Meccanical
Member
Sorry, I meant DmC. The one that came out last month.
Oh okay.
Sorry, I meant DmC. The one that came out last month.
the problem is, without some sort of cutscene or QTE ending, the transition between you finishing off a guy and the ending is usually off anyways, might as well make it good.
I feel boss as FUCK when I see a QTE ending a big boss fight in Metal Gear Rising.
the problem is, without some sort of cutscene or QTE ending, the transition between you finishing off a guy and the ending is usually off anyways, might as well make it good.
Asura's Wrath Nirvana
It is glorious
Asura's Wrath made me feel like a God. They can totally be done right.
I feel boss as FUCK when I see a QTE ending a big boss fight in Metal Gear Rising.
YES YES! SLICE IT WIDE OPEN!
Two examples of doing it so right.RULES OF NATURE
Pretty sure all of Metal Gear Rising's boss battles end with a QTE. Not that it's a bad thing; those boss battles were amazing.
Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?
Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?
QTEs dont end the battle.... My blade ends the battle.
the more the boss was a challenge the more pieces they end up in
mwhahahah
EDIT: ninja edit beaten
Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?
Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?
Technically the QTEs that end the combat. The blade mode parts are just for you to have fun with the bosses' soon-to-be-dead bodies: Raiden kills them anyway at the end, regardless of whether you cut them or not.
Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?
Only when it's epic, like GOW, but when it's done in the worst possible way, like far cry 3 with the two bosses, its so damn annoying and actually ruins the game.
But most games don't allow you to have the last hit let alone the last 50(slices).
All I'm saying is that you are in control of the last blow, and it's something you earned in Rising, instead of them just giving it to you
That's true! It's very well done and it really feels awesome to cut a boss to a million pieces after you've been stuck on it for ages.
the best one was at the end of shenmue 2, and that's because it had been built up to beforehand, and actually felt like it belonged there.
Uncharted vita have a bad ending because of this.....
Its too longgggggg
I thought this was what the thread was about, worst ending ever.
DMC4 already had these with Nero (for bosses and fodder enemies alike), but with the exception of the very last one, they weren't mandatory.I really liked the way DmC handled these actually. When you defeat the Succubus boss, there's a scene where you essentially do a QTE finisher, but it's 'disguised' as part of the gameplay. Was a cool little moment.
Only in God of War
DMC4 already had these with Nero (for bosses and fodder enemies alike), but with the exception of the very last one, they weren't mandatory.
God of War Ascension is doing QTE really good for the most part. Non-intrusive and satisfying. The new "hidden" QTE sequences is freaking awesome also, those where you can alternate dodge and attack in a fixed spot.
Naruto Ultimate Ninja Storm 2 and 3 have been great at this.
As he said in regards to DmC, they aren't technically QTEs so much as finishers similar to them (no prompts, just things that blend with the rest of the gameplay). What he mentioned with DmC were also grabs, as it's merely an extension of DMC4's Devil Bringer mechanic (sans Buster in DmC's case). Basically, I just wanted to clarify that they were nothing new to the series as a feature.I wouldn't call the devil buster a "QTE". It's a grab move. You might as well call Zangief's piledriver a QTE while you're at it.
As he said in regards to DmC, they aren't technically QTEs so much as finishers similar to them (no prompts, just things that blend with the rest of the gameplay). What he mentioned with DmC were also grabs, as it's merely an extension of DMC4's Devil Bringer mechanic (sans Buster in DmC's case). Basically, I just wanted to clarify that they were nothing new to the series as a feature.
This exactly.in Shenmue and God of War: yes
anywhere else, not so much
Uncharted vita have a bad ending because of this.....
Its too longgggggg