coming to PC, Xbox 360 and PS3.
Aside from the standard broadcast view, the game can also be played from first-person or third-person views. The PC version will also support Oculus VR.
On PC, BAC 14 will require a controller. It does not support keyboard/mouse.
The game will not feature many licenses, but will include a robust creation tool (Cricket Academy) to let users accurately recreate their favourite players (image below), teams, tournaments and more.
Created players and teams can be uploaded and downloaded off the game servers across all platforms.
The game will include unlicensed national sides out of the box. There will be a simple process to replace those with sides/players from the Cricket Academy (beta can be downloaded here).
Dynamic lighting: The sun moves incrementally as the day progresses and shadows change dynamically along with cloud effects.
Weather and light change in real time.
Crowds will vary, as will crowd numbers and related sounds based on what is happening in the match.
Cheerleaders, ticker tape, celebrations, fireworks, etc. will be present where applicable.
Form, fatigue and injuries from previous innings can affect players. You are more likely to be injured if you are fatigued.
BAC 14 will include all cricket match types, including Test, ODI and T20.
Every game mode in BAC 14 will have an online option head-to-head or co-operative.
Game will feature online tournaments and Big Ant will host its own online tournaments as well.
You can save online matches. You will be able to play online matches beyond 10-20 overs.
The type of pitch will influence the deliveries. Bowlers will be able to use cracks and rough patches to assist with movement.
Game includes 40+ hours of commentary.
Rain and bad light can be turned on/off.
Replay system: Allows you to place the camera at any player, rewind, forward, super slow mo, etc. You can also upload replays to Youtube/Facebook.
There are nets to practice your skills.
AI will bat and bowl with regard to game type and game context (i.e. run rate required, deliveries and wickets remaining, etc).
Full physics system for bat/ball. Ball will change line when edged, but it might be really slight for small edges.
Manual appeal system. Appeal too much and the umpire would become unfavourable towards you.
Lots of different appeal animations depending on the likelihood of a wicket.
BigAnt Review System works similar to DRS. Can be turned off.
No menus or HUD for bowling.
The type of pitch will influence the deliveries (hard pitch equals more bounce). Bowlers will be able to use cracks and rough patches to assist with movement.
There will be ball wear and tear. You can shine the ball. This is important for getting reverse swing.
Pitch degradation plays a big part and the ball will be affected. There is an option to also accelerate pitch wear for shorter games.
Catching is not automatic, but it is not always difficult. You will be required to move the fielders hands in the direction of the ball. Wind also affects the ball in flight.
You can turn off manual fielding, but the game is based and balanced around manual fielding.
Lots of variables affect throws while fielding direct to stumps vs keeper vs relay fielder; how much time you take to consider the throw; the attributes of the fielder; how the player is facing, etc.