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Do you still enjoy turn-based Japanese role-playing games?

Hell YES! Turn-based combat done well is my favourite way to play JRPGs, and there just wasn't enough of it last gen. Would love to see it make a comeback, but FFXV doesn't exactly set a good precedent in that respect.
 
I've loved them since I played Final Fantasy II (IV)

I have a feeling we'll see more console JRPGs since the PS4 is easier to develop for than PS3.
 
I always have and always will have space in my heart for Turn-Based RPGs which reminds me i need to have a look out for Bravely. Another thing, Turn-based games are ideal for portables and 'considered' gaming where you plan your actions rather than react and late at night when you can't be bothered with twitchy stuff.
 
Never been much into JRPGs because I just didn't get into them when I was a kid(I played mostly on PC). Today I find many of them unbelievably slow and tedious(even if I like the story), but I'm still on a quest to find some I like(there a many I still need to give a chance).

Due to the slow nature of the JRPGs I encountered, I think they are much better suited to be played on portable consoles.

Meanwhile I discovered that I enjoy Japanese strategy role-playing games a lot.
 
Turn-based RPGs were originally created out of necessity and anyone that still enjoys sinking hundreds of hours into what largely boils down to sifting through menus and waiting your turn is likely just suffering from nostalgia crossed with Stockholm syndrome.

There are electric cars, we have super computers in our pockets connected to the majority of knowledge in the world, and the McRib regularly comes back -- we're living in the future, people. If you want to play board games or D&D, then do so, but don't make video games conform to archaic, unnecessary, and time-wasting constraints.

People really need to stop repeating this utter bullshit. It was never a necessity, action RPGs were around as long as turn based, Ys was out on NES.

We have hungry hungry hippos, who needs chess!
 
Turn-based RPGs were originally created out of necessity and anyone that still enjoys sinking hundreds of hours into what largely boils down to sifting through menus and waiting your turn is likely just suffering from nostalgia crossed with Stockholm syndrome.

There are electric cars, we have super computers in our pockets connected to the majority of knowledge in the world, and the McRib regularly comes back -- we're living in the future, people. If you want to play board games or D&D, then do so, but don't make video games conform to archaic, unnecessary, and time-wasting constraints.
probably the worst post I have ever seen on gaf
 
Never ever played one. Well, I've tried them, but I just hate the design. It baffles me how anyone can think that it's fun. The final boss is just standing there patiently waiting for you to attack? Yeah, no. It kills off all immersion and I have never ever been able to play one of those games for more than one battle before almost falling asleep of boredom.
 
I am just waiting for Ninty to anounce Dragon Quest 11 for WiiU..

Anyways like a good turn-based JRPG, but I will always be a S-JRPG guy at heart.
Games like FFT and Jeanne D Arc are some of my favs
 
I do but I find that if the story is boring or just not any good, I lose interest really quick. Needless to say there hasn't been many to keep my interest since Lost Odyssey.
 
They're the most nostalgic gaming experience for me. Some have aged better than others, but I love having my small library of JRPGs on PSN that I can access on the go with my Vita. At home, I've got my PSone and Super Nintendo hooked up, at all times, in case I want to play a classic like Suikoden II or Breath of Fire II.
 
Luckily the 3DS and Vita are powerful enough to reproduce console RPG experiences.

The only turn based home console rpg I foresee in the near future is Shin Megami Tensei X Fire Emblem for the Wii U which I assume will be a SRPG. Actually scratch that, there's also Persona 5 in the works that should release next year on the PS3.

Nowadays everything is so centered on action and graphical pop that turn based gameplay isn't enough of a pull to sell. There aren't many people who want to navigate through menus on a 50 inch 1080p HDTV.

I don't foresee this changing much in the future unless there is a game that kickstarts a new generation of the genre (like what NSMB on the DS did for the return of platforming games) that other companies can view as a success model and build upon.

There will always be indies as well but personally I will always prefer a product from a well established company over an idie.
 
As an old game collector, I find old RPGs to be the junk Madden game of that generation.

They simply don't age well.


I think I'd enjoy playing new ones if there were any that peaked my interest.

Obligations against microtransactions and growing disdain for tiny girls in sexualized tiny clothing kept me from playing Bravely Default.

You don't even need to buy any of those drinks. Period.

That's because DQ IX is a mediocre game all around. I hope you're not just judging turn based systems on DQ and FF.

DQIX has extra dungeons and downloadable content. Too bad the latter as well as the online shop died with the WiFi connection.

Yeah, I love turn based rpgs. It's my favorite genre, and without the plethora of games coming to consoles and handhelds these days, I'd probably be a Mario + Zelda only gamer. I don't really enjoy most of the mainstream shooter games, but anything in the rpg genre is fine by me. My taste isn't limited to turn-based rpgs though, I enjoy all of the sub genres like Action-Rpgs, Strat Rpgs, some card-rpgs. I just think they're so gratifying for some reason(that most gamers cant seem to understand). In fact, here is a list of the last few games I've played.

1. Dragon Quest IX
2. Bravely Default
3. Mother 3
4. Shin Megami Tensei IV
5. Final Fantasy X-2
6. South Park: Stick of Truth

I agree with you about Dragon Quest IX being sort of bland. I attribute it to the overly traditional gameplay. I love the DQ series, but damn the gameplay was so boring and mindless in DQ IX at times. Loved the presentation of the battles though, and I thought the plot was ok despite not having a developed supporting cast. I think that's what hurt the game the most, for me.

I guess there are different extremes of turn based combat. There's super traditional like Dragon Quest and a lot of indie games then on the other end of the spectrum you have super active battle systems like Final Fantasy X-2 and super stragetic battle systems like Bravely Default's. I tend to like deviations from traditional turn based battle systems, these days. The more active input, the better. Xenoblade's combat was stellar. I would love more action rpgs with battle systems akin to that(and FF12). MMOrpg combat, if you would.

DQIX is traditionalist, but there is still a bit of tactical play involved. Not to mention the evolution of class skill progression from VIII. You can win against stronger enemies if you play smart.
 
I grew up on them. The golden age of Squaresoft. My vita is full of those games because of my love for them. Wish Japanese devs would go back to it rather than "Westernize" every game to something they think we want.
 
Turn-based RPGs were originally created out of necessity and anyone that still enjoys sinking hundreds of hours into what largely boils down to sifting through menus and waiting your turn is likely just suffering from nostalgia crossed with Stockholm syndrome.

There are electric cars, we have super computers in our pockets connected to the majority of knowledge in the world, and the McRib regularly comes back -- we're living in the future, people. If you want to play board games or D&D, then do so, but don't make video games conform to archaic, unnecessary, and time-wasting constraints.

I hope this is a joke. I'd ask you to try harder but I'm honestly not sure thats possible.
 
Yes, of course, but I didn't like the look and feel of the battles either in Dragon Quest IX and I didn't like the classes and the skill system.

You can argue against the classes, but the skill system was a solid step forward from previous class based games in the series in that you couldn't take spells with you from one class to another. The monsters in battle looked great. I just wish you could accelerate the attacks, etc.
 
I still love turn-based, tactical RPG's. I expect slow-paced gameplay, and learn to treasure all of my little chess pieces. The RPG aspect is equally as important to me as the turn-based mechanics, however, since without a decent story I lose interest quickly. I wouldn't play something like Great Big War Game on Android for example, whereas Tactics Ogre is right up my street.

Traditional turn-based RPG's, like the mainline Final Fantasy series - it all depends on the encounter rate. I perceive story to be more of a motivating factor to progress than the combat system in mainline RPG's. I tried to enjoy Final Fantasy VI, but having to fight every five seconds put me right off. I enjoy the battles, but most of the time I'd rather just skip them.

In truth, it's largely because I have less time/patience as an adult. If I could freeze time, I think I could enjoy *any* game, and put up with endless padding. Alas, I don't have that luxury, so if a game doesn't cut to the chase I tend to drop it quickly. Probably why I have recently discovered that the visual novel genre is a better fit for me; Ace Attorney, etc. - all the story, none of the grinding.
 
That's my favorite Dragon Quest game and one of my favorite games of all time. I loved the class system in that game.

I really hope it comes out here... eventually.

As much as I enjoyed DQ7, its class system was incredibly bloated. Too many hoops to jump through to get to in order to unlock various classes. Not to mention the spell carry-over reduced the significance of remaining a certain class after you mastered it and acquired all of its skills (i. e. staying a magic user for the spells).

To a certain extent. Stuff like Baten Kaitos, Chrono Cross, Final Fantasies XII and XIII, Grandia, Valkyrie Profile, and Xenosaga... I really like.

But stuff like the original three FF's, Dragon Quest, etc. etc. where the combat is super plain... I can't stand it.

DQ1 perhaps, but subsequent games in the series practically mandated smart use of character skills.

People are getting bored of turn based RPG because we didn't have a good one since FFX-2 (combat wise).

What about Shin Megami Tensei, Persona, Etrian Odyssey, Bravely Default, etc?

Pretty much this. Turn Based games are inherently archaic and not for today's gamer. Unless it's like Pokemon or something cheeky like that.

Pokemon isn't any less archaic, really.

I do, but the majority of them nowadays fail to draw me in as they fall into the same cliche anime-soppy narrative and laborious grinding.

Bravely Default was a recent example, I actually felt embarassed to be playing it when the nympho anime fairy starts dancing around with her jugs in the superimposed cutscenes over real life. Add to that the tedious random battles, generic characters and slow pacing - I got bored after about 6 hours in.

I still rate games like Chrono Trigger and Final Fantasy 7 as landmark titles and amongst my favourite games of all time, and I enjoy the Pokemon games still too.

What.
 
Definitely. As a matter of fact, we need to get both Turn-Based RPG's & Strategy RPG's (Shining Force I, II, & III styled) back on current gen consoles.
 
Turn-based RPGs were originally created out of necessity and anyone that still enjoys sinking hundreds of hours into what largely boils down to sifting through menus and waiting your turn is likely just suffering from nostalgia crossed with Stockholm syndrome.

There are electric cars, we have super computers in our pockets connected to the majority of knowledge in the world, and the McRib regularly comes back -- we're living in the future, people. If you want to play board games or D&D, then do so, but don't make video games conform to archaic, unnecessary, and time-wasting constraints.

This post.

This post right here.

This post right here, and Marion Cotillard's death scene in The Dark Knight Rises.
 
i personally don't like turn based anymore. I think arpg is the way of the future, or some variation of it like FFXII. and turn based can be relegated to stuff like wizardry or persona or whatever... though i know that's probably not the most popular of opinions among jrpg fans
 
Yes. Etrian Odyssey shows how they can still be refreshing and challenging at the same time, and Crimson Shroud shows how they can still be inventive while paying homage to old conventions. I'd say many of the modern real time combat systems (outside of some Japanese studios) lack tight design and challenge of turn based RPGs, the resulting easiness making them feel very samey.
 
Yes I do for sure.

I usually play 1 or 2 classic RPGs each year (that I never played before).

Last one was final fantasy 6, before that secret of mana. I think next will be final fantasy viii.
 
What about Shin Megami Tensei, Persona, Etrian Odyssey, Bravely Default, etc?

P4G was good, it skipped my mind because I was thinking consoles.
As much as I loved Bravely Default, I wish your hits would actually connect with the ennemies. Etrian Odyssey, SMT are of the worst kind.
The Last Remnant PC is the last I have in mind that was close to what I wanted (animation was excellent) but again I would have prefered more detailed commands in battle.
 
Oh absolutely, I still love playing turn based jrpgs. Even with the great games advancing the genre and bringing new and exciting play styles along with them, I still get a kick out of a good old turn based game. The atlus games come to mind especially these days as being great turn based games, such as persona and SMT. Plenty more out there too. But yeah I can see how some people have grown away from them.
 
As an old game collector, I find old RPGs to be the junk Madden game of that generation.

They simply don't age well.


I think I'd enjoy playing new ones if there were any that peaked my interest.

Obligations against microtransactions and growing disdain for tiny girls in sexualized tiny clothing kept me from playing Bravely Default.

Really? I think older RPGs hold up extremely well on average. Especially from the 16 bit era. 32-bit era was a bit more experimental but had a few technical niggles (load times, graphics) but overall a lot of the 32 bit RPGs are so unique that there's still nothing else like them.

And not to mention value (for collectors). Old RPGs have kept their value, on average, waaaay more than most other games. While you have to practically give away a Madden game, something like Suikoden 2 or Panzer Dragoon Saga or Earthbound are worth big $$.
 
P4G was good, it skipped my mind because I was thinking consoles.
As much as I loved Bravely Default, I wish your hits would actually connect with the ennemies. Etrian Odyssey, SMT are of the worst kind.
The Last Remnant PC is the last I have in mind that was close to what I wanted (animation was excellent) but again I would have prefered more detailed commands in battle.

How? SMT and Persona's battle systems are nearly the SAME. And I think SMT edges out anyway. Battles are more fast paced, buffs and debuffs are a thousand times better.
 
Most JRPGs nowadays are way too... I don't know how to put this. Kawaii? I just can't get over it. It's not appealing to me. It's no longer Breath of Fire, Chrono Trigger, Suikoden, Wild Arms, Parasite Eve, Star Ocean 1&2, Xenogears, Earthbound, FF pre-X, etc. Now it's Bravely Default or Tales games, for the most part. I don't like the whiny and eccentric style. They were not always like that.
 
It's no surprise or shock that the golden era of the JRPG was when they were turn based. Active turn based if you will.

It adds to the strategy, and even allows devs to up the visuals and make things more cinematic. I'd love a next-gen, cinematic active turn based combat system built.

Still love watching FFX's battles due to how good it looks and how cinematic it is, but still being quick and stragetic.
 
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