For those commenting about the speed of DmC versus previous DMC games. Over the past 11 years, I've probably put in over 1500 hours playing DMC games. I'd imagine I have a pretty ok grasp on it's game tempo, certainly more than many of the DMC players here, I also helped with a combo, skill driven website called handvseye.com - a website making DMC combo vids before it became cool to be a DMC combo jump cancel youtube warrior. In which, I carefully had to manage game speed and flow when editing such videos. And generally speaking, other than DMC2 which is clearly the slowest - all the DMC games have had this sort of, deliberate paced mentality. None of the DMC games are herp-a-derp, idiot proof hyperkinetic fast for the sake of being fast. In fact, given the nature of how to perform DMC's basic combos, by deliberately inputting pauses in between button presses further reiterates the notion that full-on speed isn't how DMC works.
Granted, with various cancels and high level play, certain moves and transitions can be markedly sped up, but the general eb and flow of the games are all more or less analogous. Again, aside from DMC2, which despite being 60 fps (which has nothing to do with game 'game-designed-speed') was clearly the slowest.
When I see some people claim that DmC is "soooo slow" - so, this means that previous DMC games were super fast? Ehhh, not really. Again, I outlined above why by very nature of it's design they were never super fast games.
Certain moves have different properties and may come out slower or faster depending on the game. For example, in DMC1 - a naked hightime not buffered into a combo string takes the longest out of any DMC game, but it's also one of the fastest when it's buffered into a combo, primarily, after two sword swings, then you hightime. Where as DmC's hightime is pretty fast, as it's Drive. The travel time for Stinger in DMC3 is probably the fastest. When you break it down by specifics certain things are going to be faster than others.
But, in general, if you were to agree that a game's core "established game tempo" is brought forth by the very basic core interaction between character and enemy, i.e - a standing ground combo - I think, if people were to compare let's say Dante's basic 4 hit combo in DmC and Nero's four hit combo in DMC4, I'm talking about a direct one on one comparison of using a basic combo to generalize basic game tempo, people would be surprised at how close the game speeds are.
I'm sure somebody can put a side by side comparison gif. (non-turbo mode) showing this off. You can also do that for a general evasive roll, how long it takes to reach the zenith of a jump, jump drop speed, and the speed of some of the basic moves. None of the DMC games have never been super fast or super slow when compared to the others, DmC included. Except for DMC2, which is beyond slow. It took Dante like 10 years to finish a four hit combo on an enemy.