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Disgaea 5 import |OT| - Now it's not just a PS2 game!

Sinople

Member
I'm glad there's an impression thread for this (and don't get the criticisms, no one took the time to make one in 5 days...).

I've never played a NIS SRPG before but decided to rectify this last week for some reason. I found the following for really cheap: D1 Portable, D2 P, Phantom Brave P, Phantom Kingdom P, Soul Cradle and Zettai Hero as a bonus (less than 4000 yen for the 6).

I've heard they're around 30 hour long for the main story only. Is that true? That would be the perfect length for me.
 

Parakeetman

No one wants a throne you've been sitting on!
I'm glad there's an impression thread for this (and don't get the criticisms, no one took the time to make one in 5 days...).

I've never played a NIS SRPG before but decided to rectify this last week for some reason. I found the following for really cheap: D1 Portable, D2 P, Phantom Brave P, Phantom Kingdom P, Soul Cradle and Zettai Hero as a bonus (less than 4000 yen for the 6).

I've heard they're around 30 hour long for the main story only. Is that true? That would be the perfect length for me.

Its because this is not an OT. that is why people are pissed. if one is too lazy to do any sore of bare minimum then DO NOT put OT in the title as it is an impression thread otherwise.

There are other OTs out there that regardless of having a lot of graphics all relevant info and knowledge of the game and series can be found within. This thread had none of that unfortunately.
 

Sinople

Member
Well I guess it's nice to have fancy OT but they're made to discuss the game first and foremost, as per the FAQ, and that's what this thread is about unless we derail it further.
 

OmegaDL50

Member
I'm glad there's an impression thread for this (and don't get the criticisms, no one took the time to make one in 5 days...).

I've never played a NIS SRPG before but decided to rectify this last week for some reason. I found the following for really cheap: D1 Portable, D2 P, Phantom Brave P, Phantom Kingdom P, Soul Cradle and Zettai Hero as a bonus (less than 4000 yen for the 6).

I've heard they're around 30 hour long for the main story only. Is that true? That would be the perfect length for me.

All of the main stories for Disgaea are short in length comparably to 20 to 40 hours in length.

It's the post-game optional content is where the bulk of Disgaea's claim of having hundreds of hours worth of gameplay comes from. The story mode completion is but a fraction of the content one can experience out of these games.
 
Lmfao at some of you....cry more about the OT instead of talking about the game itself.


I'm somewhat excited to hop back into this series with 5. Haven't played it since 3 which was decent, but I'm glad to here there's a way to instantly level characters up to your highest for people that don't like to grind.
 

anderedna

Member
Well that's probably has to do with the new way the color shop works in Disgaea 5.

Instead of being able to pick from selectable presets like previous games, Disgaea 5 would be the first time characters can be recolored by individual layers.


EDIT - To hell with it. Here is a big list of confirmed info that I know about Disgaea 5.

The character world is a Sphere-Grid like game board where you can get random stat boosts depending on where you land and can even buy aptitude points to get to 300% quicker.
dis501.jpg


There is an innocent farm where the innocents level up as you go fight on maps and can even spawn new innocents if there are 2 in there, much like Pokemon's Day Care.

New magichange mechanics which allows 2 monsters to combine into a single weapon for even greater stats. Also characters can now equip sub weapons, meaning you can put both a sword and an axe on a character so you can use both skill sets. If you use an axe skill it will use the axe's stats but if the sword is your primary weapon that will determine your overall attack stats when doing normal attacks.

Star is now an element and characters (enemies too) have weapon resistance. Staff resistance seems to be linked to staff skills and not only staff melee hit. There is also Armor mastery which reduces the incoming damage. It raises by taking hits.

2810816-d5+japanese+screens+(55).jpg


New forgery where you can use materials to make new weapons or strengthen them.

Monsters can now throw units

There's the revenge meter that if you kill a unit in revenge mode you get a stat crystal that will boost one stat. The stat benefit isn't trivial. at level 40 you get about 20-25 stat bonus. (80-100 to hp and mp). Giving 300-400 mp to a low mp unit changes a lot of things

There's a cooking shop where you can get buffs for the next fight

You do not need to reincarnate your units to upgrade them, they upgrade by themselves when they reach appropriate level.

Evilities are a bit special this time, you get your class / character specific evility and can buy generic and character / class specific evilities from the skill shop. Each evility has a set cost. You start with 5 evility slot, each evility will consume its cost of slots. You get one free slot at lv 50 and can get more through charaworld.

That is all....for now.

Thanks for the listing. Really appreciate this.

- New Chara World looks fresh and different from before. D4 already have interesting Chara World and D5 looks even better.
- Good to hear there's also new mechanics for innocents. All I did before was reverse pirating and reload until I got innocence that I wanted and dup them with Paw.
- That magichange sounds like what was implemented in D4
- Dual wield normal weapons. Magic Knight will be awesome :)
- Monster can throw is normal right? Do you mean they could lift up? Then it's a new mechanic.
- Revenge meter sound awesome as well, good for stat grinding instead of going 300% aptitude.
- Auto incarnate is new, a bit better than normal upgrade from courtroom which consume a bit of mana.
- New Evility system sounds nice.

Do you have any info for:
- Item world
- Courtroom
- LoC
- Cheat shop, does D5 have it?
- How that Octagon? looks like when that chara hits lvl9999

Thanks again for the info.

I can't wait this October then. Played all Disgaea game from D1 PS2 to D4 Vita, double dipping when NIS release them on Vita. I'll preorder immediately once it show up in store.
 

OmegaDL50

Member
Yes Cheat Shop is in D5.

Outside of what I said, I don't know much else. I'm actually waiting until the October US release.
 

Sinople

Member
All of the main stories for Disgaea are short in length comparably to 20 to 40 hours in length.

It's the post-game optional content is where the bulk of Disgaea's claim of having hundreds of hours worth of gameplay comes from. The story mode completion is but a fraction of the content one can experience out of these games.
Thanks for the reply.
I usually grow weary and drop games after 40~50 hours so that's good to hear I can finish the main stories in a reasonable time.
 

Shinjica

Member
Well, Disgaea D2 has the best mechanics/improments so far. Even leveling is not long and boring like D4. Hope they improve that formula.
 

TomShoe

Banned
Nice. I'll have to go on information blackout to not be spoiled on the story.

Plan on getting a Vita and Disgaea 4 to prep for D5 coming to the US. I hope my roommate doesn't mind me playing
weeb-like
games :/

Disgaea 5 import |OT| - Now it's not just a PS2 game!

So depressing, shitting on the game before it even hits the states.
 

Cornbread78

Member
I'll buy this when it comes to NA, just so I don't have to wait for the VITA version years later. The Disgaea games are always a lot of fun!
 
I've never seen an OT that makes me want to check out another thread more than this one does. weird how that worked out. I need to see this creepy softcore porn fanbase at work.
 

Aeana

Member
Look, nobody is obligated to put a ton of effort into making a free PR wiki page for a game for an official thread. If you wanted a better thread than what you've got, then you should've made it yourself. This game came out last week and there was no thread in all this time. The real goal of an OT is to provide a place to talk about the game. You can do this no matter what the first post looks like, and you were probably only going to view the first post once and go "OMG KEWL THREAD BRO!!! GOOD JOB!!!!!!!!" and never look at it again anyway. Consider this a warning. No more whining.
 
This is out now?
Well that's probably has to do with the new way the color shop works in Disgaea 5.

Instead of being able to pick from selectable presets like previous games, Disgaea 5 would be the first time characters can be recolored by individual layers.


EDIT - To hell with it. Here is a big list of confirmed info that I know about Disgaea 5.

The character world is a Sphere-Grid like game board where you can get random stat boosts depending on where you land and can even buy aptitude points to get to 300% quicker.
dis501.jpg


There is an innocent farm where the innocents level up as you go fight on maps and can even spawn new innocents if there are 2 in there, much like Pokemon's Day Care.

New magichange mechanics which allows 2 monsters to combine into a single weapon for even greater stats. Also characters can now equip sub weapons, meaning you can put both a sword and an axe on a character so you can use both skill sets. If you use an axe skill it will use the axe's stats but if the sword is your primary weapon that will determine your overall attack stats when doing normal attacks.

Star is now an element and characters (enemies too) have weapon resistance. Staff resistance seems to be linked to staff skills and not only staff melee hit. There is also Armor mastery which reduces the incoming damage. It raises by taking hits.

2810816-d5+japanese+screens+(55).jpg


New forgery where you can use materials to make new weapons or strengthen them.

Monsters can now throw units

There's the revenge meter that if you kill a unit in revenge mode you get a stat crystal that will boost one stat. The stat benefit isn't trivial. at level 40 you get about 20-25 stat bonus. (80-100 to hp and mp). Giving 300-400 mp to a low mp unit changes a lot of things

There's a cooking shop where you can get buffs for the next fight

You do not need to reincarnate your units to upgrade them, they upgrade by themselves when they reach appropriate level.

Evilities are a bit special this time, you get your class / character specific evility and can buy generic and character / class specific evilities from the skill shop. Each evility has a set cost. You start with 5 evility slot, each evility will consume its cost of slots. You get one free slot at lv 50 and can get more through charaworld.

That is all....for now.
Shhhiiiiiiiitttt.
October, where are you!?
 
Excited for this. Will be my first Disgaea since the PSP releases. I played hundreds of hours on those two and didn't feel like 3 and 4 didn't move forward enough. This one looks great tbh.
 
I got this last week, but haven't made much progress because of homework and not being able to read Japanese. I don't care about the story, but trying to understand all the details about things is harder than I thought it would be. It'll probably take me a month to finish at this rate.
 
NI's been on my shitlist since that shell company incident (plus not really wowing me outside of ZHP), but this gives me hope.

Makai.Kingdom.455992.jpg


Best lead character in an N1 srpg!


Btw, I dunno how I feel about them making the D4/D5 lead character Laharl look-a-likes. Just feels kind of shady. I liked that the D2 lead was different with a human red-haired kung-fu lead.(but of course D2 was the weakest in the franchise and fans disliked it, so they'll never do that again).

And he's just a goddamn book.
 

OmegaDL50

Member
So now that this game is out, what features does D5 have that are impossible on PS3?

Putting things to perspective, Disgaea 4 on Vita has some slowdown here and there.

Disgaea 5 was made for PS4 because of the hardware's ability to hold up to 100 on-screen characters simultaneously. PS3 maxed out at 30 and even under certain situations there was slowdown depending on what spells / skills went off when there were a lot of units on screen.

Those expecting a Disgaea 5 re-release on Vita may be holding out. If the Vita starts to choke on the port of a PS3 game...there's no way it could handle the PS4 Disgaea 5 without major cuts to the gameplay or a tone down in some other way be it using lower res sprites.

Visually the game wouldn't push the PS3 or Vita by any stretch. It's mainly performance related things under the games hood that is holding the game back from being doable on the PS3 or Vita.
 

Jeels

Member
How is this difficulty wise? For reference, I always ran into a point in the Disgaea games I've played where I simply could not progress any farther...
 

Raticus79

Seek victory, not fairness
Well that's probably has to do with the new way the color shop works in Disgaea 5.

Instead of being able to pick from selectable presets like previous games, Disgaea 5 would be the first time characters can be recolored by individual layers.


EDIT - To hell with it. Here is a big list of confirmed info that I know about Disgaea 5.

The character world is a Sphere-Grid like game board where you can get random stat boosts depending on where you land and can even buy aptitude points to get to 300% quicker.
dis501.jpg


There is an innocent farm where the innocents level up as you go fight on maps and can even spawn new innocents if there are 2 in there, much like Pokemon's Day Care.

New magichange mechanics which allows 2 monsters to combine into a single weapon for even greater stats. Also characters can now equip sub weapons, meaning you can put both a sword and an axe on a character so you can use both skill sets. If you use an axe skill it will use the axe's stats but if the sword is your primary weapon that will determine your overall attack stats when doing normal attacks.

Star is now an element and characters (enemies too) have weapon resistance. Staff resistance seems to be linked to staff skills and not only staff melee hit. There is also Armor mastery which reduces the incoming damage. It raises by taking hits.

2810816-d5+japanese+screens+(55).jpg


New forgery where you can use materials to make new weapons or strengthen them.

Monsters can now throw units

There's the revenge meter that if you kill a unit in revenge mode you get a stat crystal that will boost one stat. The stat benefit isn't trivial. at level 40 you get about 20-25 stat bonus. (80-100 to hp and mp). Giving 300-400 mp to a low mp unit changes a lot of things

There's a cooking shop where you can get buffs for the next fight

You do not need to reincarnate your units to upgrade them, they upgrade by themselves when they reach appropriate level.

Evilities are a bit special this time, you get your class / character specific evility and can buy generic and character / class specific evilities from the skill shop. Each evility has a set cost. You start with 5 evility slot, each evility will consume its cost of slots. You get one free slot at lv 50 and can get more through charaworld.

That is all....for now.

Great post, thanks.

I bet those monster throw animations will be amusing.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Well sure, when you're purposefully trying to grind as many chars as possible. I want shared exp throughout the game, or at least exp per hit like you get in many other SRPGs.

I was trying to see if D1 or 2 had an action replay code for that, but unfortunately that's a no.

Disgaea 1 and Disagea 2 both featured "towers" but they kinda didn't encourage that since they didn't have EXP share, yeah. It made for grinding with the main story party than doing side characters.

If anything, I absolutely hate the numerous grinding each outing just to get decent damage numbers for the late-game stuff. It's just so stupid having to sit there and farm/capture innocents like statisticians to get better damage numbers.

Those expecting a Disgaea 5 re-release on Vita may be holding out. If the Vita starts to choke on the port of a PS3 game...there's no way it could handle the PS4 Disgaea 5 without major cuts to the gameplay or a tone down in some other way be it using lower res sprites.

I'm not expecting Disgaea 5 portable. I'm expecting/wanting Disgaea 1-2: More Laharl Story (D1:D2) on portable. If that can't happen, at least be smart and start porting their IP's to Steam to buy so I can get around the stupid grinding at times.
 
Look, nobody is obligated to put a ton of effort into making a free PR wiki page for a game for an official thread. If you wanted a better thread than what you've got, then you should've made it yourself. This game came out last week and there was no thread in all this time. The real goal of an OT is to provide a place to talk about the game. You can do this no matter what the first post looks like, and you were probably only going to view the first post once and go "OMG KEWL THREAD BRO!!! GOOD JOB!!!!!!!!" and never look at it again anyway. Consider this a warning. No more whining.

Thank you for trying to knock some sense into people.
 
Putting things to perspective, Disgaea 4 on Vita has some slowdown here and there.

Disgaea 5 was made for PS4 because of the hardware's ability to hold up to 100 on-screen characters simultaneously. PS3 maxed out at 30 and even under certain situations there was slowdown depending on what spells / skills went off when there were a lot of units on screen.

Those expecting a Disgaea 5 re-release on Vita may be holding out. If the Vita starts to choke on the port of a PS3 game...there's no way it could handle the PS4 Disgaea 5 without major cuts to the gameplay or a tone down in some other way be it using lower res sprites.

Visually the game wouldn't push the PS3 or Vita by any stretch. It's mainly performance related things under the games hood that is holding the game back from being doable on the PS3 or Vita.
Can you actually have 100 characters on-screen in the game?
 

zychi

Banned
Bruh, you scared me with this OT. I thought the US version was out. I was all hyped up for a minute. Not cool!
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Look, nobody is obligated to put a ton of effort into making a free PR wiki page for a game for an official thread. If you wanted a better thread than what you've got, then you should've made it yourself. This game came out last week and there was no thread in all this time. The real goal of an OT is to provide a place to talk about the game. You can do this no matter what the first post looks like, and you were probably only going to view the first post once and go "OMG KEWL THREAD BRO!!! GOOD JOB!!!!!!!!" and never look at it again anyway. Consider this a warning. No more whining.

OMG KEWL POST SIS, GOOD JOB!

No, really. Good job. I'm sick of the mega-post PR magazine threads.

Can you actually have 100 characters on-screen in the game?

Yes. This teaser from when it was first announced already shows more units on the map than any Disgaea before it. I believe the 100 unit count.
 

OmegaDL50

Member
Can you actually have 100 characters on-screen in the game?

This would be a combined allies and enemy units in total. NIS said the limit was 100, but it's debatable if they are any maps that have that many on screen.

While Disgaea 4 did have some slight performance issues if you had enough stuff on screen at once, so I'd say pushing that limit even further would probably result in the game ending up with massive frame drops.

I personally want to see the limits myself beyond the youtube videos shown above. I know it's not so much the visuals or graphics that require more power, but whatever it is NIS is doing under-the-hood in regards to system mechanics.

Even so I wonder if they could have some how streamlined or optimized the engine they use to make such a feat possible (Running the game on PS3) that is.
 
So 100 is basically the limit. Fair enough. Does this game have a save anywhere feature btw? That was always the one thing that put me off getting Disgaea on consoles.
 

Falk

that puzzling face
I'd hardly classify Disgaea as the type of game where you'd need to be able to save mid-mission.

And item worlds? If you really, REALLY need to scoot, that's what a Mr.Gency is for.

(Again, that'd probably break intended risk-reward design)
 

Khrno

Member
I'm not playing Disgaea 5 because it hasn't been released here yet and I don't import Japanese games.

But Disgaea 5 will be my PS4 game of the year, with P5 a close second.
 

OmegaDL50

Member
I'm not playing Disgaea 5 because it hasn't been released here yet and I don't import Japanese games.

But Disgaea 5 will be my PS4 game of the year, with P5 a close second.

Most certainly.

This year I finally get some break out exclusives for my PS4.

I currently only own Last of Us Remastered and Driveclub as the only disc based PS4 titles, as for digital I have Diablo III:UEE.

I consider Disgaea 5 to be a major addition to my library, I hope to add Bloodborne, Persona 5, and Dragon Quest Heroes soon after.
 

Calabi

Member
I'll probably get this but not play it that much(never enough time). I love the self containedness of them(sure its a word). Your given these environments and systems and just allowed to play and experiment with them however you want. And you can level up a shit load. I wish more games would let you do that instead of having arbitrary limits.
 

Falk

that puzzling face
And you can level up a shit load. I wish more games would let you do that instead of having arbitrary limits.

Disgaea has always had an arbitrary limit. On virtually every system, from levels to item levels to even how much you can boost in the latest revisions in Disgaea D2 (which I'm not sure carried over to D5 or if D5 is more of its own branch off D4)

They're just absurdly high, but they're there. The entire postgame is built and refined (in every subsequent game) around these limits.

(It's fun to hit 11 digit damage values, don't get me wrong)
 
Disgaea has always had an arbitrary limit. On virtually every system, from levels to item levels to even how much you can boost in the latest revisions in Disgaea D2 (which I'm not sure carried over to D5 or if D5 is more of its own branch off D4)

They're just absurdly high, but they're there. The entire postgame is built and refined (in every subsequent game) around these limits.

(It's fun to hit 11 digit damage values, don't get me wrong)

Disgaea's limits aren't really arbitrary though. The hardware can only do so much without slowing to a crawl.
 

Falk

that puzzling face
Well, yeah I meant while you had definite limits in e.g. levels (9999) and items (100 floors, levelling up to 300) a lot of the finer subsystems, from innocent-related growth boosts,, to passing bills in the item world, to reincarnation stat growth, etc. leads to an almost 'up-to-chance' min-max value.

These min-max values were very likely found and mapped out to a science by a dedicated community (as opposed to playtesters), and every subsequent game refined and capitalized on these findings, especially in LoC implementations. It's to the dev team's credit that they're so in tune with the fans that shit materializes like an 'intended postgame route' that capitalizes on gimmicks like 3x3 enemies on a levelling map that you need to figure out just because 'hey, it's a Disgaea game and these things always have ________'.

But I digress. Back to the arbitrariness of the numbers, that's not even factoring other things in the later games like evilities, chain mechanics, etc that further modify combat potential and power levels yet some bosses are designed around those top-end numbers.
 

djtiesto

is beloved, despite what anyone might say
Look, nobody is obligated to put a ton of effort into making a free PR wiki page for a game for an official thread. If you wanted a better thread than what you've got, then you should've made it yourself. This game came out last week and there was no thread in all this time. The real goal of an OT is to provide a place to talk about the game. You can do this no matter what the first post looks like, and you were probably only going to view the first post once and go "OMG KEWL THREAD BRO!!! GOOD JOB!!!!!!!!" and never look at it again anyway. Consider this a warning. No more whining.

*thumbs up* - and good job on the post, Bebs. I've definitely mentioned this to you before but your import impressions back in the mid 00's were one of the things that initially hooked me onto GAF.
 
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