TekunoRobby
Tag of Excellence
Teeeechnooooooossssss
Day 1 motherfuckers
Day 1 motherfuckers
BobFromPikeCreek said:
Man this game is going to be great. I can't wait. Wifi please!
J. M. Romeo said:Anyway, I prefer the Kunio look of the NeoGeo Dodge Ball. I've spent a shitload of hours in that game.
Kenji is overpowered though.
YES YES YES YES YES. Man, I took it to those USSR clones like nobody's business back in the day. Looking forward to this.Prime crotch said:They went back to the roots, Kunio style.
toxk_02 said:YES YES YES YES YES. Man, I took it to those USSR clones like nobody's business back in the day. Looking forward to this.
LRB1983 said:With Dodge Danpei license it would be better .
allarise said:This game can't come soon enough.
i want:
awesome music
teams from around the world
crotch shots
cheap shots to the guys behind the foul line
shots that knock the other team around the world and land on your side of the court
final boss: USSR
real final boss: evil dark clones
wifi play
or 6v6 local wireless play
allarise said:i want:
awesome music
teams from around the world
crotch shots
cheap shots to the guys behind the foul line
shots that knock the other team around the world and land on your side of the court
final boss: USSR
real final boss: evil dark clones
wifi play
or 6v6 local wireless play
TreIII said:I already posted a link to this in my "ITT...Kunio-kun" thread. But no matter, the more people that know about the awesome the better.
BAH! That generic anime style with the jailbait girlies and moptop boys was only used as a place-holder. In the days before Million (Technos Reborn!) and Atlus were able to snap up all of the properties from Technos Japan's locker, obviously, they wanted to make some good games, even if they didn't explicitly have access to the Kunio-kun license just yet.
That's the only reason why the style for "Dodge Ball Fighters" for the GBA was used as it was. Million couldn't do any better at the time, and so they had to just settle for it. Now that Million has since reacquired pretty much everything they could stand to need (or at least, Double Dragon and Kunio-kun, which were the most important any way), don't expect them to ever go back to the style from the GBA game. And I, for one, am glad about that. It's just not Kunio-kun no Dodge Ball without the title character.
Lavpa Jasai said:Bah! All you haters. Im not one for annoying anime esque art all the time, but at least all the people look diffrent and dont look like they have their elbows glued to their hips
autobot said:Good times that game. Looking forward to this game.
TreIII said:We've already had RCR EX relatively recently...
Prime crotch said:They went back to the roots, Kunio style.
Skiptastic said:I call shenanigans on RCR EX. That was Kunio Kun EX, not RCR. I want my Alex in white t-shirt and blue jeans back!
Tf53 said:Shades of...
Enk said:Anyone ever play the NeoGeo one awhile back. Those were good times
Can't wait for the DS one to come out. I really love that they're sticking with the old style. Now let's get on to making River City Ransom DS!
rezuth said:River City Dodgeball?
TreIII said:Well, perhaps I wouldn't have had so much of a problem...if it wasn't for the fact that, again, the art style was just used as a mere place-holder, and it wasn't trying to be a Kunio-kun game, just without the Kunio-kun that we "haters" grew up with.
I take it by your avatar that you're a Harvest Moon fan. How would you have felt if, instead of the charming artstyle that you came to love, a new game in the series came out, and the new main character dude was as stereotypically anime-esque as they come, complete with a spiky, Akira Toriyama-style moptop to top it off? Wouldn't you have felt at least a BIT miffed at that outcome? That the art style, character stylings and other aspects that you loved about the series was overthrown for this homogenized art style that was obviously made as a vain attempt to try and reach more/casual gamers?
Well...that's what it felt like to me when I laid eyes on the Dodge Ball Fighters/Super Dodge Ball Advance. Next to the removal of Bean Ball Mode (WTF?!) and the fact that they tried to be too "extreme" with some things (why do some throws make it so people take forever to come back down to the ground? even the NES and SNES titles weren't THAT ridiculous!), the art style pissed me off. And I'm glad that Million never HAS to resort to such a thing ever again...