Da-Kid
Member
There are currently two games in the series on the 3DS, they're pretty good but this series just hasn't tapped into how good it can be.
So basically you mine materials to trade and build up reinforcements so that you can defend against the Grocks. These creatures only come out at night, so during the day you grind for material and the real action starts at night. It's an Action, Tower Defense game. But there are some this it's doing wrong that ultimately make the games not as good as they could be. I'll get to that in a sec.
This game has an absolutely badass, cool looking protagonist... Dillon.
Such a great design and that extends to his partners in the Last Ranger.
Now one of the things this game suffers from is repetitiveness. Traveling, mining, and combat gets very repetitive because that's pretty much all you do. Here's the changes I'd make.
1. Mining should not be the same as combat.
In both games mining is the same exact process as combat which greatly adds to the repetition. The process for mining should be completely different from combat, that alone would help greatly. Maybe introduce a minigame with a pickaxe, and you can upgrade your pickaxe over time.
2. Combat refinement.
In Rolling Western you can roll into enemies, grind them, slash them, etc. There's even different items you can use. Basically, combat is fine, it just needs to be quicker. Last Rangers had your partners join you in combat. Instead of that, I rather they go themselves to fight enemies.
3. Towers and defenses are too expensive.
This is basically because of the day/night system. You basically never feel your defenses are strong enough to deal with the raids because there's barely enough time to get materials, sell them, and build reinforcements that are strong enough. Pretty much because they're so damn expensive. Longer day times or more days before a raid, more mines and materials need to be emplemented.
4. Side quests need more substance.
There are side quests in Rolling Western, they're more needless distractions that really add nothing but to get you more money which doesn't seem worth with all the time you wasted on them not getting materials. They should matter and be more interactive. Also maybe reward you with cool perks to help with defenses.
5. More exploration and less empty world.
Now Rolling Western isn't a Open World game, but it does have large open areas to traverse in. Sadly there's barely anything to see. Most environments are barren and lifeless with barely any differences aesthetically, and geographically from other/previous areas. Dillon also can't jump while traversing the area. Just because it's set in the desert doesn't mean they can't get creative with the design. A desert can still be a desert and have tress, plants. Hell, you don't HAVE to only be in a desert, I know it's called a Western but don't limit the entire franchise because of that word.
Basically this game needs more NPCs actually in the area than just the town, and more collectibles you can fine to help your defenses, combat, and mining. Hell, maybe some hidden items that can reward you with a special tower you can only acquire that way.
Anyways, these are my ideas, I really don't want to see this series die and hope to see a sequel or soft reboot on the NS. Please Nintendo, this franchise has so much potential.
So basically you mine materials to trade and build up reinforcements so that you can defend against the Grocks. These creatures only come out at night, so during the day you grind for material and the real action starts at night. It's an Action, Tower Defense game. But there are some this it's doing wrong that ultimately make the games not as good as they could be. I'll get to that in a sec.
This game has an absolutely badass, cool looking protagonist... Dillon.
Such a great design and that extends to his partners in the Last Ranger.
Now one of the things this game suffers from is repetitiveness. Traveling, mining, and combat gets very repetitive because that's pretty much all you do. Here's the changes I'd make.
1. Mining should not be the same as combat.
In both games mining is the same exact process as combat which greatly adds to the repetition. The process for mining should be completely different from combat, that alone would help greatly. Maybe introduce a minigame with a pickaxe, and you can upgrade your pickaxe over time.
2. Combat refinement.
In Rolling Western you can roll into enemies, grind them, slash them, etc. There's even different items you can use. Basically, combat is fine, it just needs to be quicker. Last Rangers had your partners join you in combat. Instead of that, I rather they go themselves to fight enemies.
3. Towers and defenses are too expensive.
This is basically because of the day/night system. You basically never feel your defenses are strong enough to deal with the raids because there's barely enough time to get materials, sell them, and build reinforcements that are strong enough. Pretty much because they're so damn expensive. Longer day times or more days before a raid, more mines and materials need to be emplemented.
4. Side quests need more substance.
There are side quests in Rolling Western, they're more needless distractions that really add nothing but to get you more money which doesn't seem worth with all the time you wasted on them not getting materials. They should matter and be more interactive. Also maybe reward you with cool perks to help with defenses.
5. More exploration and less empty world.
Now Rolling Western isn't a Open World game, but it does have large open areas to traverse in. Sadly there's barely anything to see. Most environments are barren and lifeless with barely any differences aesthetically, and geographically from other/previous areas. Dillon also can't jump while traversing the area. Just because it's set in the desert doesn't mean they can't get creative with the design. A desert can still be a desert and have tress, plants. Hell, you don't HAVE to only be in a desert, I know it's called a Western but don't limit the entire franchise because of that word.
Basically this game needs more NPCs actually in the area than just the town, and more collectibles you can fine to help your defenses, combat, and mining. Hell, maybe some hidden items that can reward you with a special tower you can only acquire that way.
Anyways, these are my ideas, I really don't want to see this series die and hope to see a sequel or soft reboot on the NS. Please Nintendo, this franchise has so much potential.