The thing with the SC is the time to set up for any given game can vary by quite a bit. I've come to realise that you're better off going into a new game with the default control scheme and making small changes over time to suit your needs, rather than picking the top community config and trying to learn the game's controls, prompts, and SC config at the same time.
There are also some default settings that I despise, so they're the first thing I change. They are haptics (which thankfully has an option to disable controller-wide*) and left pad click required. It's a touch pad, I shouldn't need to click it to use it. Plus, if you disable that, you open up the option to have click presses in 4 directions, which is 8 extra bindings if you use both pads.
Some different games I use it for:
Axiom Verge
2D platformer, nice and comfortable with touch movement. Grip bindings can result in minimal hand movement
Borderlands (they're all the same)
Not much to say here, FPS aiming can be pretty precise with gyro tweaked. Doesn't take much.
Resident Evil 3 Remake
Got all achievements using this controller. Dodge on one grip button, run on the other. I also set up L3 to be my "Skip cutscene", which presses Start on start press and presses X on release. And that's the sort of little thing I love being able to do with this.
Torchlight
I was scared to approach this because I didn't want to spend all my time moving the cursor across the screen, but a fantastic community config has it all worked out. One button moves the mouse to a region of the screen, clicking and moving back. The analog stick is bound to move the cursor in a circle around the character and click, giving the game analog movement.
Legacy of Kain: Soul Reaver 1/2
There were a bit of a pain as games using old versions of DirectX (before 8.1, I think) need .dll wrappers. But once in game, I gave myself a few QoL upgrades similar to the RE3 cutscene skip. I turn a press into a series of precisely tweaked button presses to perform certain things, taking away some of the tedium of outdated design.
Any game with QTEs
Give yourself a turbo key.
Don't get me wrong, I would often rather use my DS4 if:
- Mixed inputs aren't a thing
- Right analog stick needs to be emulated (related to above)
- The game makes heavy use of L1/R1 (Dark Souls)
- We're talking about sheer ergonomics
But it definitely still has its place for me.