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DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

The difference between 30fps and 60fps never constitutes a "close" graphical difference. It's usually quite a large one. Part of the reason games like COD Ghosts and Titan Fall look relatively arse compared to other next gen games, and also largely why Forza 5 lacks dynamic lighting, night/day transitions etc (at least for launch). Some people are falsely under the impression that a 60fps game only has to look marginally worse than a 30fs game, this is wrong. The differences will likely be large, and this will be more evident at launch, and further in to the consoles lives.

True. The 60fps game will always age better.
 
Has anyone put killzone next to titanfall to compare image fidelity? I remember watching the titanfall video and being impressed that it was 60 fps, but not much else.
 
God Of War 3 runs at 45+ fps and is the best looking console game. Why not an in between solution?

I remember how 60FPS PS2 games were actually the best looking games. MGS2, Gran Turismo 4, God Of War 1/2, Devil May Cry 3. Heh.

Or, perhaps devs should implement a dynamic framebuffer ala Wipeout HD. I think we can all agree this is perhaps the cleanest looking console title out there. It maintains 60FPS but switches from 1920x1080p to 1280x1080p on the fly.

But personally, framerate does not bother me too much as long as it's locked and smooth. I do not want to see 1080p sacrificed.

Fluctuating framerates are the worst. God of War stutters like crazy. Locked 60 or 30 (if must) or bust. Don't do that unlocked framerate shit with variations to it.
 
The framerate is variable which is always a bad thing. I'd rather take a locked 30 than what GoW3 had. It has to be said that because of the type of game GoW3 is, the framerate issues aren't as apparent as in some other games, mainly because you don't have to move the camera.

They actually hide the fluctuations with their motion blur. It is a great solution to the problem short of triple buffering which can hurt input latency.
 
People exagerate the importance of 60fps to extremes. Obviously, 60fps are better than 30fps. I don't think anyone can honestly say otherwise. We're not talking about movies here. But assuming that 30fps can be locked and stable, it will depend entirely on the game. For racing games, competitive multiplayer shooters or otherwise, fighting games, etc, 60fps are obviously the target and eye candy should be reduced to achieve 60fps. But for other games, including many single-player shooters, RPGs, etc, I'll take eye candy and a rock-solid 30fps any day over 60fps and reduced eye candy.

Yea... i wouldn't be surprised to see KZ:SF running 1080p/30 will uber eye candy i the single player campaign... and then 1080p/60 with eye candy toned down in multiplayer
 
They actually hide the fluctuations with their motion blur. It is a great solution to the problem short of triple buffering which can hurt input latency.

Motion blur doesn't hide stuttering. Just walk slowly or turn the camera (where it's possible) slowly and concentrate on the surroundings and see how stuttery they scroll through the picture. If you are used to locked 60FPS this is like a unplayable mess to your mind/eyes.
 
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