So 1 or 2 frames difference?
Nice patch, lol.
The patch improves performance significantly for the large majority of people. There's more room for improvement though.
So 1 or 2 frames difference?
Nice patch, lol.
Gave me +10fps in Karnaca and a stable framerate.(AMD 280x)
I can't complain.
The patch improves performance significantly for the large majority of people. There's more room for improvement though.
I guess it's focused more on mid-range and older cards?
I guess it's focused more on mid-range and older cards?
So 1 or 2 frames difference?
Nice patch, lol.
You do realize that's 2.5 times the pixels you have to push at 1080p right? People are getting some drops at 1080p with gpus like the 1070, which are a bit faster than a single 980Ti.
I realize that. I'm just trying to figure out where my drops are coming from. Seems to be very high VRAM usage in some problem areas, and that motion blur. Other than that, my experience has vastly improved with this last patch. SLI is doing it's job and I get a rock solid 60 FPS. TXAA isn't SO much of an eyesore with a ton of sharpening added in.
It appears so.
And yes, you don't want to enable any form of V-Sync and/or triple buffering via any game with G-Sync enabled.
What about normal non Gsync display? I hate uneven frame pacing and tearing but I am tolerant to input lag (I play with xbox controller) and motion blur - so I asume it's ok to limit framerate to 60fps with RTSS and enable vsync (either in game or force through nvidia control panel) and triple buffering in game? Or is that not optimal setup?
What about normal non Gsync display? I hate uneven frame pacing and tearing but I am tolerant to input lag (I play with xbox controller) and motion blur - so I asume it's ok to limit framerate to 60fps with RTSS and enable vsync (either in game or force through nvidia control panel) and triple buffering in game? Or is that not optimal setup?
Why does the game look so bad?
1900x1200 @ medium on everything. No adaptive res. Runs at 30fps. Is there a particular setting that makes it look blurry and ugly? (Geforce 770 so pretty old)
I've often out of the bet now that the patch is actually out, but the [betapatch] thing is still next to the games name, does it ever disappear?
Why does the game look so bad?
1900x1200 @ medium on everything. No adaptive res. Runs at 30fps. Is there a particular setting that makes it look blurry and ugly? (Geforce 770 so pretty old)
You have to opt out of the beta branch for it to disappear.
Does your game really look that dark? I think it's steam. I just took several screens and they all appeared darker than what I'm playing.
Is 1.2 the last patch we're receiving?
Happened to me too. Try it again, it took a couple of tries of opting out then restarting steam for it to disappear.I did opt out.
Does your game really look that dark? I think it's steam. I just took several screens and they all appeared darker than what I'm playing.
Is 1.2 the last patch we're receiving?
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Why does the game look so bad?
1900x1200 @ medium on everything. No adaptive res. Runs at 30fps. Is there a particular setting that makes it look blurry and ugly? (Geforce 770 so pretty old)
I gave FXAA High a go and man does it suck with aliasing. Only positive is, it wasn't as blurry as TXAA, but jaggies/shimmering were too much.
I heard there was a bad set of Pascal drivers for this game. Which ones? I'm currently on 375.86.
Has anyone just said screw it and snagged the ps4 version for use with a pro and gave a check?
So with the deals going around I figure I better check in here. Not looking so good. How bad would it be on my 1080? Should I be looking at the PS4 version instead?
ok tyvm!If you also have a high-end CPU, you should be golden, occasional stuttering aside. Even if maintaining 60fps is an issue, you can now cap the game to 30fps without drastically increasing the load times.
Df is working on the face off
this "game" deserves an award
It's a fantastic game.
How does it feel to play with mouse when locked at 30 fps? For comparison, I thought it was fine in Deus Ex, but it feels like shit in some games.
Latency-wise, if you're only averaging 45 frames on a 60 Hz display, (DX11) triple buffer v-sync actually has the least input lag. It also prevents the lock to 30 fps when you're below 60 fps with double buffer. However, if you're exceeding 60 fps at all times, triple buffer v-sync has more input latency over double buffer v-sync. This is because when your fps exceeds the refresh rate of your display, the buffers begin over-queuing frames, thus delaying their appearance on-screen. Triple buffer v-sync is worse than double buffer in this instance, because it has an extra buffer to queue with. It really depends on the situation, but double buffer v-sync has about 2 frames of input lag, and triple buffer v-sync (DX11) has about 3 frames.
As for an RTSS limit of 60 fps, that really only matters if you can sustain 60 fps or more 99% of the time, otherwise, it doesn't engage below 60 anyway. That, and believe it or not, if RTSS is the limiting factor, it actually adds 1 frame of latency itself whether or not you have v-sync enabled. So that's something to consider. I could go on, but my post would turn into an article.
Bottom line, if you can sustain 60+ fps 99% of the time, double buffer, if you can't, triple buffer.
WE'VE GOT MOVEMENT
https://steamdb.info/app/403640/history/
"sts/patch2/encrypted"
"about an hour ago"
Patch tomorrow/soon ?
I sure hope so. I just tinkered around with settings and what not and the performance at different settings just baffles me.
I really want to enjoy this game.
WE'VE GOT MOVEMENT
https://steamdb.info/app/403640/history/
"sts/patch2/encrypted"
"about an hour ago"
Patch tomorrow/soon ?
It's impossible to infer a release window from depot modification timestamps as there's no patch certification process on Steam and no limit to the amount of build branches a developer/publisher can create. The only indication that the patch is ready is the patch being released.
"MOVEMENT"
usually means soon
Has anyone just said screw it and snagged the ps4 version for use with a pro and gave a check?
To be clear, my post was an answer to your question, not a knee-jerk response to your citing of SteamDB. Bear in mind that if Bethesda hadn't made a password-free beta branch for 1.2 we'd still be waiting for the first patch after two weeks (more or less) and counting, and even disregarding that, the patch2 branch has been updated a few times over as many days, since the betapatch branch was made available -- there's nothing special about the update the patch2 branch received now that points to 1.2 proper (or 1.3 as Bethesda may end up labelling it) being around the corner. For all we know it was updated because QA found a bunch of issues and now the new build has to go through testing, which is to say that there's really no telling whether the next update for players is an hour away or another week out.
It's bad on the Pro, really unresponsive and difficult to play, the PC version in its current state is a better experience honestly. I was really disappointed.