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DMC3:SE crazy gameplay videos!!!

rusty said:
So far you've mentioned the story, the graphics, and now the music...none of which are the real attraction to the game.. I think you might be right, action games like this probably aren't for you.

Haha, all I'm saying I'd be enjoying it more if I didn't have to put up with this Q-grade shit music. And I never meant to imply I bought the game for it's story, graphics or music.
 
RevenantKioku said:
Haha, all I'm saying I'd be enjoying it more if I didn't have to put up with this Q-grade shit music. And I never meant to imply I bought the game for it's story, graphics or music.
Heh...I can agree with that. Some of it is pretty bad. I have to admit that the possibility for more freedom with custom soundtracks is something I'm looking forward to next gen.
 
RevenantKioku said:
I'd like it a lot more if there were separate settings for BGM and Sound Effects. Seriously, this music is pain.

Sometimes I do get sick of the music too. Here's what I do, I got all my trance and hard-rock collections, load them up onto my IPod, then boot-up my DMC3 and I could slaughter enemies for hours
 
I love DMC3, but its so harsh against me :(

Im too stubborn to play on easy and made my way to the first fight against virgil but he keeps 0wning me so bad its not even funny, i have royal guard style and typically i can manage quite good against normal enemies but royal guard against virgil... yikes, i've seen vids of GODS doing it but i sure cant, yet, so i just keep double jumping in the air to avoid his crazy attacks, but thats still not enough.

I think i should just restart all over again with easy mode.. grrrr
 
Buggy Loop said:
I love DMC3, but its so harsh against me :(

Im too stubborn to play on easy and made my way to the first fight against virgil but he keeps 0wning me so bad its not even funny, i have royal guard style and typically i can manage quite good against normal enemies but royal guard against virgil... yikes, i've seen vids of GODS doing it but i sure cant, yet, so i just keep double jumping in the air to avoid his crazy attacks, but thats still not enough.

I think i should just restart all over again with easy mode.. grrrr

if you're a beginner, I suggest using trickster or swordmaster style the first time thru. DMC3 is challenging and yet rewarding, very rewarding. That's what separates this game from any other action game. The learning curve is rather steep, but once you master it, like the people in the videos above, then there's no limit to the action you can do
 
Those videos inspired me to pop in DMC3 (not SE) again. I did beat the game several months ago fair and square - all normal stages and up to stage 4 on hard.

Then I got my ass kicked repeatedly and again realized how much I suck in comparison. :(
 
Manick Joe said:
Check the end of the HellSloth combo vid. The guy Royal Guard impacts against that crazy fast combo attack in the final fight against Vergil! That's up there with that infamos SF3 video where Ken parries Chun-Li's super.

NOTHING can ever compare to the SF3 video =)
 
wait a minute, isn't Yellow mode in SE the same as the original?

And for the Vergil video, how does he do the Airial Rave slashings so many times in the air like that?
 
Gart said:
wait a minute, isn't Yellow mode in SE the same as the original?

And for the Vergil video, how does he do the Airial Rave slashings so many times in the air like that?


Gart, my child -- finally, one person questions the mechanics they have seen in the video in hopes to duplicate it themselves.

First off, yellow is the original continue system.

Next, the basic concept of juggling "air rave" attacks (as DMC3 vets like to call it) revolves around the basic tactic of "jumping off of enemies" -- yes, you can infinitely jump off enemies. How do you do it, well -- just assume they are walls or soemthing and double jump off of them same as you would if it were a wall. aka, jump towards them and press X + direction.

Now, you can apply that with air -rave, and it's quite easy to do multiple Air-Rave attacks with Dante, Vergil on the other hand is harder.

You basically want to hightime long the enemy (press and hold back + triangle) and quickly press triangle twice, and immedialty then press the direction stick towards the enemy and then X (but don't press X too hard/long, or you'll overjump, just want to tap it so that you suspend yourself longer). This has to be -real- fast because the second slash from Vergil will knock the enemy back, so your third slash (aka the repeat of the 1st one) has to come in fast enough to 'catch' the enemy from going back.

That's advance tactics.

An intermediate tactic with Vergil would be hightime long with force edge, switch to Yamato, bust out a dual air rave, and then press R1+Foward+O in air to teleport to where the enemy was knocked back to, and then do another Air-Rave. If you're semi-fast, you should connect the second air rave before the enemy hits the ground.
 
C- Warrior said:
First off, yellow is the original continue system.

Well, you suggested to someone to get the original DMC3 cause it's harder but isn't Gold with difficulty moved down one slot, i.e. normal in Gold = easy in original, and yellow is just the original in everyway, not just the continue system. That's the impression i got anyway.

C- Warrior said:
You basically want to hightime long the enemy (press and hold back + triangle) and quickly press triangle twice, and immedialty then press the direction stick towards the enemy and then X (but don't press X too hard/long, or you'll overjump, just want to tap it so that you suspend yourself longer). This has to be -real- fast because the second slash from Vergil will knock the enemy back, so your third slash (aka the repeat of the 1st one) has to come in fast enough to 'catch' the enemy from going back.

I knew you could jump off heads but not wall jump off them. Sweet!
 
Wakune said:
I think DMC2 wasn't even supposed to be a DMC title :b

It wasn't. The last year of development they changed it to DMC2, as noted by Tanaka the game's producer.

The game's producer and director changed TWICE through "DMC2" development. You hear about a few designers here and there changing in some games, but switching up the head honcho's halfway through spells trouble.
 
C- Warrior said:
It wasn't. The last year of development they changed it to DMC2, as noted by Tanaka the game's producer.

The game's producer and director changed TWICE through "DMC2" development. You hear about a few designers here and there changing in some games, but switching up the head honcho's halfway through spells trouble.


what is the full story on this?
 
sp0rsk said:
what is the full story on this?

Well, that is pretty much the full story. The game was supposed to be "action game A" using Shinji Mikami's DMC1 dream team graphics engine.

Then, Capcom noticed all the DMC1 hype it was getting, the development was going smooth and they had a clear-cut AAA game on their hands (of course review scores confirmed such, but Capcom knew before-so). At which point they changed this "action game A that's using the DMC1 engine" to Devil May Cry 2.

And this moment of change, Hideaki Itsuno and Tsuyoshi Tanaka came onboard. This was at around early 2002. DMC2 was finished at the end of 2002.

It was in preview/interview done with CVG or TVG or Eurogamer (some Euro website) where Tanaka mentioned this (but obviously, put the PR spin in it positively). A capcom JPN employee also confirmed the team switch mid-way, his name was Ben Judd, he posted a little at the DMC3 boards at gamefaqs. Obviously he was justifying DMC2's shittiness when brought up with questions like "is capcom gonna pull another DMC2 with part 3" etc. etc., personally, damage control justafied. You try making a sequal to the action game that started it all in 8 or so months, whereas Itsuno had 20+ months with DMC3, and it obviously shows.

This also goes to show how there was -ZERO- story references made to Dante and the 'theology' brought in DMC1 in DMC2, in fact, Lucia (the famle Dante stars with) was meant to be the main character. Again, explaining why she had a more robust move-list than Dante, as well as higher production value CG in her portion of the game (DMC2 had two discs btw, a Dante scenario and Lucia scenario). I think the only "DMC universe" reference they make is "ebony and ivory"

Also, this isn't conjecture, Tanaka flat out said the team switched part-way in development. But if you want to go on conjecture, I think the biggest thing to mention is that there is no way that you can go (as a creative designer) from DMC2 to DMC3.

That's like being a Uwe Boll and waking up the next day and turning into a Spielberg.
 
Gart said:
wait a minute, isn't Yellow mode in SE the same as the original?

And for the Vergil video, how does he do the Airial Rave slashings so many times in the air like that?

the technique is called 'jump-cancelled' teqhnique. The technique was popularized by the Hell Sloth video in my first post. Basically you can suspend Dante/Vergil longer by jumping off the enemy, but then you cancel the jumping motion right away by hitting the air attack button.

As C-Warrior said, it's advance technique, takes alot to master it like the DMC gods you see in those videos.
 
Ironically, I'm a more defense-oriented person. I could never be bothered with expert combos, even with as nice as these vids look.

Stupid little aside, I never knew you could jump off the heads of enemies until a few days ago. :P But, I never knew about the Devil Trigger Explosion until a few days ago, either.
 
Attack You said:
Ironically, I'm a more defense-oriented person. I could never be bothered with expert combos, even with as nice as these vids look.

Stupid little aside, I never knew you could jump off the heads of enemies until a few days ago. :P But, I never knew about the Devil Trigger Explosion until a few days ago, either.

well, that's what DMC gives you. There are so many ways you can play the game, offensive, stylish, defensive, long-range. But I suggest that you try different ways to spice it up. The replayability of this game is infinte.

The jump-cancel or rebounding technique is one of the best combat techniques in all action games, it allows you to chain your combo in mid-air. But it's one of most difiicult to pull-off
 
Sander said:
Love these videos. I wanna be good at this game but I suck so bad :(


Keep on practicing. I am an older gamer, I will never be as good as those guys in the videos, my reflexes aren't just up to par. But I am gonna keep on training
 
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