Jawmuncher
Member
PSX
-Original version
-Supports Rumble
-Dpad Only
-Availble digitally on PSN in NA
Dreamcast
-Higher visual fidelity than PSX version
-Can run in VGA with boot disc (However FMVs won't work)
-VMU Support with icons and Health/Ammo Counter
-Unique pause screen due to no select button on the DC Controller
-Unique save screen to showing VMU and controllers.
-Dpad only
-Rumble Supported
Dreamcast VMU Icons
(From left to right ammo/vitality counter, game over screen, loading save data, loading save data complete, death from velociraptor, selecting save file, title screen, death from T-rex)
Dreamcast VMU Selection and Loading
Dreamcast Pause Screen
PC
-All costumes unlocked from the beginning
-Operation Wipeout unlocked from beginning
-Operation Wipeout supported online leaderboards.
-Exclusive Arrange mode not in console versions*
-Higher visual fidelity than PSX version
-Can be ran without installing
-Supports Dinput
-Exclusive Windows theme
*Arrange mode might be a japanese difficulty not present in the NA&EU console versions. Will work on comparing when I get a hold of a copy.*
PC Title Screen
Left to Right - PC, DC (NullDC), PSX (ePSXe OpenGL Plug-in)
Wanted to make this thread since I could never find a concrete listing of differences between all the versions. Sadly I don't have any capture gear so I can't provide a actual in-depth digital foundry like comparison. However I have a Emulation comparison which I found to be quite interesting. They're all running at 480p, and with the best rendering while keeping at the resolution. As you can see the DC version seems to come out the best and also has a slight change in it's lighting as well. Thanks to emulation the PSX and DC version can be ran at 60 FPS with no issues, while the PC version for some reason is locked at 31fps. The PSX version could perhaps be ran at a better render with different plug-ins, but for this comparison I wanted to compare with as little of a set-up to the user as possible. If possible I will provide a actual system comparison in full in the future.
Overall Verdict: Dreamcast
-Even without emulation the DC wins in every regard. When played on the original consoles the leap isn't quite as large, it's still a difference and the added VMU support and different lighting are a nice touch. Sadly the price for the DC version still hovers close to 15-20 on sites depending on condition.
Realistic Verdict: PSX
Due to it's ease of purchase, playable platforms, and cheaper price the PSX version remains just as fine a version to enjoy the game. Especially on vita/ps3 where you can alter controls use the analog as well as smooth the image. Then through emulation and perhaps even the use of different plug-ins could come out to looking similar to the DC version.
The PC version is a odd beast though. I had better performance on the Trial version than I did the retail version. I actually had to use the Trial launcher to get my copy of the PC version to launch. Not quite sure what the reason there was. A arrange mode and having access to everything aside from infinte weapons from the get go is nice however. But really only Dino Crisis enthusiasts need apply. The Windows theme I have covered here
-Original version
-Supports Rumble
-Dpad Only
-Availble digitally on PSN in NA
Dreamcast
-Higher visual fidelity than PSX version
-Can run in VGA with boot disc (However FMVs won't work)
-VMU Support with icons and Health/Ammo Counter
-Unique pause screen due to no select button on the DC Controller
-Unique save screen to showing VMU and controllers.
-Dpad only
-Rumble Supported
Dreamcast VMU Icons
(From left to right ammo/vitality counter, game over screen, loading save data, loading save data complete, death from velociraptor, selecting save file, title screen, death from T-rex)
Dreamcast VMU Selection and Loading
Dreamcast Pause Screen
PC
-All costumes unlocked from the beginning
-Operation Wipeout unlocked from beginning
-Operation Wipeout supported online leaderboards.
-Exclusive Arrange mode not in console versions*
-Higher visual fidelity than PSX version
-Can be ran without installing
-Supports Dinput
-Exclusive Windows theme
*Arrange mode might be a japanese difficulty not present in the NA&EU console versions. Will work on comparing when I get a hold of a copy.*
PC Title Screen
Left to Right - PC, DC (NullDC), PSX (ePSXe OpenGL Plug-in)
Wanted to make this thread since I could never find a concrete listing of differences between all the versions. Sadly I don't have any capture gear so I can't provide a actual in-depth digital foundry like comparison. However I have a Emulation comparison which I found to be quite interesting. They're all running at 480p, and with the best rendering while keeping at the resolution. As you can see the DC version seems to come out the best and also has a slight change in it's lighting as well. Thanks to emulation the PSX and DC version can be ran at 60 FPS with no issues, while the PC version for some reason is locked at 31fps. The PSX version could perhaps be ran at a better render with different plug-ins, but for this comparison I wanted to compare with as little of a set-up to the user as possible. If possible I will provide a actual system comparison in full in the future.
Overall Verdict: Dreamcast
-Even without emulation the DC wins in every regard. When played on the original consoles the leap isn't quite as large, it's still a difference and the added VMU support and different lighting are a nice touch. Sadly the price for the DC version still hovers close to 15-20 on sites depending on condition.
Realistic Verdict: PSX
Due to it's ease of purchase, playable platforms, and cheaper price the PSX version remains just as fine a version to enjoy the game. Especially on vita/ps3 where you can alter controls use the analog as well as smooth the image. Then through emulation and perhaps even the use of different plug-ins could come out to looking similar to the DC version.
The PC version is a odd beast though. I had better performance on the Trial version than I did the retail version. I actually had to use the Trial launcher to get my copy of the PC version to launch. Not quite sure what the reason there was. A arrange mode and having access to everything aside from infinte weapons from the get go is nice however. But really only Dino Crisis enthusiasts need apply. The Windows theme I have covered here