I though hardcore gamers hated "innovation in game design" I mean everyone here literally shitted on the Wii for being different. Everyone in the industry hated motion controls. Furthermore, everyone here hates the Wii U's Gamepad. So, if it did have any innovative designed games it would be shitted on here as well. The gaming industry don't have time for innovation.
Innovation for innovations sake gets quite rightly mocked, especially when it negatively effects actual game design and enjoyability.
The best innovation is born in software, and is one of Nintendo's greatest strengths. It's given us standardised shooter controls, RPG mechanics, dialogue options and player choice, and incredible titles like Super Mario Bros., FFVII, Ocarina of Time, Ico, Halo, Splatoon and Minecraft, amongst thousands of other small steps and massive leaps that have driven our hobby from a nerdy sideshow to the biggest entertainment medium of our age.
Of course even that has its drawbacks, because for every masterpiece that completely changes the rules, there's stuff like Sonic Boom and Paper Mario Sticker Star that are just finger painting with shit because. Innovation purely for innovations sake, not because it's an improvement.
And thus we come to the far more problematic innovation that is hardware, which comes in one of two flavours:
-Hardware born of a need in the software.
Or
-Hardware born of a need to be different that software is forced to work around.
And the Wii fell into this category, and was a huge hit until the novelty wore off, and Apple innovated on it to make smartphone gaming the same thing but better for the software it was compatible with.
Good examples of hardware innovation would be things like creating shoulder buttons because there weren't enough face buttons, analogue sticks for 3D movement, followed by twin sticks, built in hard drives to improve performance and load times, built in Internet for online multiplayer and digital stores, even HD displays for improved picture quality and immersion, all brilliant, beloved innovation by the hardcore, and now fundamental parts of the entire gaming industry.
Then you've got hardware that is born independently of software, that the software is forced to work around, and just makes things worse for most games, because you're trying to fit a square shaped peg into a round hole. Wiimotes and Move Controllers, Kinect, 3D screens, 3 handled controllers, U draw tablets, dance matts, balance boards, second screens, and so on and so forth, that fundamentally tried to force a change in how games are designed and how people enjoy playing them.
Now sometimes this works out for individual titles, and sometimes these 'gimmicks' are built upon by others to branch off into another, independently successful market, like Handheld gaming, Smartphone gaming, and possibly VR gaming, though time will tell on that.
Basically, 'hardcore gamers', or to be more accurate, people who consider games to be a hobby of theirs already (which is most bloody people by this point), like innovation when it takes what they liked already and makes it better.
What people don't like, is being told 'What you like is wrong, you have to like this instead!'.
Which is what Nintendo has been doing since the N64, and only paid off for them with the Wii and DS because they lucked out on offering the new audience the PS2 birthed an easier entry point into gaming than the other established players.
Even then, their failure to innovate properly by building on that success let that audience go to their competitors in every corner of the game industry, especially when Apple took minimalist motion controls, lifestyle accessory gaming, multimedia and social interactivity to a level Nintendo simply cannot reach.
So yeah, 'innovation' is in no way the problem, except for those with the attention span of nats that want to constantly start over ever generation from zero who take it too far.
Personally, I'm very excited by the idea of a Hybrid because that would be a sensible way to innovate, building on the success of mobile/handheld gaming, Nintendos great software, and all the lessons learned from the PSVita and DS/3DS sounds awesome to me.
But if they try and reinvent the wheel again with it then they can fuck right off.