Let's name other competitive fighters that are older than Melee:
Super Turbo
....?
Seriously. Is there anything else?
Vampire Savior, Soul Calibur II, Capcom vs SNK 2, KOF 98, KOF 2002, 3rd Strike, Virtual Fighter 4 just off the top of my head.
Let's name other competitive fighters that are older than Melee:
Super Turbo
....?
Seriously. Is there anything else?
Lol. I get how it looks but it really wasn't an open challenge, I'm just okay at the game. I just really didn't like the "fuck melee because it ruins smash 4 for some reason and smash 4 is the game that matters mentality" because the two have coexisted just fine and I want to qualify that by proving I know a lot about Smash 4 and played it a lot. I've just personally gotten tired of it and very recently picked up Melee.
Yeah all the "Melee mode" thing would do would fracture the Smash 5 community. It's a really weird situation and there's no ideal solution.
Oh well, no biggie. If Melee ever gets rereleased with online, we can fight in that instead.
Vampire Savior, Soul Calibur II, Capcom vs SNK 2, KOF 98, KOF 2002, 3rd Strike, Virtual Fighter 4 just off the top of my head.
It's a scene revolving around an obsolete version of a fighting game series. At best, it has the momentum it does right now. What would they do, release Melee 2? Smash fans are some of the hardest to please in the FGC, which is one of the whinier competitive gaming scenes. Why would they pour development resources into that? For a couple thousand people?
It's a fanservice game that got a weird cult following because of bugs. No, it does not have a future.
This is some high level sarcasm..
If you just wanna play for fun I'm down for some Melee netplay! Can PM and add you on Discord or whatever. I thought you were mad at me 'cause you thought I was shitting on 4 or being arrogant about it lol. I can play Smash 4 too I just need to grab my setup from my friend's house first.
Don't wanna clog up the thread.
If you're wondering if they're still being played, check out Combo Breaker, a major tournament in the Chicago area that was held in May.
This is some high level sarcasm..
Oh hey I actually didn't know that there were so many older games at Combo Breaker, that's rad. Smash was there too but I didn't see those streams haha.
Out of curiosity was there any presence at CEO? I don't really know how important it is to other FGC games but I went for Smash 4 last year and don't remember seeing too much old stuff. Very well could have just missed them though.
Probably only casuals. CEO's seems to be following EVO's approach of trying to limit the number of main games. My main experience are tournaments in west coast, so usually it's just side tournaments that (still draw a decent amount of people) for games like Super Turbo.
And just to riff on the competitive aspect that's being kinda questioned at the moment. Being competitive is not synonymous with eSports. eSports is trying to make a large amount of money on the production and popularity of an event or game.
All a game has to do become competitive are if people are willing to enter a tournament and play and if the tournament finishes. People play games to have fun. A competition is just another vehicle for that to happen.
By that criteria Melee is essentially going to be around forever. So I'm not really sure that's what the thread is about.
Why doesn't Nintendo just make a remastered version of Smash Melee?
It would sell well, and would get rid of the needing a CRTV issue.
"Meta is nothing but bugs and glitches, wavecheating and fun-canceling."
I can see it now....
Nintendo: Nintendo is pleased to announce Super Smash Bros Melee HD....
Smash Community: (Screaming with joy)
Nintendo: ....with 6 new characters, 8 new stages, and we fixed all the bugs we know of and added balance patches.
Smash Community: Sets internet on fire with rage, goes back to playing Melee.
I'm tired of finals being the same 5 or 6 guys. Like new blood is there but they just can't compete with the top, so we never see fresh matchups at the highest level of play.
Just watch up until top 8 or something.
I usually skip finals/grand finals because yeah it's usually the same couple people, but everything before that is usually great once you get past pools.
I can see it now....
Nintendo: Nintendo is pleased to announce Super Smash Bros Melee HD....
Smash Community: (Screaming with joy)
Nintendo: ....with 6 new characters, 8 new stages, and we fixed all the bugs we know of and added balance patches.
Smash Community: Sets internet on fire with rage, goes back to playing Melee.
This is a bizarre complaint. Of course people who are better at the game are going to have at least some advantage.Nope, but speedrunning is much more niche, whereas the Melee mentality is very common amongst people my age. Melee is a terrible party game when half the people are moving at the speed of light because they want to be good, the people who rent into the game literally cannot play.
Why would Melee players be upset about the bugs being removed? Balance patches I could see upsetting people depending on how nerfed the top tiers are.I can see it now....
Nintendo: Nintendo is pleased to announce Super Smash Bros Melee HD....
Smash Community: (Screaming with joy)
Nintendo: ....with 6 new characters, 8 new stages, and we fixed all the bugs we know of and added balance patches.
Smash Community: Sets internet on fire with rage, goes back to playing Melee.
Why would Melee players be upset about the bugs being removed? Balance patches I could see upsetting people depending on how nerfed the top tiers are.
Because a not inconsiderable number of higher level techniques rely on numerous glitches/unintend functionality within the engine.
This is to the point where to some the "best" controllers to play the game on are, in and of themselves, glitched (and also increasingly rarer to find).
A glitch is a bit different from "When you air dash into a surface, you keep your horizontal momentum."Because a not inconsiderable number of higher level techniques rely on numerous glitches/unintend functionality within the engine.
name one.
A glitch is a bit different from "When you air dash into a surface, you keep your horizontal momentum."
I use the term "glitch" for ease of explanation, as most of these would be better defined as clever uses of existing systems that were not exactly intended by the game designers. It admittedly will depend on where one draws the line on "intended vs unintended functionality," and I'd argue the only thing that'd be "fixed" as a glitch would be wobbling, but..
Wobbling (ice climbers attacks being desynced in that matter is not intended behavior, outright glitch)
Wavedashing and all techniques which rely upon it (Not a glitch, but rather an abuse of the physics engine )
SHFFL (again, relies on functionality that is not quite the intended use)
To remove wavedashing would be to remove directional air dodging, and thats not happening.
Most of these were removed in future smash installments (wobbling made an appearance in brawl but was, in the most technical sense, fixed in Smash for 3ds/wiiu), and a re-mastering of the game...well, I wouldn't say it'd be on purpose, but wavedashing is the most crucial technique to making melee even interesting and it was a completely unintentional quirk of the physic engine. I seriously doubt nintendo would go out of their way to keep it in for a re-master (we can look at OoT and MJ for the 3ds to see that they likely just write the game from scratch during a re-master.), and melee is a super, SUPER slow game without it.
I use the term "glitch" for ease of explanation, as most of these would be better defined as clever uses of existing systems that were not exactly intended by the game designers. It admittedly will depend on where one draws the line on "intended vs unintended functionality," and I'd argue the only thing that'd be "fixed" as a glitch would be wobbling, but..
Wobbling (ice climbers attacks being desynced in that matter is not intended behavior, outright glitch)
Wavedashing and all techniques which rely upon it (Not a glitch, but rather an abuse of the physics engine )
SHFFL (again, relies on functionality that is not quite the intended use)
Most of these were removed in future smash installments (wobbling made an appearance in brawl but was, in the most technical sense, fixed in Smash for 3ds/wiiu), and a re-mastering of the game...well, I wouldn't say it'd be on purpose, but wavedashing is the most crucial technique to making melee even interesting and it was a completely unintentional quirk of the physic engine. I seriously doubt nintendo would go out of their way to keep it in for a re-master (we can look at OoT and MJ for the 3ds to see that they likely just write the game from scratch during a re-master.), and melee is a super, SUPER slow game without it.
Melee makes Neogaf turn into Gamefaqs.
Why would that be?Not really.
Wait. so you think short hopping, fast falling and L canceling were not "intended use". Things that are blatantly hard coded features in the game. Hell, the L cancel in Melee is a rebalanced version from 64. The computer even occasionally shffls.
Nintendo would likely re-write the physics engine from scratch
Wavedashing being the only reason melee is fast is just 100% gibberish.
Its a spacing/movement tool but also often slower than dashing for a lot of characters.
I have to guess people just like to pretend they know what they're talking about while anyone who has a clue just sees it as ignorant.
Wavedashing being the only reason melee is fast is just 100% gibberish.
Its a spacing/movement tool but also often slower than dashing for a lot of characters.
I have to guess people just like to pretend they know what they're talking about while anyone who has a clue just sees it as ignorant.
That's called a new Smash Bros game
Why would that be?
People who want Melee HD would be in for a surprise when they realize it's not the same game
Because Sakurai would fix so many issues
On a more personal note, Melee purists need to get better at the game they love so much. The top 8 has become so predictable that I have skipped watching the last 5 majors.
Wavedashing being the only reason melee is fast is just 100% gibberish.
Its a spacing/movement tool but also often slower than dashing for a lot of characters.
I have to guess people just like to pretend they know what they're talking about while anyone who has a clue just sees it as ignorant.
which "issues" would be fixed?
The only logic would be unprecedented stupidity, or malice. Release a really shitty Melee remaster to fracture the community and maybe they will finally move on!
Again, I do apologize for my lack of being able to response which can encapsulate exactly what was changed from melee in future installments, but put a match of melee, and a match of smash 3ds/wii u (or even brawl, as much of a travesty as that was) side by side, and that'll make the point far better than anything I could say ever could.
A melee re-master would almost certainly, under nintendo's current approach to smash, fail to be able to replicate how Melee's currently played since they most likely will not go out of their way to perfectly 1:1 replicate melee's physics.
As long as the Smash sequels deliberately try to not be as fast and complex as Melee, the scene will be around.