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Does Nintendo own the most valuable IPs in gaming?

Definitely the most consistently valuable IPs in the whole industry, yes. I couldn't name many IPs by other publishers that were already valuable up to three decades ago.
 
Nope, I think Acti/Blizz does. CoD, Destiny, Skylanders, Warcraft, Starcraft, Diablo. I doesnt get any better than this.

This guy knows what's up. Nintendo still has a great puppet show going on, but the 3D cinema next door is doing way more traffic.
 
Maybe valuable to Nintendo fans.

I'd say Rockstar's GTA alone is more valuable than all Nintendo IP's combined.

I can't tell if this is serious or not.

All of them combined? Come on.
 
So, IP that are "huge" from 1st party devs:

Sony: Gran Turismo, Uncharted, God of War, The Last of Us (presumably).

Microsoft: Minecraft, Halo, Gears of War.

Nintendo: Mario, Mario Kart, Smash Bros., The Legend of Zelda, Pokémon (technically not Nintendo owned, but I think it's fair to lump it in with Nintendo).

Of those, Minecraft, Mario, and Pokémon are really on a different level than the rest. The rest of them sell around 5-10 million for each "mainline" entry, and some have some growth potential, but Minecraft, Mario and Pokémon are multimedia IP's that sell staggering amounts.

So based off of that, Nintendo has 2 of the 3 mega franchises. After that, when we look at IP's like Donkey Kong, Kirby, LittleBigPlanet, Killzone, Forza, etc. we get into games with inconsistent sales, games that don't move platforms, games that have limited appeal and so on. I can't really put a value on something like Donkey Kong, because there have been many really good to great games over the span of three decades and I presume have sold pretty well. I don't know how to compare that to something like LittleBigPlanet.

But out of the first party publishers, I would say Nintendo is ahead of Sony and Microsoft. However, I think you could easily make a case for ActiBlizz being number one. They own the rights to Call of Duty and World of Warcraft, which is the biggest one-two punch in gaming IP's. Oh yeah, and they own Skylanders, which is a juggernaut in that sector of the market. And they have a ton of licensing deals.
 
Oh and since we are talking about Nintendo IPs and I've made this chart today:
UIV87Ib.png

All the details:
http://www.neogaf.com/forum/showthread.php?t=963700
 
Thats across the life of the game right? Fifa sells 10 million plus yearly. Same with CoD.

I think the overall brand of Pokemon is certainly stronger my point is merely it isnt some runaway thing with Nintendo. Franchises like Fifa, CoD and GTA are monetarily huge.
They're lifetime sales, yes, but they usually cross 10 million within the first year. See Omega Ruby and Alpha Sapphire, for instance. It hasn't even been a year and they're well above 10 million (those numbers are as of June 30th).
 
Thats across the life of the game right? Fifa sells 10 million plus yearly. Same with CoD.

I think the overall brand of Pokemon is certainly stronger my point is merely it isnt some runaway thing with Nintendo. Franchises like Fifa, CoD and GTA are monetarily huge.

The 3DS numbers for the newer Pokemon are from 8 months of sales. 10 million is pretty normal for Pokemon in a year.
 
Yeah, a lot of people in this thread seem to be conflating IP value with "games I like". The depth of the Pokemon franchise alone is enormous. You can take any one aspect of it (such as a popular TV show that's been running for almost 20 years), and stomp out most other IPs with that alone.
I actually dont like Pokemon but each game sells an insane amount at full price and it makes even more through merchandising/licensing (toys, anime, etc)
 
This guy knows what's up. Nintendo still has a great puppet show going on, but the 3D cinema next door is doing way more traffic.

What kind of comparison? Haha, you've got to be kidding me.

Nintendo's IPs have tons of VALUE. If they were on multiple platforms, you'd bet they would sell as much, if not more, as any of these other IPs people keep listing.

I work with kids and while Minecraft is popular, kids do still love Nintendo even if the Wii U hasn't done so hot.

You clowning now lol

Don't take her seriously.
 
Just put series such as Super Mario, Mario Kart, Super Smash Bros, Splatoon, The Legend of Zelda, Metroid, etc. in the hands of Activision and they would make a shit load of money.

Nintendo just doesn't market their series as much as they should.
 
Anyone that says no obviously doesn't understand what the value of an IP is.
From games to merchandise to media, Nintendo has the biggest and best of all. Period.
It's not even a contest.
 
Just put series such as Super Mario, Mario Kart, Super Smash Bros, Splatoon, The Legend of Zelda, Metroid, etc. in the hands of Activision and they would make a shit load of money.

Nintendo just doesn't market their series as much as they should.
They market their stuff a lot, but mostly on kids networks
 
Thats across the life of the game right? Fifa sells 10 million plus yearly. Same with CoD.

I think the overall brand of Pokemon is certainly stronger my point is merely it isnt some runaway thing with Nintendo. Franchises like Fifa, CoD and GTA are monetarily huge.

And how's the Call of Duty movie line, globally broadcast TV series, collectible card game, toy line, plushie line, McDonald's cross promotions and so forth? Do they also make lots of money?
 
So, IP that are "huge" from 1st party devs:

Sony: Gran Turismo, Uncharted, God of War, The Last of Us (presumably).

Microsoft: Minecraft, Halo, Gears of War.

Nintendo: Mario, Mario Kart, Smash Bros., The Legend of Zelda, Pokémon (technically not Nintendo owned, but I think it's fair to lump it in with Nintendo).

Of those, Minecraft, Mario, and Pokémon are really on a different level than the rest. The rest of them sell around 5-10 million for each "mainline" entry, and some have some growth potential, but Minecraft, Mario and Pokémon are multimedia IP's that sell staggering amounts.

So based off of that, Nintendo has 2 of the 3 mega franchises. After that, when we look at IP's like Donkey Kong, Kirby, LittleBigPlanet, Killzone, Forza, etc. we get into games with inconsistent sales, games that don't move platforms, games that have limited appeal and so on. I can't really put a value on something like Donkey Kong, because there have been many really good to great games over the span of three decades and I presume have sold pretty well. I don't know how to compare that to something like LittleBigPlanet.

But out of the first party publishers, I would say Nintendo is ahead of Sony and Microsoft. However, I think you could easily make a case for ActiBlizz being number one. They own the rights to Call of Duty and World of Warcraft, which is the biggest one-two punch in gaming IP's. Oh yeah, and they own Skylanders, which is a juggernaut in that sector of the market. And they have a ton of licensing deals.

I feel like it's only a matter of time before COD falls off, like Warcraft is doing right now. Starcraft 2 is coming to a close soon, and it's been pretty disappointing and sorta overtaken by MOBA in the competitive space. Diablo? I think they've recovered well enough past the initial poor launch, but I don't think it's a big enough IP to have a sequel every 3-4 years. Same for Starcraft. When I look at Activision right now, if it weren't for Skylanders, they'd be in real trouble over the next 4-5 years.
 
They're lifetime sales, yes, but they usually cross 10 million within the first year. See Omega Ruby and Alpha Sapphire, for instance. It hasn't even been a year and they're well above 10 million (those numbers are as of June 30th).

Which is about where Fifa and CoD are in total sales across platforms. Pokemon wins because of its other revenue streams but from a gaming perspective they are right up there with Pokemon.
 
And how's the Call of Duty movie line, globally broadcast TV series, collectible card game, toy line, plushie line, McDonald's cross promotions and so forth? Do they also make lots of money?

Did you skip over everything but that bolded line?

Also the counter to that is the HUGE revenue stream CoD gets from their DLC and other monetization. Its essentially like tacking on the revenue of a second top 5 selling game.
 
Nintendo definitely has the most well known and valuable ip. Nintendo ip transcends games and has enormous value in other merchandise. The same can't be said for gta, cod and other games that sell well as that's where their reach ends. There's only a handful of ip that have the broad appeal of a Nintendo ip such as minecraft but its unknown if they will stand the test of time like Mario and friends.
 
what?? are you saying someone could buy Nintendo for not much more than minecraft was sold for??

That's crazy talk. Just a couple of years ago Nintendo was valued at 18 billion $, which was more than Sony was valued at. (at least that's what some news said back then)
Lay off ok! I was making shit up.
 
No, kids love Mario as much as they always have. He's just sharing the spotlight with a lot more stuff than before, like Minecraft.

I see a lot of people citing poor Wii U sales as some sort of proof that Nintendo's IP is weak, but yall are just cherry-picking. Look at the 3DS, look at the merchandising (especially Amiibo, which are outselling Skylanders and Disney Infinity despite supply issues), there's Nintendo merch everywhere. It's still a strong seller, and it has been for 30 years, and it will continue to be for many more. Nintendo's IP is valuable because of that long-lasting popularity in the same way that Disney's long-standing IPs are valuable or that Batman or Spider-Man are valuable. Will they always be #1? No. But they'll be more valuable than anything else because of how long they've been consistently successful.

A long-term consistent success is more valuable than stuff like CoD or Halo, which have experienced sharp drops in sales and popularity over the last few years.

COD has long term consistent success. As does Warcraft, for example. Nintendo is definetly up there with Mario and Pokeom, but it's not the only game company with huge multimedia IP's.
 
Nintendo series have an everlasting appeal. They can sell constantly each generation and some of them they have endured nearly 30 years. That alone makes them pretty valuable and a strong asset.

I don't think things like Minecraft or Angry Bird would be around in 30 years.
 
nintendo's brand is ranked number 78 of the 100 most powerful brands in the world.

http://www.rankingthebrands.com/The-Brand-Rankings.aspx?rankingID=85&year=932

with MS ranked 7 and Sony 27. but that is over all companies. no EA, Take Two Activision are even on the list.

In Japan Nintendo as a whole, as a brand is ranked number 8, Sony, the company is ranked number 4.

So as a pure video game company Nintendo is easily the most valuable brand.

http://www.rankingthebrands.com/The-Brand-Rankings.aspx?rankingID=33&year=910

again no SE, Capcom, Bandai are on the list. so as a pure videogame company, Nintendo is the only one which ranks.

so that should put it to rest.
 
nintendo's brand is ranked number 78 of the 100 most powerful brands in the world.

http://www.rankingthebrands.com/The-Brand-Rankings.aspx?rankingID=85&year=932

with MS ranked 7 and Sony 27. but that is over all companies. no EA, Take Two Activision are even on the list.

In Japan Nintendo as a whole, as a brand is ranked number 8, Sony, the company is ranked number 4.

So as a pure video game company Nintendo is easily the most valuable brand.

http://www.rankingthebrands.com/The-Brand-Rankings.aspx?rankingID=33&year=910

again no SE, Capcom, Bandai are on the list. so as a pure videogame company, Nintendo is the only one which ranks.

so that should put it to rest.

Yup.
 
Nintendo series have an everlasting appeal. They can sell constantly each generation and some of them they have endured nearly 30 years. That alone makes them pretty valuable and a strong asset.

I don't think things like Minecraft or Angry Bird would be around in 30 years.

*bookmarked
 
Nintendo series have an everlasting appeal. They can sell constantly each generation and some of them they have endured nearly 30 years. That alone makes them pretty valuable and a strong asset.

I don't think things like Minecraft or Angry Bird would be around in 30 years.

Angry Birds has lost a lot of the IP value it once had. I think Rovio hopes the movie will keep the IP around for a little longer, but if the movie is terrible, I can't see it being marketable much longer. Kids don't care for Angry Birds anymore, they haven't for years. I rarely see march anymore either, compared to 3 or 4 years ago.

*bookmarked

I hope you don't think that Angry Birds will be around for 30 years, because you're crazy. It's not even relevant NOW.
 
I don't get the Madden and FIFA mentions. These franchises' value come almost entirely from the exclusive license they own. And that's probably not something that EA can sell to a third party. If EA sold these franchises to UBISOFT, I don't think something like Madden Hyper Football League or a non-FIFA-branded soccer game would have crazy value. There's also no income stream from these IPs outside of software.

I think Pokemon is the most value IP in the industry. But Nintendo doesn't own it completely so not sure it counts.
 
Yes, they own the most valuable IPs. At this very second it might not seem like it because sales are bottlenecked by the Wii U and 3DS. IPs like Minecraft, GTA and CoD are multiplatform and reach their full sales potential.
 
Yes, they own the most valuable IPs. At this very second it might not seem like it because sales are bottlenecked by the Wii U and 3DS. IPs like Minecraft, GTA and CoD are multiplatform and reach their full sales potential.


I agree 100%. They have the strongest IPs and the best developers but they are held back by Nintendo's platforms.
 
Putting it into a different perspective.

If the Mario series ended. The impact would be felt by EVERYONE who ingrained with gaming as a hobby for the past 25 years or more.

If a series like GTA or CoD were to end, I don't think the impact would be as significant as the effect of no more Mario games being made.

People want to associate sales as a scope of popularity, however in the sense of Iconic franchises that transcend just sales and are culturally recognized even outside the medium of video games. I don't think nothing as is more recognizable than Mario, Pac-Man, or possible Minecraft.
 
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