We knew everything about it and had gameplay as well.
Also, we expect quality out of a first party studio, especially Santa Monica. We have less to worry about with them.
I am worried about games that take the Prototype Remaster route.
We knew everything about it and had gameplay as well.
I mean what is there to know? It's the game and all DLC. They didn't do much marketing for GoW3 Remastered either.
While it is a bit worrying that we havent seen anything yet, the fact its only £15 on PSN helps ease that worry for me. Never played it originally but always heared good things, got it on PS+ but didnt get round to trying it out and since the PS4 version includes all the dlc plus slightly better graphics (Im assuming, upping resolution etc) that im happy to give it a try without too much concern.
Considering how some other remasters turned out, I don't blame people for wanting to know about resolution, frame-rate, etc.
See some actual lengthy gameplay to get an idea of performance.
Worst case it runs the same as it did on PS3, i would still be happy since it includes all the DLC and i can play it on my PS4 instead of having to go with the slower and less versatile PS3.You'd still be giving them £15 for what might be a potentially shoddy product.
I'm going to wait until after it launches before purchase and I'd really advise everyone else to do the same, but it's ultimately everyone's own choice.
10 days and we still don't know how much of an upgrade this is
You could say similar for the Prototype games.The game runs well at 1080p on my 6770M iMac in Bootcamp on max. I'd be surprised if it weren't 1080/60 on PS4
Good point about not leaving a bad taste with the sequel.You could say similar for the Prototype games.
No matter how demanding the game is, if the port is developed on the cheap, with not enough resources dedicated to it, it could end up under performing.
I have higher hopes for Dishonored though. Especially given that they're doing a retail release for it, which in itself would be a non-trivial cost. Would be crazy to spend the money doing a retail release, but not dedicating enough resources to do at least a competent port. Especially with the sequel looming, you don't want to leave a bad taste in people's mouths with a substandard product.
Stranger things have happened though, it's worth waiting for impressions before committing to buying. But then this is the case with all games.
Who is handling the port, anyone know? I know Bethesda is publishing. The studio doing the port will probably tell us what we need to know.
Good point about not leaving a bad taste with the sequel.
But then we got saints row IV and sleeping dogs definitive or whatever at retail and I bought and played em. They aren't good ports though.
Not sure if this has been mentioned in this thread, if you go to the playstation store there are a number of screenshots of the remaster, they look good but I am looking at the on a tablet.
Hmm hats a odd thing to do.Just had a squiz, and I'm fairly certain it's all the stock PC media that was released leading up to the game and its expansion packs.
They should have launched at the beginning of the month. There's just going to be too many new games in September to spend my time playing a remaster, but right now all I'm doing it playing some older stuff.It's weird saying this, but I wish this wasn't coming out in August. There are too many games releasing at the end of this month.
What can they show? It's just going to be Dishonored in 1080p/60fps.
What can they show? It's just going to be Dishonored in 1080p/60fps.
Given how people have been burned by other remasters it would be good to have some info.What can they show? It's just going to be Dishonored in 1080p/60fps.
PS4 Ultra Street Fighter 4 did the same thing..not a word till like a week before and that released in a horrid state. Everyone has a right to be wary
Maybe, but Dishonored is built on middleware (UE3) instead of a custom engine so that alone should be a good sign.You could say similar for the Prototype games.
No matter how demanding the game is, if the port is developed on the cheap, with not enough resources dedicated to it, it could end up under performing.
I have higher hopes for Dishonored though. Especially given that they're doing a retail release for it, which in itself would be a non-trivial cost. Would be crazy to spend the money doing a retail release, but not dedicating enough resources to do at least a competent port. Especially with the sequel looming, you don't want to leave a bad taste in people's mouths with a substandard product.
Stranger things have happened though, it's worth waiting for impressions before committing to buying. But then this is the case with all games.
Maybe, but Dishonored is built on middleware (UE3) instead of a custom engine so that alone should be a good sign.
By the way, there are actually screenshots:
http://www.vg247.com/2015/07/22/dishonored-definitive-edition-screenshots-pc-ps4-xbox-one/
By the way, there are actually screenshots:
http://www.vg247.com/2015/07/22/dishonored-definitive-edition-screenshots-pc-ps4-xbox-one/
Bethesda posted an article about in on Bethesda.net a few days ago but it has NONE of the details on what actually makes this the "definitive"
http://bethesda.net/#en/events/games/dishonored-definitive-edition-an-introduction/2015/08/11/9
At least they haven't totally forgotten about it?
So now a new group of people can play Dishonored, and it will continue on through this console cycle. The graphical enhancements bring this version up to the level that GOTY players get on a high-end PC.
Unless I'm remembering wrong (I only played last year), does this look better than the original PC release or am I crazy?
By the way, there are actually screenshots:
http://www.vg247.com/2015/07/22/dishonored-definitive-edition-screenshots-pc-ps4-xbox-one/
By the way, there are actually screenshots:
http://www.vg247.com/2015/07/22/dishonored-definitive-edition-screenshots-pc-ps4-xbox-one/