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Dishonored 2 PC performance thread

That's a shame to hear. Yea I have it decent on my 1080, just no where near it's full potential but it's not unplayable or anything.

Yeah if you have a 1080 then you'll get nothing out of the PS4 Pro version, I have a 1070 and it's like night and day, was incredibly disappointed in the game on a Pro as well.
 
Boy, I'm glad that I had some other games to get me through the time waiting for a patch.
970 here, solid 60fps, 1080p (very high) when not moving the camera, lol. This is some Bloodborne type of frame-pacing bullshit. Otherwise possible GOTY contender for me. As I mentioned Bloodborne, I really hope that they can fix this shit.
 
Thanks for a detailed response. I bought1080 precisely to sustain 60+ as often as possible, but realistically even the best optimized games can momentarily drop below 60 and then double buffered vsync would mean that the framerate halves, which I hate.
Also, I am using RTSS to limit to 60 because I monitor frametime using Afterburner overlay and I noticed in multiple games that when I use just vsync and have stable 60fps, the frametime is not a stable 16.6ms, it "wobbles" slightly (like 16.4, 16.8, 17) which may cause stutter. But when I use RTSS lock to 60 then frametime is stable at 16.6.

Well, if you're sustaining 60 fps most of the time, you could always go with adaptive v-sync, that way when you do drop, no 30 lock, but of course, tearing. And yes, RTSS locks the frametime down pretty statically, very little drift.

There really is no perfect solution. G-Sync comes extremely close, but it too has its limits.
 
I tried adaptive vsync and whenever there was even a short almost unnoticeable drop below 60fps, I'd immediately see tearing, but that was in the early days of adaptive vsync, maybe they improved it.
What like about consoles is that tearing is usually located at the top of the screen, making it less noticeable. On PC it's usually right in the middle of the screen, which is very distracting. I guess I'll stick to double buffered vsync.
 
That's a shame to hear. Yea I have it decent on my 1080, just no where near it's full potential but it's not unplayable or anything.

I dunno about that. On my 1080, i have tinkered with having both on 1080p on ultra settings vs 4k with ultra settings. the difference is 10 fps and the drops are more consistent on the 1080p than on the 4k with the adaptive resolution set to vsynch 60 fps. Even more, the game looks more granular and shimmers. This is with triple buffering. At Karnacas intersection in 1080p the fps drops from steady 60 to 40 by just looking around. If i set decals and water to medium i gain around 10fps, but the drops are still there!

Whats worse is that the game is running at 1080p on ultra on my gpu at around 50%, at 4k its running at full capacity. But the drops are present on both settings even tho i find a better result on frame pacing at 4k for some reason. Its just weird.

I tinkered around with all of this this morning, so its not like i am missing a patch. The game in interiors is mostly at 60 with occasional drops to 50 here and there, when its 60 its a breeze and smooth. Very nice. But i can say its pretty unplayable with such drastic fps bouncing. It bugs me.
 
Well... I decided to lock it at 30. Though it gives me a few drops during combat

Not ideal as 60 is preferable for me, but it'll have to do in the meantime until they fix more of the performance problems.

I'm on 970, btw.
 
Well... I decided to lock it at 30. Though it gives me a few drops during combat

Not ideal as 60 is preferable for me, but it'll have to do in the meantime until they fix more of the performance problems.

I'm on 970, btw.

At what resolution? I'm on a 970 and the 2nd beta patch has kept me above 60fps at 1080p in 99% of areas. The larger outdoor areas drop down to 52-55 but thats nothing unplayable especially if its only for short sections. Capping at 30 seems like overkill.
 
At what resolution? I'm on a 970 and the 2nd beta patch has kept me above 60fps at 1080p in 99% of areas. The larger outdoor areas drop down to 52-55 but thats nothing unplayable especially if its only for short sections. Capping at 30 seems like overkill.

1080p with Adaptive Resolution turned off (I turned off V-Sync as well and put in-game framerate limiter 30, mind you.). Triple Buffering is on.

Tbh, some of the settings are confusing me ._.
 
The most disappointing aspect of this whole mess is that, since none of the critics are docking the review for the technical aspects, Bethesda is getting away scot-free with it's shitty new review policy. If they had released the game to reviewers earlier you can guarantee lots of people would not have purchased it immediately knowing the performance issues. All the tough talk from games journalists about Bethesda's new policy a month ago and then they proceed to forget immediately and give Dishonored 2 perfect scores while completely ignoring the fact that it runs like garbage on every single platform.
 
The most disappointing aspect of this whole mess is that, since none of the critics are docking the review for the technical aspects, Bethesda is getting away scot-free with it's shitty new review policy. If they had released the game to reviewers earlier you can guarantee lots of people would not have purchased it immediately knowing the performance issues. All the tough talk from games journalists about Bethesda's new policy a month ago and then they proceed to forget immediately and give Dishonored 2 perfect scores while completely ignoring the fact that it runs like garbage on every single platform.

Welcome to the Real World, huh baby.
 
Hey guys, 980ti/5820k. Should I go for xb1 version or are the kinks worked out for PC?

There is no way that the Xbox version would be better in any respect. With those specs you'd be able to run it at 1080p on High and EASILY keep it over 60 FPS more than 95% of the time, if not always. 1440p is possible but it will routinely drop into the 40s and 50s - how much that bothers you is of course subjective.

I have a 1070 / 2500k, so not completely dissimilar to your specs, and I'm playing at 1080 with a mix of high settings and ultra textures, typicall 70 - 90 FPS.

The latest patch basically turned it from a disaster to merely a demanding game. It should run better than it does, but it's still leagues ahead of the console version if you have a decent PC.
 
So the patch didn't really fix that much huh?
That is dissapointing especially since the game is now pretty cheap on PC.

$35 on Amazon for Physical PC. Debating getting it now or not. I was really looking forward to this.

edit: I played Arkham Knight at PC launch. From what I can tell, this is not that bad haha.
 
$35 on Amazon for Physical PC. Debating getting it now or not. I was really looking forward to this.

edit: I played Arkham Knight at PC launch. From what I can tell, this is not that bad haha.

Same here I can get it for €28 but not physical, digital, but that would be cheap too.
Nope I can imagine heh.
 
The most disappointing aspect of this whole mess is that, since none of the critics are docking the review for the technical aspects, Bethesda is getting away scot-free with it's shitty new review policy. If they had released the game to reviewers earlier you can guarantee lots of people would not have purchased it immediately knowing the performance issues. All the tough talk from games journalists about Bethesda's new policy a month ago and then they proceed to forget immediately and give Dishonored 2 perfect scores while completely ignoring the fact that it runs like garbage on every single platform.

I really have to wonder if they consider the possibility that DH2 could be vastly improved by patching as enough of a reason to not have its current technical state reflected in the review score.

Or they all ran the game on 1080s and therefore even in the face of user reports coming out simultaneously while they were playing the game for review (seeing as they didn't receive pre-release copies) they instead chose to base it on their own experience.

At least some places were up front about it. RPS had an article written by one writer who spent hours just trying to get the performance acceptable.
 
Going through the clockwork mansion wasn't the smoothest experience. Almost done, just have one more objective to do for the mission 4.Looking forward to the future patches. I sort of want to hold of playing until they come out but who knows..
 
Youll get a better experience than the xbone version. Dont expect 60 fps tho

There is no way that the Xbox version would be better in any respect. With those specs you'd be able to run it at 1080p on High and EASILY keep it over 60 FPS more than 95% of the time, if not always. 1440p is possible but it will routinely drop into the 40s and 50s - how much that bothers you is of course subjective.

I have a 1070 / 2500k, so not completely dissimilar to your specs, and I'm playing at 1080 with a mix of high settings and ultra textures, typicall 70 - 90 FPS.

The latest patch basically turned it from a disaster to merely a demanding game. It should run better than it does, but it's still leagues ahead of the console version if you have a decent PC.

Thanks for the input. Will pick it up on PC then. I know that the console versions wouldn't perform as well as PC, just didn't want to buy a broken mess. But thanks for the help! Will report back on how it runs on my rig @1440p on my ultrawide
 
So the patch didn't really fix that much huh?
That is dissapointing especially since the game is now pretty cheap on PC.

It doesn't seem to have done a lot to improve the engine performance (in raw frame rate terms) but the game is stutter free for me now (on a 970) and now that the adaptive resolution works I'm not suffering from the huge dips from 60 to 35 like I was before. So it's fixed a lot of the problems/bugs that were linked to settings being broken (or missing).

I'm really enjoying playing this now. But I'm on an older machine at 1080p, so my expectations are lower. Yeah the adaptive resolution causes blurring; but with some reshade sharpening to fix the TXAA blurring the game plays well for me and looks good.

But, I think people with high end cards are right to be disappointed with this. You would expect the engine to perform better with the top ends cards. I think it's fair to be bummed if you have a 1080 and can't maintain 60fps withouth compromising image quality. I'm happy that adaptive resolution works for me, but I don't have a £500 GPU!
 
Yesterday I had the biggest FpS drop ever, in the Royal Conservatory. Do you guys know why those
demonic hounds guarding Ashworth
make the framerate literally tank to 10 fps? It was a slide show everytime they got close and attacked me.
 
Movement on steamDB twice in the last 2 hours, patch coming today I'm sure!

UJEqAlF.jpg
 
Are you using TXAA? Medium textures are probably also a contributing factor. What I'm wondering is why it's so friggin dark in your screenshot. Crushed blacks everywhere.
Nope I'm not.

Wow, that IQ looks like shit.
Yup. Here it is with ultra settings:


Doesn't seem right.... Still get around 26 fps.

Does your game really look that dark? I think it's steam. I just took several screens and they all appeared darker than what I'm playing.

Is 1.2 the last patch we're receiving?

[IM G]http://i.picpar.com/BYfc.jpg[/IMG]
It's pretty dark in game. Upped the brightness and it still looks awful.
 
Why does the game look so bad?

1900x1200 @ medium on everything. No adaptive res. Runs at 30fps. Is there a particular setting that makes it look blurry and ugly? (Geforce 770 so pretty old)

Nope I'm not.

Yup. Here it is with ultra settings:

Doesn't seem right.... Still get around 26 fps.

It's pretty dark in game. Upped the brightness and it still looks awful.

You've got something wrong going on there. That's not showing ultra visuals and you have some serious crushed blacks. This is the same spot on ultra on my system.
All I've done is turned the HUD off. I get around 40-45FPS at 1080p on a 970 in this specific spot.
 
You've got something wrong going on there. That's not showing ultra visuals and you have some serious crushed blacks. This is the same spot on ultra on my system.

All I've done is turned the HUD off. I get around 40-45FPS at 1080p on a 970 in this specific spot.
That's pretty odd.

Not sure what's going on. Even after a restart it looks messed up. Thanks for your help!
 
That's pretty odd.

Not sure what's going on. Even after a restart it looks messed up. Thanks for your help!

Default in-game brightness is "17," I believe.

Also, navigate to Nvidia Control Panel > Change resolution > Output dynamic range...

What is it set to? It should be "Full." Depending on your display, "Limited" will give you crushed black levels.
 
Default in-game brightness is "17," I believe.

Also, navigate to Nvidia Control Panel > Change resolution > Output dynamic range...

What is it set to? It should be "Full." Depending on your display, "Limited" will give you crushed black levels.
Don't see that option there.

NtsYocC.jpg
 
I'm downloading a 4.4gb update now, is that an old one? I haven't touched the game since it ran like crap on launch and moved on to Watch Dogs 2 instead. Mine is a review code though so it could be I'm getting this earlier.
 
Scroll down.

http://i.imgur.com/4xAdv3p.png[/im g][/QUOTE]
Definitely not there. I only see the color depth option. I'm on version 8.1.920 if that makes a difference.

[quote="Slackbladder, post: 225443886"]Well, it's not there on my laptop. Maybe that's the reason?[/QUOTE]
Desktop here. Not sure if it's because my monitor is really old or some software difference.
 
I'm downloading a 4.4gb update now, is that an old one? I haven't touched the game since it ran like crap on launch and moved on to Watch Dogs 2 instead. Mine is a review code though so it could be I'm getting this earlier.


Nothing on my end.
Default in-game brightness is "17," I believe.

Also, navigate to Nvidia Control Panel > Change resolution > Output dynamic range...

What is it set to? It should be "Full." Depending on your display, "Limited" will give you crushed black levels.


I tried changing mine, it was on limited and I put it on full and got crushed blacks. Limited looks right on my set.
 
Default in-game brightness is "17," I believe.

Also, navigate to Nvidia Control Panel > Change resolution > Output dynamic range...

What is it set to? It should be "Full." Depending on your display, "Limited" will give you crushed black levels.

Don't believe that's accurate. Limited and Full can both provide normal color. The key is that the pc and monitor/TV have to have matching settings or the blacks will be crushed.
 
I tried changing mine, it was on limited and I put it on full and got crushed blacks. Limited looks right on my set.

Yeah, some monitors only support limited. Most (especially older) standard televisions do as well. Some displays, whether they be monitor or TV, sometimes have a toggle for Full/Limited in their menus.

Don't believe that's accurate. Limited and Full can both provide normal color. The key is that the pc and monitor/TV have to have matching settings or the blacks will be crushed.

Ha, aware, was just in the process of posting the above.
 
anyone got any literal guesswork when we can hope for a performance patch? I sitll haven't played past the first level to be honest. Still waiting for it get improved. (hopefully)
 
yeah, I have the latest updates, but it still doesn't feel right for me. Hoping for some more performance improvements which from what I've read from this, there are still some more on the way.
 
Yeah, some monitors only support limited. Most (especially older) standard televisions do as well. Some displays, whether they be monitor or TV, sometimes have a toggle for Full/Limited in their menus.



Ha, aware, was just in the process of posting the above.

I had it connected to my 2014 w7 Sony Bravia at the time, I forget to mention.
 
I had it connected to my 2014 w7 Sony Bravia at the time, I forget to mention.

If your model is one of these "KDL-42W706B/32W706B" or "KDL-42W705B/32W705B," then according to the manual, it does have a Full/Limited selector:

Steps
Press the HOME button, then select [Settings].
Select [Display] → [Video Input Settings] → the desired option.

[Dynamic Range]
Produces a natural picture by changing the tone reproduction of input signals. For standard use of HDMI input, [Auto] is recommended as this changes the tone reproduction automatically. For Screen mirroring input, [Limited] is recommended. Select [Full] if black/white colours appear smeared.

You'd need to set both the Nvidia control panel and the above TV setting for the input to "Full" for it to work.
 
Desktop here. Not sure if it's because my monitor is really old or some software difference.

It's only present if you're using an HDMI cable, I believe.

So do I sign up for beta patch to get the latest update or whats available officially is just as good.

There's no need to do anything. The betapatch and public builds are identical.
 
If your model is one of these "KDL-42W706B/32W706B" or "KDL-42W705B/32W705B," then according to the manual, it does have a Full/Limited selector:



You'd need to set both the Nvidia control panel and the above TV setting for the input to "Full" for it to work.

Thanks. I checked and they're all on Full.

97Ea6Xt.jpg



But it nvidia control panel as I mentioned, it's on limited, and when I change it to full I get black crush.

I think I might have to calibrate my tv settings under full.
 
970/i5-6500.

I want 1080/60.
Is this even close to achievable now?
Am i better off just getting the ps4 version?

The PS4 version runs at sub 30 FPS with a variable screen resolution. If you're willing to put up with that why not just lock it to 30 FPS/1080 on PC and get a better experience?

Or just cross your fingers and hope they fix it.
 
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