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Does anyone actually like QTE ending battles???

the problem is, without some sort of cutscene or QTE ending, the transition between you finishing off a guy and the ending is usually off anyways, might as well make it good.

But you don't even get to fight a final boss anymore its just Cutscene --> QTE ---> Cutscene (Achievement Unlocked!)---> End Credits
 
There are only two situations where QTE's of ANY sort are acceptable in boss battles:

1. As a propmpt to launch an awesome move to finish off a boss after going through a battle that uses the core mechanics of the game to fight the boss. And if the QTE is failed, then the boss fight should continue for a tiny bit before the prompt is offered again instead of being an instant death if the QTE is failed.

2. If the vast majority of the action sequences in the game are done with QTE's already, like in Shenmue, Asuras Wrath, and Indigo Prophecy.

Boss fights that are totally done through QTE in games that don't depend on them in normal gameplay are the worst, much more so if it is the final boss fight. Halo 4 and multiple Uncharted games are guilty of this brand of poor design, and it really reflects poorly on the game as a whole.
 
I feel boss as FUCK when I see a QTE ending a big boss fight in Metal Gear Rising.

QTE's dont end those battles


you having the control to slice the boss into itty pitty pieces ends the battle


the problem is, without some sort of cutscene or QTE ending, the transition between you finishing off a guy and the ending is usually off anyways, might as well make it good.


QTEs in Rising are the transitions between finishing off a guy and the ending :p

PC(Player Control)

(PC)battle -> QTE ->(PC)ending the battle
 
if they are hard and help you into being inserted into the intensity of the battle, I think that they work really well

For example, shenmue 1 qte where boring, but in 2 they were awesome
 
Pretty sure all of Metal Gear Rising's boss battles end with a QTE. Not that it's a bad thing; those boss battles were amazing.

EDIT: okay, so the battles don't end in QTEs. But the QTEs in those battles were great. I felt so badass playing as Raiden.
 
Pretty sure all of Metal Gear Rising's boss battles end with a QTE. Not that it's a bad thing; those boss battles were amazing.

QTEs dont end the battle.... My blade ends the battle.

the more the boss was a challenge the more pieces they end up in


mwhahahah


EDIT: ninja edit beaten
 
God of War Ascension is doing QTE really good for the most part. Non-intrusive and satisfying. The new "hidden" QTE sequences is freaking awesome also, those where you can alternate dodge and attack in a fixed spot.
 
QTEs dont end the battle.... My blade ends the battle.

the more the boss was a challenge the more pieces they end up in


mwhahahah


EDIT: ninja edit beaten

Technically the QTEs that end the combat. The blade mode parts are just for you to have fun with the bosses' soon-to-be-dead bodies: Raiden kills them anyway at the end, regardless of whether you cut them or not.

Edit:

Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?

Because this is a finishing move. You've already beaten the boss by the time you get the QTE, so it doesn't matter that it is super easy. It just makes the scene more interactive.
 
Only when it's epic, like GOW, but when it's done in the worst possible way, like far cry 3 with the two bosses, its so damn annoying and actually ruins the game.
 
Technically the QTEs that end the combat. The blade mode parts are just for you to have fun with the bosses' soon-to-be-dead bodies: Raiden kills them anyway at the end, regardless of whether you cut them or not.


But most games don't allow you to have the last hit let alone the last 50(slices).

All I'm saying is that you are in control of the last blow, and it's something you earned in Rising, instead of them just giving it to you



Is the target market for this game middle schoolers? How does this get a free pass but stuff like Sonic Adventure 2 doesn't?

Find out for yourself.

download the demo and enjoy the stress of combat and the satisfaction of relieving that stress by slicing it up
 
Only when it's epic, like GOW, but when it's done in the worst possible way, like far cry 3 with the two bosses, its so damn annoying and actually ruins the game.

Far Cry 3's QTE were so lazy on PC. They went out of their way to place them on the screen where they would make sense on a 360 controller (X on the left, B on the right etc.) but they just ported them over for KBM controls. Like why do I have to alternate between "Crouch" and "Use" to kill this guy? And the onscreen placement doesn't even make sense?
 
I don't really mind them if they're there to bookend scripted sequences. They're more like flashy finishers in that regard. I like them less when they're passed off as a substitute for gameplay, or when they appear arbitrarily in the middle of fight or cutscene.
 
I've never enjoyed outright QTE's. They're fucking awful.

I don't mind the minor ones that aren't really QTE's, though. Kind in Darksiders. If it's just a button prompt popping over an enemy's head as they're unconscious or something, fine. But otherwise, just give me a fucking cinematic.
 
I like ones where you mash the attack button, but what I would really like is something where you could mix it up....ie. give me an attack, dodge, and block commands then through a situation where I would have to figure out whne to use them
 
But most games don't allow you to have the last hit let alone the last 50(slices).

All I'm saying is that you are in control of the last blow, and it's something you earned in Rising, instead of them just giving it to you

That's true! It's very well done and it really feels awesome to cut a boss to a million pieces after you've been stuck on it for ages.
 
People always give God of War a pass here, but as much as I like God of War 2, the final QTE segment was INFURIATING.

I genuinely hate them. If they're difficult and you get stuck on it, it feels fucking stupid, and even if it's easy and inoffensive it's only to do something the ingame character is otherwise completely unable and for some reason they didn't make it a cutscene, which would be better so I could actually focus on what the character is doing.
 
the best one was at the end of shenmue 2, and that's because it had been built up to beforehand, and actually felt like it belonged there.
 
That's true! It's very well done and it really feels awesome to cut a boss to a million pieces after you've been stuck on it for ages.

Literally had a flashback of the Final Boss after reading your sentence.

sogood.gif




the best one was at the end of shenmue 2, and that's because it had been built up to beforehand, and actually felt like it belonged there.

definitely!

memories

[sniff]
 
There was a AAA game released in November that wasn't Call of Duty and was in space. I say this because idk if I need to tag it or not but anyways,
Halo 4
had this iirc and it was kinda pathetic tbh
 
I really liked the way DmC handled these actually. When you defeat the Succubus boss, there's a scene where you essentially do a QTE finisher, but it's 'disguised' as part of the gameplay. Was a cool little moment.
DMC4 already had these with Nero (for bosses and fodder enemies alike), but with the exception of the very last one, they weren't mandatory.
 
I guess I just don't understand why they have to be in 99% of AAA games now. Why is everyone a copy cat? Is the game industry that fragile where not putting QTE into your game is considered "risky business"??
 
It does annoy me sometimes especially if the QTE is fast and hard to pull off because of twitchy reflexes. And then you have to knock down the boss again or he can still kill you if you have low health. I loathe those!

I'd rather see a really cool cut scene without the QTE. I want to relax and enjoy the fruit of my playing time.
 
DMC4 already had these with Nero (for bosses and fodder enemies alike), but with the exception of the very last one, they weren't mandatory.

I wouldn't call the devil buster a "QTE". It's a grab move. You might as well call Zangief's piledriver a QTE while you're at it.
 
God of War Ascension is doing QTE really good for the most part. Non-intrusive and satisfying. The new "hidden" QTE sequences is freaking awesome also, those where you can alternate dodge and attack in a fixed spot.

Love those moments.
 
I wouldn't call the devil buster a "QTE". It's a grab move. You might as well call Zangief's piledriver a QTE while you're at it.
As he said in regards to DmC, they aren't technically QTEs so much as finishers similar to them (no prompts, just things that blend with the rest of the gameplay). What he mentioned with DmC were also grabs, as it's merely an extension of DMC4's Devil Bringer mechanic (sans Buster in DmC's case). Basically, I just wanted to clarify that they were nothing new to the series as a feature.
 
The only implementation of QTE's I've liked is the Paragon/Renegade prompts in ME2/ME3, which involve you actually choosing to interrupt the existing course of events. I find it far more involving at any rate, and it's completely different from the typical QTE nonsense which adds nothing other than arbitrary button presses to a sequence.
 
As he said in regards to DmC, they aren't technically QTEs so much as finishers similar to them (no prompts, just things that blend with the rest of the gameplay). What he mentioned with DmC were also grabs, as it's merely an extension of DMC4's Devil Bringer mechanic (sans Buster in DmC's case). Basically, I just wanted to clarify that they were nothing new to the series as a feature.

Ha okay. I've not played DmC so I wasn't sure what he was referring to. Sorry about that.
 
I have no problem with QTEs in general.

When distributed appropriately, and executed properly, I think they can really enhance a game.

Like God of War. Although 2 had a few too many. 1 and 3 got the balance right.
 
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