I don't agree. I think StarCraft, for instance, would be a dramatically different game if it needed to be playable with a controller.
At high level play, sure. The same way high level fighting game gamers prefer fight sticks to gamepads. I have played StarCraft with a controller using pinnacle profiler before. Do I prefer it? No, not at all. Is it playable? Sure. Steam controllers make this even more of a moot point.
The point I'm selling isn't that every game is perfect for every controller. It's that enough controller options exist across the board on every platform that the idea that a game couldn't translate from one platform to another is weird to me.
My immediate thought on seeing this image was "exactly," but I must assume you intended this to prove your point, and not mine.
If the best example you can come up with to prove that KB/M games can move to consoles is a third string spinoff of a second rate franchise from Sega, then that only reinforces how practically difficult this is.
My best example of KB/M games moving to consoles would be
the entire FPS genre. Not the ones that come to consoles with aim assist and all that jazz, no, the ones that are still on PCs that don't offer controller support at all that you can get going with a single software download like Pinnacle Profiler, who, while suboptimal experiences compared to the real deal KB&M control options, are still perfectly playable.
Your posts have a degree of "Perfect is the enemy of the good" to them.
Yes, there is. Economics. Companies aren't avoiding KB/M on controllers just because they're all stupid dumb dumb heads, they're avoiding it because it doesn't making economic sense.
You're going to need to expand upon them. Doesn't make economic sense in what way? Microsoft has expanded upon why it doesn't support KB&M in the past, and it doesn't gel with your explanation. Their explanation was to the effect that they wanted to distinguish the Xbox brand from their PC brand.
Which is why I assume they don't support keyboard and mouse. Not because I think they're stupid dumb dumb heads, but because they are conscious of branding their machines as something different than a PC.
The games don't sell well at all. Your example for console KB/M almost seemed intended to prove my point; if you think a port of Typing of the Dead is good evidence for how great KB/M games are on consoles, then we have different ideas of what constitutes a strong or successful venture.
Games with touch screen controls don't sell well on iOS? I'm going to need some evidence of this.