JimmyRustler
Gold Member
Yes. Gaming was better when they were made and played by nerds only. Now with all the rabble in on both ends there is just too much money in it and too little passion.
Why am I replying to this.
Pretty much, they all too sexually confused about their genders these days.It's interesting since studies have been showing that zoomers aren't as into gaming as Millennials are
So I would expect a decline in 10 to 20 years
I might be wrong about it though
What popularity does to gaming.What does "too popular" mean in this context?
???????
What do you see as gaming?Why would gaming be too popular?
Er what's the idea behind it being "too popular" OP?
It's bringing in more talent, more budget, more of a population to sell into, what's the problem?
But what it takes away.do you think movies are too popular? the truth will shock you.
Annapurna Interactive is the closest I can think of being the A24 of gaming. I wish there was more marketing and ways to steer people into games other than the typical AAA games. This year is completely stacked with gems.Yes, and it's a good thing. It has been a breath of fresh air checking out good, creative independent and AA experiences from the west and the east. They have been hitting their stride mid-last gen and this gen in terms of creativity and honestly I become more excited at what new experiences they have to offer over the big guys.
It's just a shame that the Western AAA marketing departments are so good at what they do, because at the same exact time, you will have people looking solely at that AAA space and claiming that everything is greedy, terrible, MTX-driven, broken, etc. when that's all they are being fed by ads and algorithms.
It's sad, and I don't know what can be done to help avert those gamers' eyes away from it and instead show them that there's good gems out there just waiting to be played if they simply go and look for them. It's going to be amazing when engines like unreal become so easily intuitive that even more creative minds, who would have never touched a game engine, begin making games.
Edit: I still think we need an A24 publisher/production/media of indie and AA. Some entity who can push and market these creative and unique products so that good devs don't have to grind for years and years and years until they finally have a well-deserved big hit on their hands, like BG3.
Do you think the artistic vision is being damaged?Yes, and it's a good thing. It has been a breath of fresh air checking out good, creative independent and AA experiences from the west and the east. They have been hitting their stride mid-last gen and this gen in terms of creativity and honestly I become more excited at what new experiences they have to offer over the big guys.
It's just a shame that the Western AAA marketing departments are so good at what they do, because at the same exact time, you will have people looking solely at that AAA space and claiming that everything is greedy, terrible, MTX-driven, broken, etc. when that's all they are being fed by ads and algorithms.
It's sad, and I don't know what can be done to help avert those gamers' eyes away from it and instead show them that there's good gems out there just waiting to be played if they simply go and look for them. It's going to be amazing when engines like unreal become so easily intuitive that even more creative minds, who would have never touched a game engine, begin making games.
Edit: I still think we need an A24 publisher/production/media of indie and AA. Some entity who can push and market these creative and unique products so that good devs don't have to grind for years and years and years until they finally have a well-deserved big hit on their hands, like BG3.
Not necessarily. It depends on what you choose to pay attention to. I think, much like the film industry, gaming will always have our own version of Disney, WB, Universal, etc. in the form of companies like EA, Ubisoft, and Activision Blizzard. Companies that started small but are now titans of the industry.Do you think the artistic vision is being damaged?
Do you think studios should risk making niche games?It definitely got much more popular over the years. I don't think the popularity is necessarily an issue though. I think most game try to make their game for the largest market available. If there are more and more people, I think it dilutes the potential of the game and makes it very safe and non-experimental. I wish the industry was okay with making more niche games. What I do like is that they have been making more niche titles more accessible with multiple options and getting people into more niche genres like CRPG's with Baldur's Gate 3. I wouldn't want gaming to be dominated by a single kind of audience. I just hope the industry can try to make different kinds of games for multiple audiences instead of trying to make a game for everyone to maximize profit.
For the long-term success of the studio, I believe it is best they should take some risks among their safer games. Trends come and go and new ideas flourish. I don't think it is good being stuck following trends and adhering to the standardized formulas. With more and more games releasing these days, I think it is important to stand out. I believe you can bring some niche ideas and gameplay into the mainstream if you market it well and have the talent who can turn heads.Do you think studios should risk making niche games?