Does anyone else really miss Silent Hill?

#54
Plus, that HD collection sucked some major ass! And that's why Konami sucks now, among other reasons.
This is another thing that's frustrating is there's no easy way for people to play them these days thanks to the failure of the HD collection.

The PS2 originals are still the best versions but there's the problem of them not being in HD, in the case of 2 especially it's like if Citizen Kane was only available on VHS, it's a fucking travesty.

It's ok for me since I hung onto my CRT for 6th gen games but I wonder how newer generations of gamers can experience them, I suppose emulation is the easiest route but there should be a better official way to play them.
 
#64
Can't really say I miss it. Not because I don't like it. I own'em all except for Downpour. I really want to play and beat it, but I don't have a PS3 anymore.

But yeah, I don't miss'em. Before my PC problems, I was streaming a trilogy playthrough every weekend on Twitch. Which I will do again, once this damned keyboard comes from Amazon.

What I do miss.. is having Team Silent work on the bonafide series they created. Aside from the cash grab that was The Room. The Room was the worst fucking game after you had to escort Eileen, I mean, I'd use the glitch in "Monkey World Mall" to make things easier, but it felt like no matter how fast and efficient I was with her, she still looked like shit when I got to the final boss, till I found out about using the candle just before that.

It's not that hard of a game, but it's an obnoxious game, still. Lotta backtracking, more than most games and the ugly reuse of the worlds and the mundane ghosts. The ghosts, while easy to avoid, were annoying when more than 2 were chasing you.
 
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#66
Team Silent should have remained employed, but I have a feeling that Team Silent was deliberately sacked, so that Konami could go the Resident Evil 4 horror-action route with other developers who would share the new vision that the company had. When they didn't want to sell-out, Konami got rid of them, like they no longer mattered. That's why I think all of the post Team Silent stuff just universally sucks.
 
#68
During my college days I was a horry movie, book and game aficionado. Silent Hill 2 made me rethink how hard core I was. I thought I was cool watching all the old Italian Zombie Movies and the Japanese Ghost movies. SH2 made me play in sessions with the lights on. My buddy used to play with the lights off and I'd go over to his house after class and get creeped the fuck out.

They don't make them like that anymore even though Siren tried.
 
#69
Have you played the first? I tried Shattered memories and wanted to like it, but I just couldn't go 'there'
While chase parts were bad overall game is best SH since SH4. If you didn't finish it then you won't understand why.
It takes basically old fans of SH games and uses their knowledge against them to effectively create new game.
It takes your assumptions and runs wild with them and you are like "oh shit" few times.
 
#70
Silent Hill 2 was one of the best game experiences i had. The first game i played on my brand new PS2, a taste of "next-gen" and one of the best horror games at the same time.

I also loved the 3rd one because of how over the top it was. I only played the first one a few times though. Oh and Shattered Memories was good, although too short and not that scary considering you were always safe.

I don't care for the rest of them.

And yeah, i do miss the Team Silent style.
 
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#72
Canceling that PT project was insane. The demo was amazing, literally terryfing. I believe the franchise can be successfully reinvented and bring much value to modern gaming. But hey, Konami choose to show us all a middle finger.
PT kind of proved Kojima doesn't understand what Silent Hill is about. It was cheap hollywood paranormal activity not silent hill. It would be just big budget outlast or something.

Kojima doing Silent Hills was like Michael Bay doing Grave of Fireflies.

While chase parts were bad overall game is best SH since SH4. If you didn't finish it then you won't understand why.
It takes basically old fans of SH games and uses their knowledge against them to effectively create new game.
It takes your assumptions and runs wild with them and you are like "oh shit" few times.
I completely agree. Even better it plays with you being old SH fan. While it is confirmed that game changed mid production from completely unrelated game to SH game i think it worked out great in the end. Chase sequences like you said were stupid and i think developers mentioned that this was publisher forcing to do them or even outright outsourcing those to some other team like nuDeusEx boss battles.

I especially love that part when you come from bathroom in club.
 
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