PulseONE
Member
I want more hot gay action
You and I agree on stuff
I want more hot gay action
One of my biggest issues with gaming over the last few years is how much artistic manpower has been hired to visualize detailed game worlds that end up being nothing but transient backdrops for a few hours of shooting the same pop-up bad guys with the same guns set to a hacked together story.
I fully realize that the audience that just wants to shoot everything they can with an assault rifle is profitable, and that means plenty of funding is on-hand to pay for top flight production values for even the most shallow and brief shooter experience. It can still be a shame to see so much expended for so little.
I don't want American publishers/developers butchering foreign cultures in their quest for hollow "diversity". My dream is that other countries will finally break the current monopoly.
Who here is advocating forcing anything? These ideas are part of the free market. People are sharing ideas for games they'd be interested in buying.I've always been a fan of the free market. So I'd say: let things flow. Just let people make the games they want to make and see if they can get other people to buy them.
No need for forced diversity.
I think it's more closely modeled after Himalayan countries like Nepal or Tibet. (I know, Tibet's not an independent country, but you know what I mean).Isn't Far Cry 4 set in India?
I haven't thought much about this since S.T.E.A.M.'s art and music put me off, but this is true. Besides having games just generally set in diverse locations with diverse protagonists, it'd be amazing to actually have games based on foreign literature and myth.Speaking specifically of character diversity, i'd say they need to exploit the concept Codename S.T.E.A.M. introduced: Literature characters and folk tale heroes.
Expanding this game to a global level could be very cool, sure the first one is american characters, but sequels could take teams from other countries and would have rich mythologies and folklore to pick from.
Lot of awesome ideas here. I'd love to see this attempted too.-snip-
Classic Iran would be killer awesome. It would be such a fantastic change from the modern portrayal of Iran as an antagonistic force in FPS games.Oh man OP already mentioned my Turkish dreams.
Well I wouldn't mind Classical Iran and Mughal India either.
Narrative-focused sandbox RPG set in the world of Gabriel Garcia Marquez's novels.
Classic Iran would be killer awesome. It would be such a fantastic change from the modern portrayal of Iran as an antagonistic force in FPS games.
Is there any particular game you want set in Turkey?
I've always been a fan of the free market. So I'd say: let things flow. Just let people make the games they want to make and see if they can get other people to buy them.
No need for forced diversity.
Also I'd love a game with artwork based on Turco-Persian miniature paintings, in a similar way to the way Apotheon used Ancient Greek artwork as inspiration:
I don't know how I missed this suggestion. Genius idea.Narrative-focused sandbox RPG set in the world of Gabriel Garcia Marquez's novels.
Definitely interesting ideas all around. I think Ancient or Modern-day Turkey would probably be an easier setting for creative opportunities. With Ancient Anatolia, you're less bound by detailed history and have more room for fantasy and creativity. With Modern Turkey, the future is unwritten, so something a like Tomb Raider-esque setting or a game that deals with Turkish youth would be very plausible.Offff that's a tough question. I suppose Tomb Raider (classic Tomb Raider) with Lara visiting Ancient tombs and ruins and such in Turkey, with some of Istanbul and the natural geography for good measure.
I wouldn't want a GTA, my view of Turkey is too idealised for that.
Other than that a JRPG set in Ancient Anatolia, Ottoman Turkey or Republican Turkey would be a dream. Ancient Anatolian or Ottoman JRPG would have more fantastical elements, whereas one set in Republican Turkey I imagine to be more Persona-like, focusing on young people issues.
In some actual JRPGs we get little trinkets of Japanese culture, so I'd love a JRPG style but with Turkish cultural trinkets infused in the game.
Also I'd love a game with artwork based on Turco-Persian miniature paintings, in a similar way to the way Apotheon used Ancient Greek artwork as inspiration:
The idea of presenting Ottoman Turkey as being "fantastical" is a bit more uneasy to me, particularly the 19th and 18th century, since it was filled with the systemic eradication of my ancestors.
What bothers me lately is the term "localization".
Why? All it implies is "we'll take your game, and make it fit our local worldview". It used to be horrific in the past, and it has improved , but from time to time, I see unbelievable shit in games. Name changes for instance. What the fuck.
A translation is already "treasonous" enough, we shouldn't encourage blatant warping of the work on top.
Might be a pipedream still at this point, but that's sort of why I would hope for a diversity of locales. If we had a game set in India, it would be awesome if a dev didn't just insert a white protagonist/cast and instead had a native protagonist and cast!Are there multiple characters of a single race within your primary cast?
I agree to an extent, but I do think we need to acknowledge that this is why there is an important distinction between ethnicity and culture. Does a character need to be written as a "black" character? Probably not, because actually that's kind of ambiguous. But what about a character that's Muslim? Or Buddhist? Or Mexican? Those are identities that carry characteristics that are more defined and interesting than just solely the color of their skin. Each of those identities has a unique worldview, belief set and cultural practices. Then you don't have a "black" character, instead you can have a African Muslim woman from Nigeria. That's a cool, multifaceted, unique character that's not just a token thrown in for the appearance of diversity.My hope is that characters will be written without allowing a singular trait dominating their identity and to avoid relying on stereotypes.
I don't wang to see someone written as "the black character" or "the female character" or "the gay character". Personally I think it's better go have them written with the mindset that [gender/ethnicity/sexuality/etc etc] is just a secondary characteristic unless specifically relevant to the story etc.
Saying that though, I would like to see more protagonists that are something other than usual white male between a certain age range, but as long as the market is hesitant to buy it publishers will sadly be hesitant to allow it.
This is important for games made by foreign developers, but this still begs the question, how do we deal with games made about/set in foreign countries? If a UK dev makes a game about Mongolia, how do they handle this stuff?What bothers me lately is the term "localization".
Why? All it implies is "we'll take your game, and make it fit our local worldview". It used to be horrific in the past, and it has improved , but from time to time, I see unbelievable shit in games. Name changes for instance. What the fuck.
A translation is already "treasonous" enough, we shouldn't encourage blatant warping of the work on top.
A game based on Australian Aboriginal beliefs and mythology, with a dash of the ancient, mad, real life shit they made extinct (land crocs, giant predatory koalas and kangaroos, massive carnivorous birds!) could be rad as fuck.
I'd love Celtic folklore and mythology, Irish or Gaulish for instance, to be explored more, as well. With the appropriate Celtic music as soundtrack. ^^