I wasn't aware that Larian dropped the ball with the Linux version. Do you know if they're still working on it?
From what I understand, the Linux version is going to be the Enhanced Edition.
I wasn't aware that Larian dropped the ball with the Linux version. Do you know if they're still working on it?
Not quite sure the opposition against studios revisiting Kickstarter, especially if said studios have made good on their promises previously.
Well, the OT reached over 10000 posts, which is quite a lot really for a PC-only RPG on GAF.I had a presentation for their game(the first one)at gamescom this year and seeing it for the first time I must say HOLY CRAP. Why aren't more people talking about this game, it looks nuts.
I strongly disagree with them using KS for this. Public funding was needed for the first one as they had no previous projects to use profits from to make their game. Now? They had a successful project. The KS worked. They got public funds, made a game, made money from that game.
Instead of using their profits from the first project to fund their 2nd, like a normal company, they are looking for handouts again. So yeah, don't agree with the KS whatsoever.
Will still buy the game in the end, but don't like using KS for a sequel of a successful game.
http://www.ign.com/articles/2014/09/12/divinity-original-sin-sells-over-500k-units
I wasn't aware that Larian dropped the ball with the Linux version. Do you know if they're still working on it?
Odd that they are having another kickstarter, would have thought they made a good chunk of change and have more interest from publisher to help publish now?
As I mentioned in this interview, the current thinking is that we shouldnt go back to Kickstarter. Thats not because were ungrateful of the support we received through our Kickstarter community or because all those rewards caused a bit of extra work, but because I think the crowdfunding pool is limited and it should be fished in by those who really need it. Since we now can, I think we should first invest ourselves and then see if we need extra funds to fuel our ambitions. Only then it makes sense to look at crowd funding.
Not so long ago, in fact, just a few weeks ago when I posted my last blog entry, I said thatKickstarter might not be the right route for our future projects. I argued that its a limited pool and that it would be wrong for us to fish in it if our games are earning sufficient money for us to invest in our future projects.
I immediately received a few strong reactions, both publicly but also privately about how I got it all wrong, and that in fact I should steer Larian back to Kickstarter. The reasoning is that successful crowdfunding projects send more people to the crowdfunding scene and that benefits the smaller projects. This is referred to as the halo effect and one particular bright person compared it to a restaurant sitting alone or on a block with many others. They all do better with more traffic.
I played the game for 78 hours and loved it. My second-most-favourite game in 2014, and that's in a year which was more packed for my particular tastes in games than any other in the past decade.Feel like people played the game for a few hours then way overhyped it because combat felt good.
Yes, I remember reading both of these posts in his blog. That's why I expected a KS -- he was convinced to go back to it by external feedback.It seems Swen didn't want to use Kickstarter again at first.
Excited, but Kickstarter shouldn't become the "norm" for pre-ordering..
Oh god, one of the highest voted suggestions is an "adult mode"....User suggestions usually are terrible.
OS had a poor story and to be honest, the whole Divinity "universe" is very derivative and not interesting at all. I loved the game mechanics, but the rest left much to be desired. A new IP would have been much welcome.
What does that mean?
Welp, the word is out there now. We were anticipating a bit of Kickstarter controverse so I'm curious how the campaign will pan out. It's going to be really exciting though!
Any idea on how much they will be asking?
I understand why they want to do another KS, but 'player involvement' isn't really a good reason. You can put-up pre-orders on your site that come with betaEA access. You don't need to hinge your project on the KS being successful if you want fan feedback.
OS had a poor story and to be honest, the whole Divinity "universe" is very derivative and not interesting at all. I loved the game mechanics, but the rest left much to be desired. A new IP would have been much welcome.
Feel like people played the game for a few hours then way overhyped it because combat felt good. Playing til the end was a slog and not that enjoyable. People defend its bad mechanics as old school when I would rather just go play an actual old school game.
Higher tiers got more than 1 copy. I backed for $40 and got two copies. One can't every Steam copy as full priced.
Higher tiers got more than 1 copy. I backed for $40 and got two copies. One can't every Steam copy as full priced.
It's also been a top seller at GoG on a number of occasions. Rpg fans are pretty strong there. I'm confident they've made 900k+ in actual sales.
OT: I respect a lot of people aren't really okay with Kickstarter being used in this manner... but I'm not one of them and will definitely be hopping on board. I didn't kickstart the ds one since the only game of theirs I had played was Divinity 2 (and that was kinda crap, tbh). I did however buy in early access and I loved it.
Welp, the word is out there now. We were anticipating a bit of Kickstarter controverse so I'm curious how the campaign will pan out. It's going to be really exciting though!
By the way guys
Just to be clear, they ARE working on another project beside the Divinity OS 2
Check the end of the video
https://youtu.be/cugQ4pS_zOQ?t=4m8s
Nah they are just sitting on that sweet cash so they can milk more from fans.![]()
Oh god, one of the highest voted suggestions is an "adult mode"....User suggestions usually are terrible.
How could I have not seen that Adult mode thing coming