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Do you think gaming is too popular?

Yes, and it's a good thing. It has been a breath of fresh air checking out good, creative independent and AA experiences from the west and the east. They have been hitting their stride mid-last gen and this gen in terms of creativity and honestly I become more excited at what new experiences they have to offer over the big guys.

It's just a shame that the Western AAA marketing departments are so good at what they do, because at the same exact time, you will have people looking solely at that AAA space and claiming that everything is greedy, terrible, MTX-driven, broken, etc. when that's all they are being fed by ads and algorithms.

It's sad, and I don't know what can be done to help avert those gamers' eyes away from it and instead show them that there's good gems out there just waiting to be played if they simply go and look for them. It's going to be amazing when engines like unreal become so easily intuitive that even more creative minds, who would have never touched a game engine, begin making games.

Edit: I still think we need an A24 publisher/production/media of indie and AA. Some entity who can push and market these creative and unique products so that good devs don't have to grind for years and years and years until they finally have a well-deserved big hit on their hands, like BG3.
 
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Danjin44

The nicest person on this forum
People demanding hight tech graphics and those cost money and in order to profit they have sell lot of copies and the way to do that is they have to try to appeal to your average joe.
 

bender

What time is it?
Why am I replying to this.
john-marston.gif
 

FeralEcho

Member
Yes,waay too popular which has made it way worse.Astronomical budgets,ridiculous targets and development timeframes,and mtx up the ass.That's modern gaming for ya!!!

Brought to you by greedy publishers in the chase for normie money while they complain they don't make enough money and deem games a failure when they don't sell 10 million copies after 8 year development time to make an empty open world that they can say in an interview "It's bigger than x map".
 

JimmyRustler

Gold Member
Everything was better before it got too commercialised. Remember back in 07 when I started bodybuilding. You would go on Misc and bloody everyone was there. Zyzz, Jeff Seid, Kane Sumabat, Layne Norton, you name it. That was wild.
 

Laptop1991

Member
Yeah it has, that's why mobile gaming makes more money now than PC or consoles also why MTX have taken over and the PC and console games are not like they use to be, it's too mainstream today, obviously i preferred it when it wasn't, the companies will target the most return on their investment with the most minimal effort.
 

KXVXII9X

Member
Yes, and it's a good thing. It has been a breath of fresh air checking out good, creative independent and AA experiences from the west and the east. They have been hitting their stride mid-last gen and this gen in terms of creativity and honestly I become more excited at what new experiences they have to offer over the big guys.

It's just a shame that the Western AAA marketing departments are so good at what they do, because at the same exact time, you will have people looking solely at that AAA space and claiming that everything is greedy, terrible, MTX-driven, broken, etc. when that's all they are being fed by ads and algorithms.

It's sad, and I don't know what can be done to help avert those gamers' eyes away from it and instead show them that there's good gems out there just waiting to be played if they simply go and look for them. It's going to be amazing when engines like unreal become so easily intuitive that even more creative minds, who would have never touched a game engine, begin making games.

Edit: I still think we need an A24 publisher/production/media of indie and AA. Some entity who can push and market these creative and unique products so that good devs don't have to grind for years and years and years until they finally have a well-deserved big hit on their hands, like BG3.
Annapurna Interactive is the closest I can think of being the A24 of gaming. I wish there was more marketing and ways to steer people into games other than the typical AAA games. This year is completely stacked with gems.
 

AJUMP23

Gold Member
Gaming is in a good spot as far as popularity goes. It generates a lot of revenue, but the mainstream still look at it as a waste of time.
 

DAHGAMING

Gold Member
Its good that its popular in some ways but it becomes more casual, and with it being so popular now the publishers are going to push mainly for the masses which will be casual gamers.

The golden days are gone, just be happy we was there, for me late 90s - 2010 was the best, especialy for FPS and online gamers. The only way to play online was at internet cafes with like minded pure geek men. Then the early yrs of broadband, most people stuck with dial up but those who were dedicated enough jumped to broadband and put up with dodgey speeds, setting up the network, port forwarding ect. To get the PS2 online you had to buy a seperate network adapter aswell. There was no wifi so youd have wires all over the gaff, my setup was a broadband modem, a network cable to my pc then another from the pc to a hub which also had a cable each to my PS2 and Xbox, my PC had to be on to allow the connection run through, network shareing I think it was called. Imagine if that was the case now days, there would be much less players online. Now days its all pick up and play , from getting internet set up at home to connecting your PC and consoles.
The communities were so much better aswell, it felt alot more personal as there was alot less players, no match makeing so you would join regular servers and see the same faces, make good friends (some im still in contact with that I met around 2004-2005) and make enemys that you just know as soon as you seem them enter the server its kicking off. The golden days of Counter strike, Medal of Honor, Enemy Teterritory, Socom and Halo are over for me, it wont be the same, its something different now I still enjoy it though and its good that others are getting to enjoy it in this modern era.
 
Yes, and it's a good thing. It has been a breath of fresh air checking out good, creative independent and AA experiences from the west and the east. They have been hitting their stride mid-last gen and this gen in terms of creativity and honestly I become more excited at what new experiences they have to offer over the big guys.

It's just a shame that the Western AAA marketing departments are so good at what they do, because at the same exact time, you will have people looking solely at that AAA space and claiming that everything is greedy, terrible, MTX-driven, broken, etc. when that's all they are being fed by ads and algorithms.

It's sad, and I don't know what can be done to help avert those gamers' eyes away from it and instead show them that there's good gems out there just waiting to be played if they simply go and look for them. It's going to be amazing when engines like unreal become so easily intuitive that even more creative minds, who would have never touched a game engine, begin making games.

Edit: I still think we need an A24 publisher/production/media of indie and AA. Some entity who can push and market these creative and unique products so that good devs don't have to grind for years and years and years until they finally have a well-deserved big hit on their hands, like BG3.
Do you think the artistic vision is being damaged?
 
Do you think the artistic vision is being damaged?
Not necessarily. It depends on what you choose to pay attention to. I think, much like the film industry, gaming will always have our own version of Disney, WB, Universal, etc. in the form of companies like EA, Ubisoft, and Activision Blizzard. Companies that started small but are now titans of the industry.

However, for some reason the movie audience is slightly ahead of the gaming audience in terms of letting things go and moving on. DCEU has been experiencing box office bomb after bomb lately because most moviegoers will simply not bother spending their money and time on bad product. They’ll instead move on to other films and give those indie movies and A24 a shot.

Gamers on the other hand, will continue to purchase big brands out of some sense of loyalty or nostalgia, and instead simply choose to whine about their choice of purchase. They will refuse to move on to something new to the point where Publishers are recognizing this pattern of behavior, so they’re remastering and remaking a ton of games right now.

Again it’s highly concerning that studios like Larian ‘surprised’ a ton of people with BG3 when they have been making other similar great games before that one. Even so, there are still a portion of gamers out there fighting BG3’s rise to fame because it doesn’t fit a status quo. Imagine if movie goers did that with smaller films that performed well.
 
It definitely got much more popular over the years. I don't think the popularity is necessarily an issue though. I think most game try to make their game for the largest market available. If there are more and more people, I think it dilutes the potential of the game and makes it very safe and non-experimental. I wish the industry was okay with making more niche games. What I do like is that they have been making more niche titles more accessible with multiple options and getting people into more niche genres like CRPG's with Baldur's Gate 3. I wouldn't want gaming to be dominated by a single kind of audience. I just hope the industry can try to make different kinds of games for multiple audiences instead of trying to make a game for everyone to maximize profit.
Do you think studios should risk making niche games?
 

KXVXII9X

Member
Do you think studios should risk making niche games?
For the long-term success of the studio, I believe it is best they should take some risks among their safer games. Trends come and go and new ideas flourish. I don't think it is good being stuck following trends and adhering to the standardized formulas. With more and more games releasing these days, I think it is important to stand out. I believe you can bring some niche ideas and gameplay into the mainstream if you market it well and have the talent who can turn heads.

I know others don't mind much, but I don't see the point in gaming if every game is going to be made the same way. I don't think there is anything wrong with making a game in a familiar genre, but I hope more studios also allow new ideas instead of trying to copy a template to extract the most money. I think overtime people will become more critical.
 
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