bender
What time is it?
Fuck me running, the answer is no. Pokemon sword sold millions and sucks so hard it makes superman 64 look like a decent game.
Fuck me running, the answer is no. Pokemon sword sold millions and sucks so hard it makes superman 64 look like a decent game.
Genre preference aside (If a game is great but it isn't something you would play, you should still be able to appreciate it)
I believe we know the answers should be "Not always" and "Yes, of course quality matters".
Is it really obvious though? I was discussing with a friend and he pulled out the "the game sold millions so your criticism is invalid" point, and I thought, maybe, yeah, whatever I found lacking in the game wouldn't have changed the sales numbers, so why should the developers/publishers care?
Edit: thinking about it a little more, I think sales represent mass appeal more than anything. But the question can still be rephrased as "If mass appeal is a greater proof of success/viability than actual quality, then of what use is this 'quality' to devs/publishers"?
You'd have to define what "quality" means first.Edit: thinking about it a little more, I think sales represent mass appeal more than anything. But the question can still be rephrased as "If mass appeal is a greater proof of success/viability than actual quality, then of what use is this 'quality' to devs/publishers"?
Pardon le bump, but I've been thinking about this again recently.You'd have to define what "quality" means first.
In my book, appeal (appeal in general, not simply mass appeal) is a part of what makes up the quality of a game.
Frogger is a great gameFrogger was the 27th best selling game on PS1 at 3.4 million copies. Yeah, Frogger.
List of best-selling PlayStation video games - Wikipedia
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Reviews are skewed towards streamlining and polish. That's great if you're into these kinds of games, but to me personally, they tend to bore me and are only viable as comfort food. There are exceptions to this of course, as always.I think GOTY awards and reviews score average are a better indicator of quality than sales. Because it's the average opinion of people who supposedly has a certain knowledge and taste of the specific type of game they are reviewing or curating for awards/choosing as award winner.
As you said its vague stuff.When i talk about appeal i'm refering to certain selling points of the game and how well they deliver those to the player.Appeal making up the quality of the game would be perceived quality, which lasts until you actually play the game yourself. Wouldn't it?
Lots of people eat fast food. Fast food is processed food. Processed food means all the calories will be sucked up by your bowels. Which means you will get fat. Fatness leads to severe health conditions. Your quality of life will decrease drastically over time, you will become miserable. You become a burden to the health system, you will cost a lot. You are not evolved to consume processed foods because it just does not occur in nature. The same applies to "cultural" shit that you are being fed. Your brain needs something to chew on otherwise you will become more stupided with every generation. Your threshold is lowered and in the end you will find yourself in a barn, eating leftovers, like a pig.Genre preference aside (If a game is great but it isn't something you would play, you should still be able to appreciate it)
I believe we know the answers should be "Not always" and "Yes, of course quality matters".
Is it really obvious though? I was discussing with a friend and he pulled out the "the game sold millions so your criticism is invalid" point, and I thought, maybe, yeah, whatever I found lacking in the game wouldn't have changed the sales numbers, so why should the developers/publishers care?
Edit: thinking about it a little more, I think sales represent mass appeal more than anything. But the question can still be rephrased as "If mass appeal is a greater proof of success/viability than actual quality, then of what use is this 'quality' to devs/publishers"?