Marty-McFly
Banned
I know this subject might be met with great derision on an enthusiast forum like this, where the DF crowd dissect every bit of performance advantage, but for the gaming layman, the casual, the difference in graphics in games like this is not all that substantial. I don't really notice much of a difference myself and I'm a long time gamer, especially relative to previous generations.
Doom is a good example because it's incredibly well optimised game that runs on hardware of vastly different levels of power.
The fact of the matter is this is the same game with a performance advantage on the PS4 Pro. No serious cutbacks had to be made completely changing the game. I think one of the the reasons the Switch has taken off the way it has.
According to Digital Foundry, the Alien Isolation Switch port is actually superior to the PS4/X1 versions of the game in most respects
In the old days of gaming, performance advantages were so vast comparing platforms like Xbox and PS2,
they were nearly entirely different games
or even the following generation, and this was considered top tier ports at the time
(Ridiculous screencap btw, but the video is very telling)
Or even comparing mobile technology of the past to consoles
Sure there are some terribly unoptimised Switch ports out there that look and run like absolute garbage, but these tend to be from games that ran on sub optimal engines to begin with (see Ark, Outer Worlds), and even in the worst cases, still not nearly as bad as generations prior.
Granted, the new machines blow the Switch away in terms of raw horsepower, but visually the impact is not the same because the reality is, in this day and age game engines are much more scaleable and returns are diminishing.
This will only become increasingly evident every generation ahead of us.
Doom is a good example because it's incredibly well optimised game that runs on hardware of vastly different levels of power.
The fact of the matter is this is the same game with a performance advantage on the PS4 Pro. No serious cutbacks had to be made completely changing the game. I think one of the the reasons the Switch has taken off the way it has.
According to Digital Foundry, the Alien Isolation Switch port is actually superior to the PS4/X1 versions of the game in most respects
In the old days of gaming, performance advantages were so vast comparing platforms like Xbox and PS2,
they were nearly entirely different games
or even the following generation, and this was considered top tier ports at the time
(Ridiculous screencap btw, but the video is very telling)
Or even comparing mobile technology of the past to consoles
Sure there are some terribly unoptimised Switch ports out there that look and run like absolute garbage, but these tend to be from games that ran on sub optimal engines to begin with (see Ark, Outer Worlds), and even in the worst cases, still not nearly as bad as generations prior.
Granted, the new machines blow the Switch away in terms of raw horsepower, but visually the impact is not the same because the reality is, in this day and age game engines are much more scaleable and returns are diminishing.
This will only become increasingly evident every generation ahead of us.
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