MightyHedgehog
Member
Anyanka said:The thing I really like about GE is it's pace. No other game has it's feel and speed. It's really slow and battles drag on, but that's a GOOD thing. In every other FPS you never really have shoot outs. Everything happens so fast. You get into a gun battle and it's over before you know it.
Though it's been trumped in all aspects by a range of other titles since its release, Anyaka nailed one of the best things about GE (and PD)...something that hasn't really been surpassed since. I'll add that the damage model, general weapons balance and multiplayer level design all made it work. I loved that there were dead(ly)-ends and interesting alcoves that created spontaneous cover 'n fire gun battles (that you could last more than 10 seconds in) in the MP maps...it made getting out of them interesting and intense...especially in Facility and Archives. I love hectic, Quake-style MP action, but, for multiplayer, the slower speed and harsh, but still generous damage model coupled with the weapon balance found in GE, PD, and AHL are close to being perfect, IMO, for simulating slower, but extremely intense gunfights. This is something that I hope Perfect Dark Zero retains and improves upon.