look close to that and run at 60 since console hardware is locked you don't have much of a point.If it ran at 60fps and looked close to that it would be even better.
Well thats quite silly since there are a handful of games that are launching or at least aiming for 60fps.
If it ran at 60fps and looked close to that it would be even better.
This thread continues to devolve into a carnival of stupid.
If it ran at 60fps and looked close to that it would be even better.
If it ran at 60fps and looked close to that it would be even better.
The difference between 30fps and 60fps never constitutes a "close" graphical difference. It's usually quite a large one. Part of the reason games like COD Ghosts and Titan Fall look relatively arse compared to other next gen games, and also largely why Forza 5 lacks dynamic lighting, night/day transitions etc (at least for launch). Some people are falsely under the impression that a 60fps game only has to look marginally worse than a 30fs game, this is wrong. The differences will likely be large, and this will be more evident at launch, and further in to the consoles lives.
A few devs chose 60fps over 30fps last gen though, because it improved the responsiveness of the controls. I heard CoD sold pretty well. Maybe it's not a bad strategy.This is what devs have been doing forever, maxing out the graphics with a 30fps minimum limit. No amount of power will keep them from playing to their proven market, that extra 30fps just isn't worth the extra graphical potential.
Yeah, it is frustrating, but as long as 30 is locked down tight, most games will be fine.
A few devs chose 60fps over 30fps last gen though, because it improved the responsiveness of the controls. I heard CoD sold pretty well. Maybe it's not a bad strategy.
Jak & Daxter on vita begs to differ.
A few devs chose 60fps over 30fps last gen though, because it improved the responsiveness of the controls. I heard CoD sold pretty well. Maybe it's not a bad strategy.
I'm not expecting every game to trend towards 60fps, but devs sure seem really enthusiastic about it compared to last gen. Halo 4, BF4 and Blacklight are all targeting 60fps. If they drop to 30fps for the sequels some players might prefer the predecessor even if they don't know what a framerate is. That's the boat CoD is in right now. It's an interesting dilemma.I wasn't speaking in absolutes about all game devs, only those that don't value 60fps, which seems to be most of them. 30fps is a threshold this market accepts for most genres, it has become the rule instead of the exception. Expecting this new generation of consoles to trend towards 60fps across the board just doesn't work, because that was more than possible last gen (and the one before that), and they didn't go for it then either. Expect more sub-native resolution tricks too, because some will even struggle with 30fps.
Devs like Polyphony got 1080p/60fps last gen, and they likely will again this gen, as will any dev that has done it in the past or decides to make it a focus now. I love it when devs go for 60, and try to support them as much as I can. There is no doubt 60fps gameplay does what you say, absolutely agree with you.
1080p / 30fps
vs
720p / 60fps
i prefer the second choice
I prefer 1080p 60fps with slightly worse graphics to be honest. Next gen consoles are powerful enough so that 1080p should be the standard. To me, releasing a 720p game on a next gen console is the same as releasing an SD game on a ps360. You might be able to get "better" graphics by using a lower resolution but they'll get smeared by the upscaling process so what's the point?
God Of War 3 runs at 45+ fps and is the best looking console game. Why not an in between solution?The difference between 30fps and 60fps never constitutes a "close" graphical difference. It's usually quite a large one. Part of the reason games like COD Ghosts and Titan Fall look relatively arse compared to other next gen games, and also largely why Forza 5 lacks dynamic lighting, night/day transitions etc (at least for launch). Some people are falsely under the impression that a 60fps game only has to look marginally worse than a 30fs game, this is wrong. The differences will likely be large, and this will be more evident at launch, and further in to the consoles lives.
God Of War 3 runs at 45+ fps and is the best looking console game. Why not an in between solution?
I remember how 60FPS PS2 games were actually the best looking games. MGS2, Gran Turismo 4, God Of War 1/2, Devil May Cry 3. Heh.
Or, perhaps devs should implement a dynamic framebuffer ala Wipeout HD. I think we can all agree this is perhaps the cleanest looking console title out there. It maintains 60FPS but switches from 1920x1080p to 1280x1080p on the fly.
But personally, framerate does not bother me too much as long as it's locked and smooth. I do not want to see 1080p sacrificed.
I suppose.This is a rather oversimplified view that doesn't really apply to modern games. As games on PS2 were relatively much less complex with only the most basic effects, texturing and particle effects. Nowadays modern GPUs have programmable shaders, and modern games will need to handle all the various alpha, texture, light and normal maps, texture filtering, material shaders, compute shaders, GI systems, post-effects, streaming systems, physics, game code as well as anti-aliasing.
It's an order of magnitude more that needs to be computed per frame, that means that going from 30fps to 60 will mean a far greater discernible compromise in visual quality. Essentially the more complex video games get, the greater the disparity between what can be done at 30fps compared to 60fps.
1080p / 30fps
vs
720p / 60fps
i prefer the second choice