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Disaster:Day of Crisis New Pics - It Lives

Euro PR:

Earthquake, tsunami, volcanic eruption, flood, hurricane… and the small matter of an ex-military terrorist group with their hands on some nuclear weapons - and all in just 24 hours?! Welcome to Disaster: Day of Crisis, the action adventure game on Wii from Nintendo and Monolith Soft., sweeping across Europe on 24th October 2008 guaranteed to bring out the survival skills in everyone.

Stepping into the shoes of Raymond Bryce, a traumatised but highly decorated retired US marine and former operative of the International Rescue Team, prepare for a day like no other. Called back into action to deal with the threat of SURGE, an ex-military terrorist unit led by former elite forces specialist Colonel Hayes, Ray must overcome personal tragedy and numerous devastating natural disasters to prevent the threat of nuclear warfare.

Wracked with guilt over the loss of his best friend in the line of duty, Ray finds out that SURGE has kidnapped a leading seismologist and his assistant to predict the arrival of an earthquake, which will act as a diversion for their plan to seize the nuclear weapons. However, upon finding out that the assistant is his lost friend’s sister, Lisa, the mission turns personal and offers Ray the chance of redemption he’s been craving for.

Disaster: Day of Crisis is a dedicated single-player all-out action adventure blending a variety of exciting gameplay activities around an intense and absorbing 23-stage storyline. In addition to vanquishing the SURGE threat, players must come face-to-face with a series of daunting natural disasters and take full advantage of Ray’s survival expertise to rescue stranded civilians left helpless.

As the story unfolds, the player’s skills are thoroughly tested as Ray finds himself in increasingly hazardous situations. Gameplay varies from exploring devastated city streets for survivors to thrilling shooting sequences, as well as driving, swimming and intense quick time events all intuitively controlled with the Wii Remote and Nunchuk. Players are awarded Survival Points and Battle Points which are vital for improving Ray’s abilities and ensuring he has the skills needed to overcome the game’s hard-as-nails bosses, survive the effects of each disaster and ultimately, rescue Lisa.

During the majority of stages, players will find themselves searching for civilians in need of rescuing, which will help improve Ray’s skills. With each civilian saved, Survival Points are awarded that can then be freely distributed amongst five critical skills such as Strength for unarmed combat and lifting objects, Firearms for handling weapons and Mental for Ray’s ability to concentrate his mind.

Along the way, Ray will face adversity from SURGE, at which points the game automatically switches into combat mode. Similar to an on-rails shooter, the action becomes fast and furious where players use the Wii Remote and Nunchuk to dispatch enemies with a variety of lethal weaponry including handguns, automatics and shotguns. Once every hostile is taken down Battle Points are yielded that can be used to purchase new weapons or tune current equipment to perfection.

Even after the main storyline is completed, there are numerous incentives for players to keep coming back for more. With additional modes such as a shooting range and a staminas campaign, and a wealth of hidden content covering unlockable weapons and costumes to the extra hard ‘Real Disaster Mode’ difficulty, Disaster: Day of Crisis will keep gamers entertained for many months to come.

So are you ready to step into the shoes of an action hero and emerge victorious after one hell of a day? If the answer is yes, then Disaster: Day of Crisis is crying out to be rescued from your nearest retailer across Europe on 24th October 2008.
 
Cosmonaut X said:

Thanks. I'm still not convinced.

Disaster: Day of Crisis is a dedicated single-player all-out action adventure blending a variety of exciting gameplay activities around an intense and absorbing 23-stage storyline. In addition to vanquishing the SURGE threat, players must come face-to-face with a series of daunting natural disasters and take full advantage of Ray’s survival expertise to rescue stranded civilians left helpless.

23 stages? 1 hour= 1 stage maybe? I hope that this time will be effective in the game, i.e. that the game will last 23 hours.
 

duckroll

Member
Mithos Yggdrasill said:
I don't know. Maybe another RPG on DS, like Soma Bringer. Personally I think that the development of a game with Metal Gear inspiration like Disaster with exploration elements should have been given to a western studio. Retro for example.
And I would have let Monolith Soft develop another big Wii RPG. I mean: Monolith Soft is almost entirely composed by people who worked on RPGs in the past. But Nintendo is SO dumb recently. . . .

What makes you think this was Nintendo's idea? Monolithsoft isn't exactly made of the brightest producers around either. :p
 
Euro PR sounds good.

I'm buying this day one.

If i don't, Nintendo won't fund this type of game EVER and we'll get stuck with a IMAGINEZ DISATERZ
 
duckroll said:
What makes you think this was Nintendo's idea? Monolithsoft isn't exactly made of the brightest producers around either. :p

I reverse you the question: why should have been Monolith's idea, since they never developed this genre of game?

It is true that Monolithsoft isn't composed of the best people of the industry, but I suppose that Nintendo saw something special in them to induce a purchase. And Nintendo acts very selectively with purchasing studios.
 

nightside

Member
I like the concept, I don't mind too much shitty screens but when I read something like this

Earthquake, tsunami, volcanic eruption, flood, hurricane… and the small matter of an ex-military terrorist group with their hands on some nuclear weapons

I can't think anything other that "Disaster: day of why the fuck I woke up today?"
 

freddy

Banned
This sounds pretty interesting from the PR blurb which was unusually informative. Knowing how well Wii does on-rails shooters is a plus too.

Oh and are you graphics whores for real? Doesn't bitching over graphics on unfinished games get a bit boring after a while?
 

duckroll

Member
Mithos Yggdrasill said:
I reverse you the question: why should have been Monolith's idea, since they never developed this genre of game?

It is true that Monolithsoft isn't composed of the best people of the industry, but I suppose that Nintendo saw something special in them to induce a purchase. And Nintendo acts very selectively with purchasing studios.

Why did Matsuno, a guy that only made strategy games in his entire career, decide to make Vagrant Story? Or FFXII? They had never made a Action RPG before either, so why start with Soma Bringer?

I don't think it's unrealistic at all to say that after working on a bunch of turn-based RPGs, someone on the team said "I feel like making a action adventure game that's COOL" and then got it greenlighted by Nintendo.
 
Earthquake, tsunami, volcanic eruption, flood, hurricane… and the small matter of an ex-military terrorist group with their hands on some nuclear weapons - and all in just 24 hours?!

Just imagine the plot meeting for this game. They just went looked at all the ideas on the whiteboard and went "fuck it, we'll do 'em all".
 

Jiguryo

Aryan mech phallus gun
JonathanEx said:
Just imagine the plot meeting for this game. They just went looked at all the ideas on the whiteboard and went "fuck it, we'll do 'em all".

Well, it worked for "24". [/hyperbole]
 

Tenbatsu

Member
duckroll said:
Why did Matsuno, a guy that only made strategy games in his entire career, decide to make Vagrant Story? Or FFXII? They had never made a Action RPG before either, so why start with Soma Bringer?

I don't think it's unrealistic at all to say that after working on a bunch of turn-based RPGs, someone on the team said "I feel like making a action adventure game that's COOL" and then got it greenlighted by Nintendo.
I read this and Kojima comes to mind...
 

Xun

Member
19.jpg


Reminds me of the English villain from Uncharted, anyone else get that vibe?
 
Some of the pics are taken from a very old build(February 2007). I wonder if there is any new material in this media blowout. I will wait for official screens or trailers. But nice to see that the Game is still alive and is dated for october in europe :D
 

Dascu

Member
Wracked with guilt over the loss of his best friend in the line of duty, Ray finds out that SURGE has kidnapped a leading seismologist and his assistant to predict the arrival of an earthquake, which will act as a diversion for their plan to seize the nuclear weapons. However, upon finding out that the assistant is his lost friend’s sister, Lisa, the mission turns personal and offers Ray the chance of redemption he’s been craving for.
This sounds so cheesy. :lol
 
TwilightPrincess said:
Some of the pics are taken from a very old build(February 2007). I wonder if there is any new material in this media blowout. I will wait for official screens or trailers. But nice to see that the Game is still alive and is dated for october in europe :D

How do you know this? There are certainly pictures dating back a couple of months to the Japanese release date confirmation (pre-delay) but how are you sure that others come from an 18-month old version of the game?
 

VOOK

We don't know why he keeps buying PAL, either.
Well I'll be importing it, I'm not waiting till 2009 for Nintendo Australia to get it here. There is absolutely no reason for it not to hit a week or two later. None.
 
I think the art is pretty good; it sort of reminds of Advance Wars: Days of Ruin. The main character somewhat looks like Brenner.

However, the gameplay sounds completely different from what I was hoping for. I hope my impression of the press release is wrong; it'd be a shame to waste this premise on some slightly more complex Time Crisis/Umbrella Chronicles affair.
 
Rancid Mildew said:
I think the art is pretty good; it sort of reminds of Advance Wars: Days of Ruin. The main character somewhat looks like Brenner.

However, the gameplay sounds completely different from what I was hoping for. I hope my impression of the press release is wrong; it'd be a shame to waste this premise on some slightly more complex Time Crisis/Umbrella Chronicles affair.

Yeah, I think you're reading that wrong. Going by the PR, the bulk of the game’s 23 stages are search & rescue levels, and going by the shots these will be played out in third-person with you hunting through the city for survivors. In addition there lightgun-style combat stages where you battle SURGE fighters and other apparently QTE-style stages where you escape floods, parachute etc.
 
Mithos Yggdrasill said:
And I would have let Monolith Soft develop another big Wii RPG. I mean: Monolith Soft is almost entirely composed by people who worked on RPGs in the past. But Nintendo is SO dumb recently. . . .
well it's not like Nintendo went into Monolith Soft and said "make Disaster plz"

someone from MS probably pitched the project to them, Nintendo liked it

I'm sure there will be an RPG next
 
Cosmonaut X said:
Yeah, I think you're reading that wrong. Going by the PR, the bulk of the game’s 23 stages are search & rescue levels, and going by the shots these will be played out in third-person with you hunting through the city for survivors. In addition there lightgun-style combat stages where you battle SURGE fighters and other apparently QTE-style stages where you escape floods, parachute etc.

I know it isn't on-the-rails hence the "slightly more complex." It's the term "stages" that worries me; that sounds like it might limit the potential of what this game could and should be since video game stages are the antithesis of something free-roaming and exploratory which is the direction that Disaster ought to take even if only partially.
 

Mantorok

Member
The PR text is going way too over the top, the mixture of so many game elements could pose a problem and confuse matters, although the premise does sound interesting.

So October 24th could be Crisis: Day of Disaster.:D
 

Boerseun

Banned
Nibelung Valesti said:
Baten Kaitos DS :eek:

Baten Kaitos DS was being developed by an internal Namco team when it was cancelled i.e. not Monolith.

Anyway, I'm hoping we get an announcement on Baten Kaitos 3 soon. The best JRPG of last gen deserves a sequel.
 

hellclerk

Everything is tsundere to me
Rancid Mildew said:
I know it isn't on-the-rails hence the "slightly more complex." It's the term "stages" that worries me; that sounds like it might limit the potential of what this game could and should be since video game stages are the antithesis of something free-roaming and exploratory which is the direction that Disaster ought to take even if only partially.
replace the term "Stage" with "Chapter" if you feel so inclined. it may just be terminology to attract a larger audience. half of the mass market's separation from gaming has to do with perception, and if a negative one is taken away, they're that much more likely to play. everyone's seen Day After Tomorrow, Die Hard, and 24, and this game seems to be sort of playing off of all of those franchises to some extent. it still looks to be pretty deep and with all the time that went into it, DDoC has high potential for a solid and long lasting title with plenty of replay value.

anyway, i'm intrigued by how much this concentration mechanic will effect the game. you can see it in the railshooter sequences, so i can imagine you having to duck behind cover so that you can get your concentration in line in order to fire accurately. sounds like fun. only thing i'm not so hot on is the emo-fied ex-marine bit. just as long as they don't push too much on his survivor guilt, it should be fine, though i wish they would take a slightly less annoying approach.
 
Cosmonaut X said:
How do you know this? There are certainly pictures dating back a couple of months to the Japanese release date confirmation (pre-delay) but how are you sure that others come from an 18-month old version of the game?

Because the first ingame picture was released 22.2. 2007 and the same picture is again in this new media blowout

Here for example: http://www.consolewars.eu/news/15312/erstes_bild_zu_disaster_day_of_crisis/

And there are also others which were released in the summer of 2007

I almost think that all of those "new" pics are from old builds :lol
 

poppabk

Cheeks Spread for Digital Only Future
Looks interesting. I like the idea of combining light gun shooter sections into a more complex game, hopefully they can integrate them well. Hopefully the QTE's are more of the waggle really fast kind rather than true QTE style. I just hope that they can get everything to work seamlessly, that's my major fear at the moment, that they are trying too much.
 

Dascu

Member
TwilightPrincess said:
Because the first ingame picture was released 22.2. 2007 and the same picture is again in this new media blowout

Here for example: http://www.consolewars.eu/news/15312/erstes_bild_zu_disaster_day_of_crisis/

And there are also others which were released in the summer of 2007

I almost think that all of those "new" pics are from old builds :lol
A handful of the screenshots are indeed old, but the rest is all new and there's no reason to think that they're from an old build. They have an updated HUD and show new areas, title screen, menus, etc.
 
Wow, it's actually coming out on Oct 24 for Europe. That's a little over a month and a half away. Why isn't NA getting this this year? It'd take the heat off from the last E3.
 
Dascu said:
A handful of the screenshots are indeed old, but the rest is all new and there's no reason to think that they're from an old build. They have an updated HUD and show new areas, title screen, menus, etc.

But we don t know how new they are, they could be too from an older build and could be hold back until now, i do not know. But why is there the same picture again that was released at february 2007? I will wait for a trailer.
 

hellclerk

Everything is tsundere to me
bad-joey said:
But do you control the character or does he moves by itself?
during the rail-shooting segments, you control whether or not he remains behind cover. during everything else, you control the character directly.

Haunted said:
It's like every action movie plot ever conceived, happening at the same time.
i kno, awesome isn't it :D

the bad guys keep making me think "Die Hard With a Vengeance"

TwilightPrincess said:
Because the first ingame picture was released 22.2. 2007 and the same picture is again in this new media blowout

Here for example: http://www.consolewars.eu/news/15312/erstes_bild_zu_disaster_day_of_crisis/

And there are also others which were released in the summer of 2007

I almost think that all of those "new" pics are from old builds :lol
wouldn't surprise me if they NCL sent NoE a message saying that they're launching the game on the 24th with media incoming. and NoE just panicked and threw every bit of media they had on it at the wall, no matter how old. i'll bet many of these screens were taken last year and put on a gag order unless specified otherwise. the larger collection has screen assets and is clearly not the standard media packet.
 
doomed1 said:
wouldn't surprise me if they NCL sent NoE a message saying that they're launching the game on the 24th with media incoming. and NoE just panicked and threw every bit of media they had on it at the wall, no matter how old. i'll bet many of these screens were taken last year and put on a gag order unless specified otherwise. the larger collection has screen assets and is clearly not the standard media packet.
It probably is a "upload everything we're allowed to". But, this is a standard media release for Nintendo UK: last year they just released shit tons of Mario Galaxy screenshots, of almost everything including the game on the Wii Menu.
 
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