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Dishonored 2 PC performance thread

I still bought the game despite the current reported issues as it was only 31 quid on greenman gaming and includes the pre order bonus stuff. So I thought, may as well like.
 
Anyone else who is getting a black screen with the game audio continuing to play (and eventually back to the old resolution) when attempting DSR resolutions? Based on the horrible aliasing issues in the tutorial (that fence in view from the spawn location! horrible, some of the worst aliasing I have seen in a modern game), I really think some downsampling is needed here.
 
Been having no issues at 1440p on my 1080 card with a 6700k processor and 16GB of ram.

I maxed everything out on ultra, fov to the max too and that no resolution scaling.

I rarely see dips underneath 60fps, mostly 80-90fps.
 
Man... I've just tried playing some more in the early area of Karnaca and it might actually be unplayable for me. It's not like constant 20fps unplayable, but it's so all over the place that its just really hard to get lost in the world. The problem is I have to review this damn thing :/
 
1080p, scaling at 100%, evrything on and on ultra.

measured with fraps the tutorial

2016-11-10 08:51:58 - Dishonored2
Frames: 8893 - Time: 117109ms - Avg: 75.938 - Min: 59 - Max: 105

2016-11-10 08:54:49 - Dishonored2
Frames: 7786 - Time: 100468ms - Avg: 77.497 - Min: 55 - Max: 122

2016-11-10 08:57:11 - Dishonored2
Frames: 22191 - Time: 295687ms - Avg: 75.049 - Min: 1 - Max: 122

it didn't really drop below 60fps

specs:
xeon e3 1230v3
asus strix gtx 1060 6gb - with factory overclock
16gb ram
install on ssd

edit: fps test in the story mode

throne room
2016-11-10 09:22:58 - Dishonored2
Frames: 21972 - Time: 398187ms - Avg: 55.180 - Min: 39 - Max: 100

tower
2016-11-10 09:29:40 - Dishonored2
Frames: 38399 - Time: 498922ms - Avg: 76.964 - Min: 1 - Max: 156

i didn't noticed that min: 1fps drop, maybe while loading?
 
Bought into the hype, especially because I did not expect any performance issues due to how good DH1 ran. Such a shame.

I also have a somewhat mid-range rig in comparison to people here (R9 390 and I5-6700), anyone here that has played the game with a similar setup?
 
this makes me wonder...do the devs playtest on super computers? The first game ran beautifully on PC. My expectations for performance are super high. If they dont get this working soon they lost a full price customer.
 
Jesus Christ. Should have listened to Polygon. It's not enough that the game performs TERRIBLY, but they had to tie mouse acceleration to the framerate? Fuck this.

Dropping the game to very low settings does literally nothing to increase performance.
 
Jesus Christ. Should have listened to Polygon. It's not enough that the game performs TERRIBLY, but they had to tie mouse acceleration to the framerate? Fuck this.

Dropping the game to very low settings does literally nothing to increase performance.

Steam refund?
 
Yeah, I'm refunding this:

- even at 60 FPS, the game just does not feel smooth, like some kind of framepacing issue going on.

- in the very first mission (not a spoiler at all), when you should decide if you kill a certain NPC or not, the game just decided to kill him for me out of nowhere. I was in a completely different room and an "objective complete" message popped up. Went upstairs, lo and behold, NPC dead. Not a good thing when you're planning a stealth run, right?

- severe slowdown in inexcusable places that somehow is gone when restarting the game, but comes back after a while.

- testing performance of a few different resolutions completely froze the game when trying to revert back to 1080p - had to wait for the previous resolution to be restored. Restarting the game solved it.

The game looks fun, but it's definitely not ready for a PC release. No wonder the lack of copies for reviews.

Oh, and there's also a guy on the Steam forums saying that he was able to finish the game with Corvo in 4 hours, but I'm calling it bait.
 
Anyone who got this through Green Man Gaming actually receive Dishonored - Definitive Edition? because I haven't or I'm not sure how I receive it? I just added my Dishonored 2 key to steam, but I don't see Dishonored - Definitive Edition or have the additional DLC added to my account.
 
Anyone who got this through Green Man Gaming actually receive Dishonored - Definitive Edition? because I haven't or I'm not sure how I receive it? I just added my Dishonored 2 key to steam, but I don't see Dishonored - Definitive Edition or have the additional DLC added to my account.

You should have gotten 2 separate keys from GMG.
 
So I've played 3hrs, I think that means I cannot get a refund. The game is good but the stuttering all over the place is really annoying.
 
1080.png
1440.png
2160.png

https://www.techpowerup.com/reviews/Performance_Analysis/Dishonored_2/4.html

Some are speculating the DRM might be causing an issue here too.

The bad engine optimization is what causing the issues, and I don't understand why they felt the need to even port it anywhere from OpenGL as chances are that the OpenGL renderer would've provided better results.
 
Getting real sick and tired of PC ports lacking raw mouse input. Get your fucking shit together.
 
Tried it, and the judder is pretty much constant. Running a Titan X Pascal at 1080p, and the frame rate stays at 60, but moving the camera is nowhere near smooth.

It can be fixed partially with RTSS, but you know what? I'm fucking sick of these kinds of issues. Refunding it. Call me an idiot all you like, but this is the kind of shit that makes me spend more time on tweaking than actually playing.
 
Alright so I did some visual testings to see which of the settings causes the game to drop as low as 35 or 28 sometimes without any reason and from what I noticed it seems to be water quality if its set on ultra. If its set at anything below that, I havent noticed any huge drops in frames so far. Besides that, the water quality seems to be hugely bugged because whether its on very low or very high it looks terrible but if you set it to ultra then it gets reflections and all that, not to mention if you remain in the same spot the frames remain the same but if you move a bit and come back to the same spot then it starts killing the framerates. If someone could test this more thoroughly as I have to go to work all day, would be appreciated. Also in some cases I noticed v-sync dropping my frames by 5-10. Im on a 970 btw. Every other setting doesnt have much of an impact as these 2.
 
Sounds like a clusterfuck.


Should I just get The Brigmore Witches instead if I haven't played that yet?

That was perhaps the stand-out piece of DLC for the first game, almost essential really, especially going in to 2 as you get plenty of info on Delilah.
 
Can we please just retire Id Tech 5/6 and it's consistently awful IQ, texture streaming, and sound positioning. It hasn't gotten better in years.
 
Can we please just retire Id Tech 5/6 and it's consistently awful IQ, texture streaming, and sound positioning. It hasn't gotten better in years.

Bethesda doesn't want to pay the licensing fees for something like UE and without Carmack around IDTech isn't going to get any better. You're stuck with it.
 
Huh, Doom?

DOOM is a fucking incredibly game, and it also has texture streaming issues and shit IQ unless you're downsampling. Id Tech 5/6 has this weird ass way of handling aliasing, particularly on shaders and low resolution filtering through transparency (eg: fog). Texture detail will also "pop" in as it streams even as the scene is already clearly in your vision.

It still looks great, just like this does, and Wolfenstein: The New Order does too. But I'm not seeing a shred of evidence, beyond maybe the adaptive resolution, for what Id Tech 5/6 does better or more efficiently than other middleware out there.

And the sound positioning/mixing is shit in DOOM too.

Bethesda doesn't want to pay the licensing fees for something like UE and without Carmack around IDTech isn't going to get any better. You're stuck with it.

Life truly is suffering.
 
Suddenly the loading times are taking for fucking ever.... what the hell is happening with this game.

Also everything is super juddery and shimmering, no matter what settings and what AA I have on.
 
DOOM is a fucking incredibly game, and it also has texture streaming issues and shit IQ unless you're downsampling.
I played more than 25 hours of Doom @ 1440p with TSSAA enabled and everything on Ultra, on a GTX 980TI. The IQ was pristine and 99% at 60 FPS.

"Shit IQ" is hyperbole. It looks good even on consoles FFS.

EDIT: although I do agree that idTech5 can die in a dumpster fire.
 
Have you tried this suggested setting? For a 970/i7-4790 user it increased the FPS to a minimum 60. Would be good to have some more users test this.

the odds of this ever improving performance are damn close to zero. its more likely to lower performance than improve it, but the most likely scenario above all is no change

this makes me wonder...do the devs playtest on super computers? The first game ran beautifully on PC. My expectations for performance are super high. If they dont get this working soon they lost a full price customer.

devs are always aware of what performance is like when they release their game. dont buy into the bs marketing statements released.

DOOM is a fucking incredibly game, and it also has texture streaming issues and shit IQ unless you're downsampling. Id Tech 5/6 has this weird ass way of handling aliasing, particularly on shaders and low resolution filtering through transparency (eg: fog). Texture detail will also "pop" in as it streams even as the scene is already clearly in your vision.

It still looks great, just like this does, and Wolfenstein: The New Order does too. But I'm not seeing a shred of evidence, beyond maybe the adaptive resolution, for what Id Tech 5/6 does better or more efficiently than other middleware out there.

And the sound positioning/mixing is shit in DOOM too.



Life truly is suffering.

doom had awesome IQ what you talkin bout willis
 
I played more than 25 hours of Doom @ 1440p with TSSAA enabled and everything on Ultra, on a GTX 980TI. The IQ was pristine and 99% at 60 FPS.

"Shit IQ" is hyperbole. It looks good even on consoles FFS.

EDIT: although I do agree that idTech5 can die in a dumpster fire.

doom had awesome IQ what you talkin bout willis

i'm sorry im upset and angry :(

the texture streaming is still legit shit
 
God damn it!

My most anticipated game this year and I booked the day off tomorrow for it... fml.

I really hope fixes/patches come through really soon or this will leave a sour taste in my mouth.
 
How does this still happen in 2016??

The last game ran well, just copy that for fucks sake.

We the consumer have been giving them reasons to push out unfinished products through the amount of money we give them. Voting with our wallet doesn't seem to work, some can't even refund from where they buy it.

If we the consumer had even more rights to get our money back from digital purchases as a whole, it might put a dent in their wallets. However, a game that is actually really good aside from the issue might not get it's due.

I've used up 20 minutes of my 2 hours on steam trying to sort issues out, I could be at it all day tinkering and fucking around before it reaches the point of no return. I've argued sometimes 2 hours is not enough, because if and when it does get fixed I don't have much more time to figure out if I actually like the game.

Baby steps I guess.
 
With the tremendous amount of time, energy, brain-power and money that has been invested in 3D engine middleware development in the past 10 years, it's really absurd a major game studio still manages to release a game that stumbles because of technical issues. It's not as if 3D engines and its subsystems are new and development of these is uncharted territory. It's also not the case there's little to no information regarding how to architect a proper 3D engine and its subsystems so they work together nicely.

It all reeks of egocentric douchebaggery inside the studio, like we also see in other Bethesda studios like the one making certain fantasy / post-apocalyptic RPG games, where ego-driven choices dictate what to do and what to use instead of reason. If you use an engine that's derived from a version of which another derivative also was derived but has major advantages, if you can't move your assets, scriptcode etc. to that other derivative, you clearly didn't understand what the whole point is of 'middleware', namely you pick something off the shelve and outsource the heavy lifting to that middleware. Apparently if such a move is technically impossible you changed fundamentally so many things, one seriously has to question motivation for that as it's a waste of time and money.

This is something that EA with Dice's Frostbyte has understood very well: they invested a lot in the engine and it's now so adaptable that studios can use it for practically anything: what they need specifically for their game they can build on top of the engine and leave the engine as-is, minor changes aside. Bethesda is just too lazy in this, they still think if you make a game you apparently build the engine to run the game on first, or heavily modify an existing outdated engine because apparently the game is so unique no-one ever wrote the required technology.

Most people aren't programmers. They don't realize any of this. They already find it magical that you start a game from the steam client and through some magic, you can move a person around in a 3D world. To use an analogy: Bethesda and their studios try to write a new web-browser every time they create a new website, or polish up a massively outdated version of an old web browser for the new website they're creating. that's not how the web works of course, and that's also not how development works anymore. Some wheels are re-invented enough times, and Bethesda needs to start realizing this.

Ubisoft more and more does, and if they can, Bethesda can too. Yes I know it's made by a studio not named Bethesda, but Bethesda feeds the bill. They're the publisher. They call the shots.
 
They just don't care about pc sales is all.

We need to thank valve on our knees for steam refunds though
 
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