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DmC: Devil May Cry - Mission 9 Gameplay - Eurogamer

We are getting God of War instead of Devil May Cry. That is where the problem is.

I would not go as far as to call this GOW, but it definitely feels like DMC lite, DMC for casuals, or DMC for people who really really do not like japanese games.

Man, all that DMC4 talk got me all hot under the collar. I popped it in and forgot how different JCing is coming from DMC3. I also forgot just how huge Dante's arsenal is. It's not a game you can just come back to and expect to be at the level you were.
 
I'll never understand DMC fans. So obsessed with stuff that has nothing to do with the rules of the game. DmC could be a more challenging game with more variety than 3 or 4 but half of you guys will still say it's watered down because it didn't have the right cancels or whatever.
 
I'll never understand DMC fans. So obsessed with stuff that has nothing to do with the rules of the game. DmC could be a more challenging game with more variety than 3 or 4 but half of you guys will still say it's watered down because it didn't have the right cancels or whatever.

dear sir in what ways do you think it can be more challenging?

Edit: and I don't know if this is a right correlation, but it actually confuses me that people who invest quite well in fighting games (and NG!), like yourself, who don't share some of the criticisms for inputs/cancels/framerates, etc. Those are not just little things, it's intricate to gameplay. I mean, yes some people can be aggravating, but some of the criticisms I think stand whether or not you agree to it.

To me DMC3/4 combat is very much like a fighting game. Whether it's on defense or offense, Your timing matters. The speed and amount of your input matters. Your cancel matters, etc.

And actually I am also curious to hear your take on what the "rules of the game" are for DMC.
 
dear sir in what ways do you think it can be more challenging?

Better enemy AI, having to do more than just hit them a bunch of times.

Edit: and I don't know if this is a right correlation, but it actually confuses me that people who invest quite well in fighting games (and NG!), like yourself, who don't share some of the criticisms for inputs/cancels/framerates, etc. Those are not just little things, it's intricate to gameplay. I mean, yes some people can be aggravating, but some of the criticisms I think stand whether or not you agree to it.
Because the purpose of fighting games is to beat another human trying just as hard as me to master the mechanics. Action games have nothing similar to that. I'm fighting at best, a really stupid robot that will never learn. I don't care about the underlying mechanics of Ninja Gaiden in terms of improving my gameplay, either. Fighting games are an evolving puzzle. Action games end.
 
Better enemy AI, having to do more than just hit them a bunch of times.

We will just have to wait for DmC to come out, especially for higher difficulties then. Because nothing I have seen so far suggests a superior AI, even when we compare the equivalent difficulties.


Because the purpose of fighting games is to beat another human trying just as hard as me to master the mechanics. Action games have nothing similar to that. I'm fighting at best, a really stupid robot. I don't care about the underlying mechanics of Ninja Gaiden in terms of improving my gameplay, either.

I see. And for me I approach action games (mainly DMC and NG) the opposite - I want to master my combat and fight my best - whether it's against a horde of enemies or a boss. And that's also why playing those games are high difficulties are very rewarding, and also masochistic.

And I disagree with the idea that action games end - at least not with DMC3/4 or Bayo. I look at it like Marvel where the techs can be constantly pushed and developed

I see where you are coming from though. Thanks for replying.
 
I would not go as far as to call this GOW, but it definitely feels like DMC lite, DMC for casuals, or DMC for people who really really do not like japanese games.

Man, all that DMC4 talk got me all hot under the collar. I popped it in and forgot how different JCing is coming from DMC3. I also forgot just how huge Dante's arsenal is. It's not a game you can just come back to and expect to be at the level you were.

Then they really do not like action games.
 
I'll never understand DMC fans. So obsessed with stuff that has nothing to do with the rules of the game. DmC could be a more challenging game with more variety than 3 or 4 but half of you guys will still say it's watered down because it didn't have the right cancels or whatever.
The combat isn't anywhere near as tight, stylish, or as satisfying. They simplified some things and lost depth as a result. Hits also don't seem to have the same weight or impact.

I don't know if they fixed it, but the scoring/ranking system is completely broken in the demo. You can do the same shit over and over again without the meter going down.

The new style, story, and rebooted characters all suck.

Both UE3 and 30fps are the anti-DMC.
 
I'll never understand DMC fans. So obsessed with stuff that has nothing to do with the rules of the game. DmC could be a more challenging game with more variety than 3 or 4 but half of you guys will still say it's watered down because it didn't have the right cancels or whatever.

Except for the fact that everyone who played the demo can clearly see that it lacks tons of basic fundamental shit.
 
What is your view on DmC? If I like games like DMC4, NG2 and Bayo but cannot stand fluffy shit like God of War, will I like DmC?
Like I said a demo is available. I feel like DmC is in between those games so you need to try it yourself (not as good as the trinity but better than GoW). It's fun and kinetic in the combos department plus the demo has a surprising amount of content and nuances to it.

I'll never understand DMC fans. So obsessed with stuff that has nothing to do with the rules of the game. DmC could be a more challenging game with more variety than 3 or 4 but half of you guys will still say it's watered down because it didn't have the right cancels or whatever.
This post confirms that you don't actually come to DMC threads to read/discuss posts but rather to just troll for responses. Show me one post in any DMC thread where someone says that DmC is watered down because it's missing a particular type of cancel. DmC is not missing these cancels... it has all the standard type of cancelling in a DMC game (weapon cancelling, jump cancelling/enemy step etc). What it's missing is quality control.
 
Too much God of War hate in this thread. GoW is an action/adventure with an almost entirely different focus than the likes of DMC, Ninja Gaiden, and I guess Bayonetta.

Having said that, as a product, it shits all over DmC. lol
 
Watching this video, I'm very impressed with what Ninja Theory has pulled off. If anything, the environments and the stuff going on is way more interesting than what the original games have done so far.

I really like how the boss moves and how the rollercoaster jets by like a blur. It's all visually appealing to me. I don't like the Unreal engine either, but they actually did a decent job with it. I used to hate the new Dante, but he looks fine after the update and his voice is fine.

The only thing I would like added is a hard lock for when you're trying to kill one enemy before going after another.

I am just hoping for good enemy variety and for the game to be fairly lengthy while being able to retain interest. The other games weren't very long so 10 hours would be fine. I doubt it'll do what DMC4 did with the whole "replay the game backwards to pad the game" thing.
 
Too much God of War hate in this thread. GoW is an action/adventure with an almost entirely different focus than the likes of DMC, Ninja Gaiden, and I guess Bayonetta.

Having said that, as a product, it shits all over DmC. lol

I'm not even particularly good at action games. I absolutely suck at fighting games and in action games, half the time I need to fight the urge to buttonmash.

The thing about God of War is that the gameplay is so unsatisfying. And this has nothing to do with its difficulty because GoW2 and GoW3 were definitely not walk in the parks for me. But the gameplay is so sterile, clunky and inane that it was impossible to force myself to finish those games despite the awesome set pieces.

In contrast, NG2 was heavily flawed but the ebb and flow of combat was incredible. The difficulty was punishing but ultimately rewarding.

Gameplay should always be king when it comes to games like these.
 
Too much God of War hate in this thread. GoW is an action/adventure with an almost entirely different focus than the likes of DMC, Ninja Gaiden, and I guess Bayonetta.

Having said that, as a product, it shits all over DmC. lol

DmC is not even out yet. If you mean production values, clearly. But if someone does not get a woody by looking at a bald man decapacitating people, animals and gods, fucking them up in all ways possible, then GoW is literally nothing. An empty shell of angry men roaring.
 
Too much God of War hate in this thread. GoW is an action/adventure with an almost entirely different focus than the likes of DMC, Ninja Gaiden, and I guess Bayonetta.

Having said that, as a product, it shits all over DmC. lol

This is a hilarious complaint coming from the likes of you.
 
Man, all that DMC4 talk got me all hot under the collar. I popped it in and forgot how different JCing is coming from DMC3. I also forgot just how huge Dante's arsenal is. It's not a game you can just come back to and expect to be at the level you were.

Well, that and style-canceling on the fly for Dante. One of the things that I miss going from DMC4 to DMC3:SE. :( Having to pick a style and run with it for a whole level kinda sucks. Might as well get good with Royal Guard.

The thing about God of War is that the gameplay is so unsatisfying. And this has nothing to do with its difficulty because GoW2 and GoW3 were definitely not walk in the parks for me. But the gameplay is so sterile, clunky and inane that it was impossible to force myself to finish those games despite the awesome set pieces.

In contrast, NG2 was heavily flawed but the ebb and flow of combat was incredible. The difficulty was punishing but ultimately rewarding.

Gameplay should always be king when it comes to games like these.

My man. God of War is nothing more than Button of Mash: Gore Porn 2 Electric Boogaloo: We're going to rip your head off and shit down your neck some more while you're completely bored of the combat after ten minutes in the first God of War.

Of course, you could say the same ("button-mash-y") for DMC1-4 but well... there's dodging and taunting and other shit that makes the gameplay more engaging than God of War will ever hope to be. :/
 
As I've said before, GOW is only as souless as you allow to be. I had a lot of fun with GOW3, way more I thought I would.

This is and example of how far you can take the game if you just stop mashing buttons


https://www.youtube.com/watch?v=DjTG5LpaG3o

The problem with GOW is the same as with DmC while, there may be some depth to the combat if you look hard enough, there is no intristic reward for exploring it like the OG DMC series.
 
As I've said before, GOW is only as souless as you allow to be. I had a lot of fun with GOW3, way more I thought I would.

This is and example of how far you can take the game if you just stop mashing buttons


https://www.youtube.com/watch?v=DjTG5LpaG3o

The problem with GOW is the same as with DmC while, there may be some depth to the combat if you look hard enough, there is no intristic reward for exploring it like the OG DMC series.

Yup. They should really provide more reasons to explore the combat system in GOW.
Dmc wishes it could get the sales and critical acclaim that GOW gets. From the looks of these vids and a short demo It aint coming close.
 
just watched the chapter 8 video ..
my impressions from before are again in my face as the vid start with dante falling to his death ...

Overall , for dmc i don't like being forced to use some type of weapons to kills ennemies

Red ennemies = use red , blue ennemies = use blue .

but what if i have a weapon/style i want to stay with ? i can't ? well then ....

OMG, same as Heavenly Sword. ç__ç
Poor Crapcom...
NT go home please!
 
OMG, same as Heavenly Sword. ç__ç
Poor Crapcom...
NT go home please!

that's how you interpret my post ? can't you be a little more civil ?

I never talked about "crapcom" or anything of the sort, i only talked about what i saw ..so please keep your fanboy and trolling comments elsewhere please.

and no i didn't play heavenly sword ( only the demo )... that doesn't make my argument invalid, does it ? of course not.

so what was your point ?
 
that's how you interpret my post ? can't you be a little more civil ?

I never talked about "crapcom" or anything of the sort, i only talked about what i saw ..so please keep your fanboy and trolling comments elsewhere please.

and no i didn't play heavenly sword ( only the demo )... that doesn't make my argument invalid ? of course not.

so what was your point ?

:lol Orobi isn't being sarcastic. He's one of the special ones.
 
i haven't followed the drama .. what information am i missing here ?

There's no drama, just the usual mindless NT/DmC hate. Orobi wasn't making fun of you.

btw I agree that the colored enemies aren't too great of an idea, it'd be better if some weapons simply broke their guard or if they were just more effective than others. Making most of your arsenal useless against them...well...meh. Maybe they'll be more fun to fight when you have multiple demon/angel weapons.
 
that's how you interpret my post ? can't you be a little more civil ?

I never talked about "crapcom" or anything of the sort, i only talked about what i saw ..so please keep your fanboy and trolling comments elsewhere please.

and no i didn't play heavenly sword ( only the demo )... that doesn't make my argument invalid, does it ? of course not.

so what was your point ?

Calm. :)
I'm just saying Capcom call Ninja Theory to reinvent/refresh his DMC franchise and what we get? The same silly "colors" combat system of the old Heavenly Sword? O_o
Oh, Crapcom.
 
Well, that and style-canceling on the fly for Dante. One of the things that I miss going from DMC4 to DMC3:SE. :( Having to pick a style and run with it for a whole level kinda sucks. Might as well get good with Royal Guard.



My man. God of War is nothing more than Button of Mash: Gore Porn 2 Electric Boogaloo: We're going to rip your head off and shit down your neck some more while you're completely bored of the combat after ten minutes in the first God of War.

Of course, you could say the same ("button-mash-y") for DMC1-4 but well... there's dodging and taunting and other shit that makes the gameplay more engaging than God of War will ever hope to be. :/

there is both dodging and blocking in GoW

and really...... taunting......

GoW isnt as deep as dmc 1-4 combat wise but that doesnt mean there isnt any depth at all :/
 
If you have a weapon style you want to stay with, then you aren't going to get high rankings during combos. The game has emphasis on switching up attack patterns and rewards you with higher scores for doing so. It's so easy to combo between the three weapons you have equipped, hell it makes it easier to combo even more weapons by flicking the d-pad to change your weapons on the fly.
 
There's no drama, just the usual mindless NT/DmC hate. Orobi wasn't making fun of you.
i see .
Calm. :)
I Just saying Capcom call Ninja Theory to reinvent/refresh his DMC franchise and what we get? The same silly "colors" combat system of the old Heavenly Sword? O_o
Oh, Crapcom.

well it was obvious that they weren't talented enough to output something like that .Dmc is an "emulation" for me .they certainly did some effort but their level and gameplay design seems lazy.

I guess falling to my death is better than a string of grapples above a sea of nothingness but from what i remember grapples didn't bother me when it was used as a mean of travelling around.( in dmc4)

Here i can't help but thinking ( watching the chapter 8 vid ) how restrictive the angel/demon system is.. You're in a groove using a certain set of weapon and "POF" a barrier that you can't pass unless you use another set. when you give me a set of weapon/techniques .... damn it let me use it like i want ..

Can you imagine some ennemies in NG that can't die unless you do an inazuma drop ?
Can you imagine a god of war game where suddenly , the game goes , hey your blade of chaos don't work on those ( at all ) ? heck even them tried to do that (once in GOW1 ) and never did that again.

i don't like this gameplay design at all.

If you have a weapon style you want to stay with, then you aren't going to get high rankings during combos. The game has emphasis on switching up attack patterns and rewards you with higher scores for doing so. It's so easy to combo between the three weapons you have equipped, hell it makes it easier to combo even more weapons by flicking the d-pad to change your weapons on the fly.
First , in the DMC demo i could get SSS rank with one style ( and no i don't like this anymore than you guys )
Second , i'm not asking to stay with one weapon during the entire fights , but to be able to use the weapons i wish to use .. and want to be creative ..and not to be forced on something i don't want to use at this point.

i remember playing bayonneta . and having no restriction on what i could use to destroy my ennemies.. i could go bazooka on my legs and sword in hand trying creative ways to battle. Seeing this annoying shield telling me " no no you can't use this weapon" annoy me to no end.
 
there is both dodging and blocking in GoW

and really...... taunting......

GoW isnt as deep as dmc 1-4 combat wise but that doesnt mean there isnt any depth at all :/

It's not that there isn't any depth but at the highest difficulty the game design kind of breaks down. Best course of action in GOW3 on chaos mode is to safely repeat square, square, triangle and call it a day, since attempting any other combo will get you hit and killed pretty quickly. Trying to be varied ends up with you being punished. It's more of a gruel. It's a different kind of game. Doesn't help that your upgrades don't carry over different difficulties, just another negative of the game design, the games aren't designed for multiple playthroughs. And hell, higher difficulties aren't all that fun either because aside from what I just mentioned, enemies don't gain new patterns or attacks and levels don't get different enemy waves.

TheSeks argument is pretty dumb though. Taunting doesn't add any sort of depth, it's just for the lulz(and increasing style meter), and like you said there's dodging in GOW.
 
Just tried the demo. Platforming was lame but the combat was surprisingly decent. It feels like a step above God of War but yeah, doesn't seem to reach the heights of DMC4 or Bayo (as others have mentioned). It's hard to describe but it just doesn't feel as tight. The controls were kind of hard to get used to at first; I kept spamming LT or RT + X for some reason. Also, I remain a little apprehensive because as far as I know, there isn't a whole lot of weapon variety in this game and the sword, scythe and axe in the demo seem really bland and generic.

The graphics are terrible though. That first city with the bright yellow filter was horrendous and the enemy designs are probably the worst I have seen in a long time. They look like gobs of random polygons thrown together to form vaguely humanoid shapes.

However, gameplay is king in a DMC game and what I've seen of the combat thus far makes me slightly optimistic for the full game.

Maybe I'll pick this up after all.
 
There are 8 weapons total and all are available on the fly. The weapons are different enough from each to promote variety.
 
there is both dodging and blocking in GoW

and really...... taunting......

GoW isnt as deep as dmc 1-4 combat wise but that doesnt mean there isnt any depth at all :/

Almost any game has a certain amount of depth to it. Its not like COD doesn't have that bar either, but its incomparable to the likes of Unreal or Quake. GoW is the same, where its about childish, instant gratification to it. You pick up the controls and right from the start, its meant to give that overpowering feel to the player. Any difficulties with them are sorted out in that first half hour, maybe an hour. The move list requires no attention to detail or timing, or even practice really. The game is what Dynasty Warriors would be turned into an action/adventure title. You are that army of one right from the start.

DMC on the other hand has always felt really awkward to me when I first pick up and play. I get where the slow complaints come from, because when you first start to play it. It feels odd. It doesn't have that same fluid feeling or common understanding other action titles have now, but its also one of the few games that improve as time goes along. And after that first, second, and third playthrough, it just clicks. Suddenly instead of awkwardly bumbling to the next enemy, you're juggling through them, making it seem like the game is standing still.
 
NT go home please!

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Some brief (and vague, yes) EDGE impressions from their "Most Wanted: January 2013" mini-featurette:

Coiffer controversies aside, Dante’s rebirth looks set to provide the genre with a stand-out example of brawling extravagance. Characterful, assured and as graceful as it is brutal, the series is clearly in safe hands. Ninja Theory’s psychedelic take on Devil May Cry may just turn out to be the studio’s finest moment yet.
 
I see. And for me I approach action games (mainly DMC and NG) the opposite - I want to master my combat and fight my best - whether it's against a horde of enemies or a boss. And that's also why playing those games are high difficulties are very rewarding, and also masochistic.

And I disagree with the idea that action games end - at least not with DMC3/4 or Bayo. I look at it like Marvel where the techs can be constantly pushed and developed

I see where you are coming from though. Thanks for replying.

To me, action games are more like 3d shmups than fighting games. I just want to dodge and attack. But so many action games just like to waste my time filling up corridors with sandbags, when those sections should be the most fun because they represent the bulk of gameplay. Ninja Gaiden is the only one that focused on making every encounter with basic enemies a challenge. Well, and Shinobi I suppose. That was a really good game, too.

If they're not going to make hard enemies, why not just be like Zelda or something and give me something to do while I'm fighting them? Like use one weapon to break a shield or they're only weak to attacks in a certain order or something. At least with that Unknown from Tekken fight in the video you have to do something to break her open.

That's why DMC1 was better than DMC3, it had enemies like the Shadows that transformed and were only weak to certain weapon types at a time. That was really cool. And I really liked learning more about the enemies as I fought them. DMC3 had to much shit going on and didn't know what to do with any of it, so they're like fuck it. I actually think DMC3's combat system is the worst between the three DMC games.
 
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