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Dishonored 2 PC performance thread

Jesus Christ. Should have listened to Polygon. It's not enough that the game performs TERRIBLY, but they had to tie mouse acceleration to the framerate? Fuck this.

Dropping the game to very low settings does literally nothing to increase performance.

But but, polygon write the article for the click...
 
The game is fucking awesome, but the performance really drags the whole thing down. Wish I hadn't bought a key.. no refunds for me :( I hope they patch it rather soon.
 
Alright so I did some visual testings to see which of the settings causes the game to drop as low as 35 or 28 sometimes without any reason and from what I noticed it seems to be water quality if its set on ultra. If its set at anything below that, I havent noticed any huge drops in frames so far. Besides that, the water quality seems to be hugely bugged because whether its on very low or very high it looks terrible but if you set it to ultra then it gets reflections and all that, not to mention if you remain in the same spot the frames remain the same but if you move a bit and come back to the same spot then it starts killing the framerates. If someone could test this more thoroughly as I have to go to work all day, would be appreciated. Also in some cases I noticed v-sync dropping my frames by 5-10. Im on a 970 btw. Every other setting doesnt have much of an impact as these 2.

Water on Ultra is a huge FPS hit, much better off lowering it. I put everything on Very high except Textures and draw distance are on ultra at 1440p using a 1070 and I get 50-60 fps (locked it to 60) with it mostly staying around 60. However, I ended up using a controller since mouse controls felt awkward so the hitching when fps changes occur aren't that noticeable.
 
The game is fucking awesome, but the performance really drags the whole thing down. Wish I hadn't bought a key.. no refunds for me :( I hope they patch it rather soon.

Is it likely they can/will?

How have other IDTECH 5 engine games improved since release?
 
With the last game being on UE3, surely it would've made the most sense for the team to move onto UE4 building this. The fees avoided will probably now be outweighed by the sales lost if this stays a mess. But Bethesda gonna Bethesda...
 
Hmm. Think I'll give this a miss for now. I'm sick and tired of fighting with games to get the performance from them that should've been there day one. There's plenty else out there for me to buy but no more pre-ordering. I've learnt my lesson with Horizon 3 and Mafia 3. If a games performance is below par in reviews I'm not getting it at launch (assuming performance is even mentioned in reviews), even if it's something I really want like Mass Effect Andromeda, though I have a feeling that will work pretty well thanks to the Frostbite engine.
 
what really surprised me was during the GB quicklook they said they were just running the game just fine, but what suspicious was that Bethesda was adamant about them not being able to look/report on the graphical options.

ugh.
 
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O_o

What a clustefuck.

DOOM is a much better game in terms of optimization and it even runs perfectly on a hardware from 2013 with Vulkan.

This is just... wow. For the game that looks the way it looks this is just sad.
Only 3 cards can give 60fps at 1080p!
 
This is just... wow. For the game that looks the way it looks this is just sad.
Only 3 cards can give 60fps at 1080p!

You mean only 2 cards can reach it? Because I wouldn't count 1080 SLI as a separate card.

It's either own a 1070 or own one or two 1080, what a clusterfuck this is.
 
Forza Horizon 3 has a contender for the title of worst PC port of the year...

And seems like the game runs like shit in consoles too.

God lord Arkane.
 
You mean only 2 cards can reach it? Because I would count 1080 SLI as a separate card.

It's either own a 1070 or own one or two 1080, what a clusterfuck this is.

I actually included 980Ti, because some ppl are saying that it doesn't drop below 60 very often.
And there is also Titan X Pascal. Lmao
 
I was itching to play a good stealth game but this one is gonna run like shit with my 970 by the look of it.
I guess it's time to play the dlcs of the first game until Arkane sort this out,maybe they are more busy with Prey right now.
 
Hmm. Think I'll give this a miss for now. I'm sick and tired of fighting with games to get the performance from them that should've been there day one. There's plenty else out there for me to buy but no more pre-ordering. I've learnt my lesson with Horizon 3 and Mafia 3. If a games performance is below par in reviews I'm not getting it at launch (assuming performance is even mentioned in reviews), even if it's something I really want like Mass Effect Andromeda, though I have a feeling that will work pretty well thanks to the Frostbite engine.

Could not agree more. I was burned by both of those and I'm glad I'm not getting this yet. Will wait for a price drop when the game is better anyway.
 
I was itching to play a good stealth game but this one is gonna run like shit with my 970 by the look of it.
I guess it's time to play the dlcs of the first game until Arkane sort this out,maybe they are more busy with Prey right now.

I don't think the problem's in 970. I have that too, was getting 60+ FPS in the tutorial, but the game feels like it's 20-30.
 
There's a really good argument for having a huge backlog and playing all games like six months after release. Cheaper and fewer issues.
 
You mean only 2 cards can reach it? Because I would count 1080 SLI as a separate card.

It's either own a 1070 or own one or two 1080, what a clusterfuck this is.

I own a 1070 and its still a cluster fuck. It goes from 100+fps to 40/50fps constantly. even when i lower the settings it doesnt seem to matter. Might as well lose the extra 5fps and keep it at all ulra

edit: even in areas where I'm getting 90 fps it feels jittery. I'll try locking my monitors refresh rate to 60 and see if it helps, but fuck this shit.
 
I actually included 980Ti, because some ppl are saying that it doesn't drop below 60 very often.
And there is also Titan X Pascal. Lmao

Basically the minimum/rec requirements are bogus, GPU-wise. It's pretty much latest high end or nothing atm.
 
for a game that really is nothing to write home about graphically this is unacceptable. And it's worrisome that people are so pessimistic about this getting fixed ever because of the engine.
 
Was originally planning to get this on PC since my 6600K/1070 should eat this game alive. Went with the PS4 Pro version which is still pretty crap but at least it's consistent I guess?
 
Basically the minimum/rec requirements are bogus, GPU-wise. It's pretty much latest high end or nothing atm.

Exactly. I mean if you don't have 1070 or 1080 you are pretty much fucked. Even at 1080p.
AMD doesn't even offer powerful enough GPU for today's ports. And i think that situation after PS4 Pro and Scorpio are released will be even worse!

This is madness!
 
so for those with 1070s or at least an i5 6600k equivalent, has anyone figured out a way to make the run consistently above 60 frames? I don't care if I have to turn shit to low. I wanna enjoy the gameplay a little bit and try to ignore the performance issues. if only i can get a consistent 60.
 
Does locking it to 30fps on PC eliminate stuttering without introducing input lag? Last resort option, worked for me in Horizon 3.
 
Forza Horizon 3 has a contender for the title of worst PC port of the year...

And seems like the game runs like shit in consoles too.

God lord Arkane.

What the fuck are you talking about? FH3 is an amazing game with an outstanding graphics. Of curse it still has some problems here and there but the situation is much better now than the release day.

Dishonored 2 is simply....dishonorable
 
What the fuck are you talking about? FH3 is an amazing game with an outstanding graphics. Of curse it still has some problems here and there but the situation is much better now than the release day.

Dishonored 2 is simply....dishonorable

We're at launch day for this game as well, Horizon 3 was a shitshow for weeks and it still pretty mediocre right now.
 
Exactly. I mean if you don't have 1070 or 1080 you are pretty much fucked. Even at 1080p.
AMD doesn't even offer powerful enough GPU for today's ports. And i think that situation after PS4 Pro and Scorpio are released will be even worse!

This is madness!

Pro and Scorpio (based on what we know about it right now) don't add anything but GPU processing power, and PC is already way ahead of both console upgrades in this. Average framerates will be lower because shaders will be more complex but they won't affect PC ports negatively because there's no reason for them to.
 
Pro and Scorpio (based on what we know about it right now) don't add anything but GPU processing power, and PC is already way ahead of both console upgrades in this. Average framerates will be lower because shaders will be more complex but they won't affect PC ports negatively because there's no reason for them to.

It will, trust me. Because many developer will care ever less about the PC ports with more raw power available in new consoles.
 
It will, trust me. Because many developer will care ever less about the PC ports with more raw power available in new consoles.

You don't need to care about shaders when porting to PC, they are basically the same as on consoles. Most issues in PC ports of late are coming from lack of attention to resource streaming / management (console UMA vs PC NUMA basically) and some peculiar CPU usage decisions (some devs seems to think that it's ok to just dump the whole console game on 1 PC CPU core or something), they are not in any way GPU relevant (well, beyond the lack of optimization for non-AMD GPUs in some titles but that's completely understandable).
 
With the last game being on UE3, surely it would've made the most sense for the team to move onto UE4 building this. The fees avoided will probably now be outweighed by the sales lost if this stays a mess. But Bethesda gonna Bethesda...

Eh? The vast majority of sales will be on console, and unless those versions have major performance issues 95%+ of this game's players won't even be aware of an engine change.
 
You mean only 2 cards can reach it? Because I wouldn't count 1080 SLI as a separate card.

It's either own a 1070 or own one or two 1080, what a clusterfuck this is.

Just booted the game.

Qyew5FP.png


Set everything confidently to Ultra and i get 50s to 40s in the initial area. Just walked outside and i get 11fps. What madness is this?

Also there is a slight stuttering that is weird, and when running inside i would drop almost to 30s. Man... with my rig i should be able to run this no problem. Any tips?

BTW. running this at 1080p because 4k breaks the game right now. I can't even imagine how 4k would hold haha. 1fps?
 
What the fuck are you talking about? FH3 is an amazing game with an outstanding graphics. Of curse it still has some problems here and there but the situation is much better now than the release day.

Dishonored 2 is simply....dishonorable

judging by the demo, forza horizon 3 on pc is trash
 
This has the same 'engine' feel that wolfenstein did.
It's awefull the stuttering to the point it's not worth playing until fixed.
 
You don't need to care about shaders when porting to PC, they are basically the same as on consoles. Most issues in PC ports of late are coming from lack of attention to resource streaming / management (console UMA vs PC NUMA basically) and some peculiar CPU usage decisions (some devs seems to think that it's ok to just dump the whole console game on 1 PC CPU core or something), they are not in any way GPU relevant (well, beyond the lack of optimization for non-AMD GPUs in some titles but that's completely understandable).

Agreed. It seems like perhaps there's optimisation for specific CPU cache sizes or behaviour on the console hardware and some developers on some projects just do none of that for the PC port. Or, they're so pushed for time and resource that it's a quick and dirty implementation to meet the ship date and maybe once those engineers have had their post-crunch holiday, they re-visit the PC code and improve it.
Whatever's going on, it's happening so frequently this year alone that staying away from PC console ports for 6 weeks at least is getting to be par for the course. It's not like new PC APIs are to blame, because this is happening for games written against very mature APIs too.
 
judging by the demo, forza horizon 3 on pc is trash

With my same rig i can run FH3 at 4k with SMAAx4 everything cranked up and keep a steady 60fps. I will only drop in the city and that is to 55. So how is this game trash?

Dishonored im getting 11fps. ELEVEN!
 
The game looks technically dated compared to most big games these days. It has nice art like the first one but the game looks nowhere near good enough to warrant this kind of performance. Breaks my goddamn heart because I was really looking forward to this. Unless they somehow patch this really quickly I will give my money this month to another game.
 
Just booted the game.

Qyew5FP.png


Set everything confidently to Ultra and i get 50s to 40s in the initial area. Just walked outside and i get 11fps. What madness is this?

Also there is a slight stuttering that is weird, and when running inside i would drop almost to 30s. Man... with my rig i should be able to run this no problem. Any tips?

I wanna know this too, but I dont wanna use my 20 hour gameplay refund time tinkering with their fucking shitty graphics. I wanna know what I can turn down doesn't matter as long as it's not all very low or some shit.
 
Agreed. It seems like perhaps there's optimisation for specific CPU cache sizes or behaviour on the console hardware and some developers on some projects just do none of that for the PC port.

You guys are way off-base, the generation of efficient GPU microcode is the number one focus on console this generation, in order to get maximal hardware utilization. As a result we pursue tons of techniques that leverage microcode intrinsics (to achieve scalarization for better VGPR utilization) or other hardware features on the consoles (render target metadata, MSAA abuse). Then we have to spend time figuring out how to bring similar to the PC (c.f. NVIDIA and AMD), or come up with alternate schemes.

And almost no one does development of PC as a port. PC is a different build target out of the same tree for almost every studio out there, and for a majority of them the primary development platform. I don't know why the audience clings to this notion of "ports", it's nonsensical.
 
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