Men_in_Boxes
Snake Oil Salesman
I know I'm the odd man out here, but I wanted to see just how alone I actually was. It seems like the hot threads are almost always about graphics in some way.
The story of Halo Infinite is Craig, and not the uninspired 8 minute gameplay we saw in July. Gameplay that, IMO, could have largely been replicated on the OG 2001 XBox...
We're talking about RDNA 1.5 vs RDNA 2.5, VRS, and the frame rates + resolutions of PS4/XBO games on next gen consoles...
Ray Tracing!...
Digital Foundary is a household name on NeoGAF and their job is literally to tell us differences that the naked eye can't see...
A gussied up PS3 game is the "killer app" of the next gen launches...
Why are visuals such a prevalent talking point here? Is it because there's typically a clear winner/loser when it comes to these topics or is it because we legitimately value high fidelity graphics over the other aspects of game design?
Why isn't discussion framed around Sid Meier's philosophy?
The story of Halo Infinite is Craig, and not the uninspired 8 minute gameplay we saw in July. Gameplay that, IMO, could have largely been replicated on the OG 2001 XBox...
We're talking about RDNA 1.5 vs RDNA 2.5, VRS, and the frame rates + resolutions of PS4/XBO games on next gen consoles...
Ray Tracing!...
Digital Foundary is a household name on NeoGAF and their job is literally to tell us differences that the naked eye can't see...
A gussied up PS3 game is the "killer app" of the next gen launches...
Why are visuals such a prevalent talking point here? Is it because there's typically a clear winner/loser when it comes to these topics or is it because we legitimately value high fidelity graphics over the other aspects of game design?
Why isn't discussion framed around Sid Meier's philosophy?