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Do you think all console exclusives should be on PC?

Only once said console is no longer supported- I can wait until then and the best deserves to be kept alive.

See: REmake coming to PC. One of the best games I've ever played given over to posterity instead of rotting in disuse (emulators excluded).

Wait, we have emulators. We don't need releases, just wait!
 
As primarily a PC gamer, yes, I would like this, but it doesn't bother me too much.

Also, exclusives need to exist, to make them appealing. If the PS4 or Wii U did not have exclusives I was interested in, there would be no way I would own one.
 
Exactly. It just creates artificial differences between consoles and between consoles and PC. It's a way of stacking the deck without actually engaging in like-for-like competition--especially when it comes to third-party exclusives and timed exclusives. It's the kind of artificial competition that has effectively led to the mass homogenization of cable television. Rather than staking a claim to a specific kind of programming, cable channels now just generate their own "exclusive" version of the same crap that every other channel has.

If every game is available to every platform, then console manufacturers will actually have to focus on creating substantial differences that force them to be technologically innovative rather than just spending more money to buy out an exclusive title.
Your last paragraph wouldn't happen. They would just end up like PS4/One with minor differences. Not to mention if the companies did use that opportunity to create substantial differences every game would be terrible because it would have to adapt itself to multiple different control types and design decisions. We can already see that companies aren't willing to do this by looking at the half assed job most of them have done when trying to port their games to Wii and Wii U. Most of them didn't even bother.
 
Sounds like an 80's problem. We don't need console competition anymore.
Thats incredibly naive. People praise what Sony has done with the PS4 but it wouldnt be what it is if it weren't for The competition from Microsoft.

Monopolies are rarely ever good for consumers.
 
I don't think you're thinking pragmatically at all, actually. I think you're taking a hyperbolic stance to all this. All games would become on-rails, really?

I am thinking pragmatically, and yes, fairly close to it.

The reality is that what is already happening with games like Max Payne and other console->iOS ports would continue happening: you'd have onscreen representations of traditional controllers that are generally poor substitutes as a default, and those who wished to play those games more extensively would purchase controllers.

See the way xinput is supported in virtually every modern PC game as an example despite few PCs shipping with xbox controllers themselves.

Consoles are the stickiest sticking point here (although you'll note how few iOS games are full console experiences ported to iOS). Any game which doesn't work with the traditional game pad is just not going to be made on Xbox/PS4.
 
Do you feel Half Life 3 should be on iOS? Do you believe DotA3 should be on PS4? Imagine how awkward the gameplay would need to be to accommodate those platforms' native control schemes.
Then don't accommodate for those platform default control scheme. Dota 3 would require M&K for instance. Many PC games have no problem supporting different input, it's a problem for the platform holders, not the game.

Then it become an economic argument obviously. Keeping in mind how many people have m&k attached to their ps4, make Dota 3 not very appealing on ps4.
 
Thats incredibly naive. People praise what Sony has done with the PS4 but it wouldnt be what it is if it weren't for The competition from Microsoft.

Monopolies are rarely ever good for consumers.

The "monopoly" in question is an open platform using non-standardized hardware. No single company owns "PC gaming."
 
Every game should be on every plattform so everyone can enjoy them imo.


No every games should not be on everyplayform.. if that was the case we wouldnt need a PS4 or Xbox just have a PC.

and no PC should just make its own exclusive and draw audience to it.

me personally i dont game on my laptop.

i have played casual games like SIMs, Simcity's other than that i have no interest to play FPS, or RPGs on my PC/laptop.

Real talk tho if i was to game on PC i would torrent all games idc..
Console space is where most of the money is at
 
Do you feel Half Life 3 should be on iOS? Do you believe DotA3 should be on PS4? Imagine how awkward the gameplay would need to be to accommodate those platforms' native control schemes.

Fine, every game should be on every platform that has a controller. :P
 
Ideally it would be nice to have every single game available to you regardless of what platform you're on. However as an owner of a PC/PS4/Xbox One I prefer each platform getting their own true exclusive. For me personally it keeps things interesting and obviously makes it worth while to have multiple gaming machines to play on.
 
Too valuable for them to let slip to PC. In theory Sony, could make Naughty Dog games be playable only on VAIO PC's and Microsoft could tie xbox titles to specific Win OS's but it's more trouble than it's worth for either company. Forza's and TLOU's are too valuable in promoting respective platforms to set them free. At least Sony doesn't tease TLOU on PC like MS did with Forza.
 
No,what would be the point of having different gaming machines? the games themselves are one of the biggest reasons,some choose a system over another, its not perfect, but its the purpose that the machine, and these exclusive games, are created.
 
Hilarious. Sorry, but you do not seem to understand the basic economics of the console industry and its eco systems.
How do you think the companies involved earn their money?
 
That's only my opinion

If there is a way to get a special model of each console with a lot more power (whether a more expensive premium model or putting together two identical consoles like an SLI) I would have no problem with exclusives games to stay in a single platform. Then I can buy that model and play every exclusive in the resolution/framerate combo I want.

As it is not possible, in my specific case I prefer console exclusive games also on PC. And I would not mind that in these cases the pc version will cost double.


I don't mind to pay sony or microsoft their platforms, but I care a lot about IQ/framerate limits.



No what a stupid question? Why would you want a certain console if it had all the same games as pc

Same reason people buy TitanFall in 360 or xbox one too although it's on pc. Comfort, community, price or whatever the reasons why someone might prefer to play in a multiplatform game on a console. If those reasons are legit, are legit for exclusive games too, right? O maybe the problem is they are not legit.
 
Would that be great? Yes. But that would effectively mean I'd never buy another console. Sure, you couldn't say that for everyone, but it would definitely eat into the hardware market.
 
No I like having console exclusives as much as I like having PC exclusives.

That being said I never saw anyone asking for divinity original sin, Wasteland 2 or other well know Pc exclusive to be released on consoles, it always seems to be the other way around.
 
I am thinking pragmatically, and yes, fairly close to it.

Let's take your first post as an example:

I don't agree. Doing this would require every game to be input neutral. Do you want Alan Wake to be reworked so that it is easily playable with an iOS touch interface? It would need to be, if every game was on every platform.

This is already how games are developed. You speak through an abstraction layer to your controller. It's precisely how we can get Sixense support working with Half Life 2, because the software inputs are already divorced from the hardware input.

My controller throws an event when I press the button, my software is constantly polling for an event and when one is caught, it checks which virtual input that event is bound to. Touching a touchscreen is an event. pressing a physical button is an event.

There are already external softwares out there that will map hardware controllers to touchscreen spots and vice versa.

Consoles are the stickiest sticking point here (although you'll note how few iOS games are full console experiences ported to iOS). Any game which doesn't work with the traditional game pad is just not going to be made.

Expanding upon my previous comment - why isn't all this standardized and smoothly working across the board? Because iOS gaming is only, what, 6 years old? And console->iOS ports are an even more recent thing, and iOS controllers are like a year old at this point. It takes time for practices to be adopted. I don't see the practice of supporting external controllers ever going away, especially when supporting an external controller requires minimal effort from developers.

Are the points you're making valid concerns? Sure, I think touch control representations of gamepads are generally terrible. I don't think they are backbreaking problems, however, given that practical solutions exist. It's the same way controller-centric PC games can (and do) exist.

In short, I think hinging your argument that a one-size fits all controller model doesn't exist is silly, because I don't think any device exists that restricts itself to a single controller method.
 
They fund games to encourage people to buy their consoles, which they sell at razor thing margins. They then reap the rewards through software licensing fees. That is how the console business works.
 
Yes I do.

All games should be on the 3 main platforms unless the control scheme is directly incompatible with the platform, which at this point is PC, Xbox and Playstation 4.

Lets be honest here, the only reason we even have exclusives instead of being released on both consoles or on PC as well when they are both operating on x86 systems with what is essentially APU's is to move hardware units.
 
If consoles didn't have exclusive games I couldn't get on PC, I wouldn't buy one. On the other hand, if consoles had every PC game, I'd probably ditch my gaming PC. As it is, I'm content with both my PC and my console.
 
No I like having console exclusives as much as I like having PC exclusives.

That being said I never saw anyone asking for divinity original sin, Wasteland 2 or other well know Pc exclusive to be released on consoles, it always seems to be the other way around.

You haven't been looking closely then. Any game with enough press to be noticed by the console players (e.g. Star Ctizen, DotA, Counter Strike, Diablo) gets a lot of people asking for console ports.
 
I'd be fine with streaming console exclusive games to a PC, or PC versions of exclusives offered directly on first party websites.

Kind of like Microsoft and the Games for Windows Marketplace, but without shitty extra DRM. Just offer a Steam key without actually selling on Steam, if possible.
 
Considering that PC is practically alsways the place to go for the best framerate and resolution, not to mention virtually infinite backwards compatibility, I want every console exclusive on PC. So should everyone that likes seeing games at their best, honestly.
 
Let's take your first post as an example:



This is already how games are developed. You speak through an abstraction layer to your controller. It's precisely how we can get Sixense support working with Half Life 2, because the software inputs are already divorced from the hardware input.

Again, this is a technical consideration and not a practical one. Technically, you can play Half Life 2 with a Guitar Hero controller. Practically, the game would need to be radically reworked if we wanted it to play well with that controller.

Expanding upon my previous comment - why isn't all this standardized and smoothly working across the board? Because iOS gaming is only, what, 6 years old? And console->iOS ports are an even more recent thing, and iOS controllers are like a year old at this point. It takes time for practices to be adopted. I don't see the practice of supporting external controllers ever going away, especially when supporting an external controller requires minimal effort from developers.

Are the points you're making valid concerns? Sure, I think touch control representations of gamepads are generally terrible. I don't think they are backbreaking problems, however, given that practical solutions exist. It's the same way controller-centric PC games can (and do) exist.

How about KB/M console games?

In short, I think hinging your argument that a one-size fits all controller model doesn't exist is silly, because I don't think any device exists that restricts itself to a single controller method.

Technically? No. Practically? Yes?
 
It would make consoles irrevelant but I am okay with that.
To you. High end PC gaming and consoles don't have that much of an overlap outside of places like neogaf. It would not make a big dent in Sony or MS' sales, as people who play on console will buy consoles regardless. In the future i think you will see stuff like Playstation Now be available for PC.
 
They want you buy the console for the exclusive and then when it comes to buying a multiplat you have their console and not something else. Not everyone can afford multiple systems. Then when you come to buy say Assassins Creed 5 on PS4, Sony will make money on that, money that they wouldn't make if everyone had a PC and just bought that version.
 
You can still have different platforms on the PC and maintain exclusive game to the platform. That's what's eventually going to happen anyway. EA Origin does it now.
 
It would remove the unique selling point of each console and homogenize the industry even more. At the same time, it'd fracture the industry even more as games become split by service platform instead of console. I don't care that I miss out on games myself, so I don't really care if exclusives remain.
 
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