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Donkey Kong Country Returns announced [N-CONF]

I am pretty excited for this game, but I can't help but feel bad for retro. I mean, they probably wanted to do things that were more suited to their metroid prime type of art style.
 
TestOfTide said:
I am pretty excited for this game, but I can't help but feel bad for retro. I mean, they probably wanted to do things that were more suited to their metroid prime type of art style.
Why? They should be glad to make a sequel to a legendary series. DKC:R looks really promising!
 
TestOfTide said:
I am pretty excited for this game, but I can't help but feel bad for retro. I mean, they probably wanted to do things that were more suited to their metroid prime type of art style.

Who knows. Maybe they are happy, maybe not.
 
TestOfTide said:
I am pretty excited for this game, but I can't help but feel bad for retro. I mean, they probably wanted to do things that were more suited to their metroid prime type of art style.
They fucking asked to work on this ffs. Just because they made the Prime trilogy doesn't mean they're just a shooter/maturez company.

There I fixed it.
 
TestOfTide said:
I am pretty excited for this game, but I can't help but feel bad for retro. I mean, they probably wanted to do things that were more suited to their metroid prime type of art style.

I thought it sounded like they went to Nintendo wanting to revive a franchise
 
Boney said:
They fucking asked to work on this ffs. Just because they made the Prime trilogy doesn't mean they're just a shooter/mature company.

Like has been said before, they have worked on a futuristic racing type game and a sports game, I am sure the last thing in the world they want to be is a pigeonholed developer.
 
The gameplay of the DK:C games was never very good. They looked great and sounded great and for what they were they were fun but in comparison to other platformers of their day they were pretty simple, and here we are 18 years later looking at near enough the same thing. Still, cool that Retro is working on it and nice to see it revived. Kirby, however, looks like more of a change.
 
Warm Machine said:
The gameplay of the DK:C games was never very good. They looked great and sounded great and for what they were they were fun but in comparison to other platformers of their day they were pretty simple, and here we are 18 years later looking at near enough the same thing. Still, cool that Retro is working on it and nice to see it revived. Kirby, however, looks like more of a change.

Donkey Kong Country 2 begs to differ.
 
Warm Machine said:
The gameplay of the DK:C games was never very good.

I'm glad to see more and more people realizing this. For the time, the DKC games looked great, but were extremely average gameplay-wise. Hopefully Retro knows this and is working to make a platformer that's actually inventive and fun to play.
 
bridegur said:
I'm glad to see more and more people realizing this. For the time, the DKC games looked great, but were extremely average gameplay-wise. Hopefully Retro knows this and is working to make a platformer that's actually inventive and fun to play.
DKC2 is amazing.
DKC was a solid platformer, just behind Mario and Sonic for me.
DKC3 was getting stale.
 
As somebody who played nearly every platformer religiously back in their golden age, it just astounds me when people say the DKC series didn't have "good platforming".

Seriously, where does this come from? The games have a unique feel to it much the same way Mario games had a unique feel. The controls aren't clunky and unlike some of the snes era platformers, the games hold up even to this day.

Boney said:
DKC2 is amazing.
DKC was a solid platformer, just behind Mario and Sonic for me.
DKC3 was getting stale.
You would be doing yourself a favor if you go back and play DKC3. Each game got progressively better, and each game maintained a different theme with added bonuses.
 
Warm Machine said:
The gameplay of the DK:C games was never very good. They looked great and sounded great and for what they were they were fun but in comparison to other platformers of their day they were pretty simple, and here we are 18 years later looking at near enough the same thing.
Wrong,The Donkey Kong Country games were the best platformers of their times.
They still are the best actually.

As somebody who played nearly every platformer religiously back in their golden age, it just astounds me when people say the DKC series didn't have "good platforming".
This.
I mean Super Mario World and Yoshi's Island were excellent but the DKCs were better on all levels.
Especially compared to SMW.
 
Sill4 said:
As somebody who played nearly every platformer religiously back in their golden age, it just astounds me when people say the DKC series didn't have "good platforming".

Seriously, where does this come from? The games have a unique feel to it much the same way Mario games had a unique feel. The controls aren't clunky and unlike some of the snes era platformers, the games hold up even to this day.

I disagree completely. The games haven't aged well in the gameplay or graphics departments.
 
Sill4 said:
As somebody who played nearly every platformer religiously back in their golden age, it just astounds me when people say the DKC series didn't have "good platforming".

Seriously, where does this come from? The games have a unique feel to it much the same way Mario games had a unique feel. The controls aren't clunky and unlike some of the snes era platformers, the games hold up even to this day.

Well, The DKC games usually had up to 2 platforms you could move across, an upper one and lower one. Most levels scrolled left to right and rarely vertically. As opposed to Mario where levels could be very tall and platforms were stacked. Sonic had massive multipathed levels that went in all directions. You could tell DKC limited its levels to pull off its visuals.

I'm one of the few that thinks DKC is a better game than DKC2. 2 had some nicer visual effects like the water but it wasn't as polished as the original.
 
I'm extremely relieved that Retro/Nintendo went with something that works. It shows a lot of maturity for a development company to be able to reinvent the wheel on the Metroid series and then go with a classic framework for DK. It shows (IMO) they are really focused on delivering amazing games and not just forcing a familiar franchise onto a style of game they want to make.

Kudos, day 1 plz
 
Warm Machine said:
Well, The DKC games usually had up to 2 platforms you could move across, an upper on and lower one. Most levels scrolled left to right and rarely vertically. As opposed to Mario where levels could be very tall and platforms were stacked. Sonic had massive multipathed levels that went in all directions. You could tell DKC limited its levels to pull off its visuals.

I'm one of the few that thinks DKC is a better game than DKC2. 2 had some nicer visual effects like the water but it wasn't as polished as the original.
DKC 2 and 3 have many vertical levels.
Plus DKC 2 and 3 were full of secrets and bonus.
 
DKC definitely draws a line between people, never cared much for them.
 
Assemble! said:
I'm extremely relieved that Retro/Nintendo went with something that works. It shows a lot of maturity for a development company to be able to reinvent the wheel on the Metroid series and then go with a classic framework for DK. It shows (IMO) they are really focused on delivering amazing games and not just forcing a familiar franchise onto a style of game they want to make.

Kudos, day 1 plz

That or the sales of New Super Mario Bros DS and Wii forced the development process. Hence this and Kirby.
 
bridegur said:
I'm glad to see more and more people realizing this. For the time, the DKC games looked great, but were extremely average gameplay-wise. Hopefully Retro knows this and is working to make a platformer that's actually inventive and fun to play.


Are you joking? I am playing through DKC2 right now, having never played it before. No Nostalgia for me. The game is extremely fun. One of the few timeless games, IMO.
 
bridegur said:
I'm glad to see more and more people realizing this. For the time, the DKC games looked great, but were extremely average gameplay-wise. Hopefully Retro knows this and is working to make a platformer that's actually inventive and fun to play.

What is this? Back when I was a kid I had no idea the graphics were good or bad next to other games, they were just different. I loved playing the game. I thought back then and I still think the gameplay was just as good as what other platformers I was playing which would have been mainly Super Mario World and Yoshi's Island.

I didn't realize the music was so loved either until the Internet. To me, the water music would always stand out to me as some of my most hated ever because of how hard those levels were back then. :lol
 
Sill4 said:
You would be doing yourself a favor if you go back and play DKC3. Each game got progressively better, and each game maintained a different theme with added bonuses.
I tried it last summer. Made it to world 2 and wasn't very impressed. They're solid that's for sure and better than most platformers out there. But the slower pace and the new artsyle kinda puts me off. It didn't help that my "left" button isn't exactly in a perfect shape.

Loved it when I was growing up though.

Willy105 said:
Right on! *high five*
*high five!*
 
I'm not big on using waggle for the roll, that's kinda disappointing. Hopefully it'll work better in practice than I'm thinking it would in my mind. Other than that everything sounds exceedingly positive.
 
Kurtofan said:
DKC 2 and 3 have many vertical levels.
Plus DKC 2 and 3 were full of secrets and bonus.

If vertical is 3 screens wide and 5 screens tall then sure. The water levels were larger because they used way more aggressive tiling of the foreground and background art.


Anyway, does anyone remember the SNES demo stations that showed the game? They had insanely beautiful monitors attached to them. They didn't interlace so they must have been VGA or something and they were dot for dot perfect for the era.
 
Kurtofan said:
Wrong,The Donkey Kong Country games were the best platformers of their times.
They still are the best actually.


This.
I mean Super Mario World and Yoshi's Island were excellent but the DKCs were better on all levels.
Especially compared to SMW.
hahahahahahahahahahahahahahahahahahahaha

hahahahahahahahahahahaha

haaaaaaaa
 
Mejilan said:
I was never much of a fan of Rare's take on the DK franchise, but I must admit that I'm surprised at how authentically Retro nailed it. I'm sure they're loving both the revival, and the change of pace.
Authentic?

I think people forget how dark DKC2 was and the graphics/music really added to that. Granted, we haven't seen that much of DKCR yet, but I feel like the aesthetic is all wrong.
 
Warm Machine said:
If vertical is 3 screens wide and 5 screens tall then sure. The water levels were larger because they used way more aggressive tiling of the foreground and background art.

If this is serious then I'm pretty sure you haven't even played DKC2 or 3, you just didn't get very far, or you have a bad memory. There are plenty of levels that are almost entirely vertical. The second level of DKC2 is more vertical than it is horizontal.
 
Warm Machine said:
Most levels scrolled left to right and rarely vertically.

When is the last time you finished DKC2 or 3? In both games there were plenty of vertically-scrolling levels. Some where you launched yourself from barrel to barrel, some where you climbed ropes, and some unique types (castle elevator stage in DKC2; Rocket barrel in DKC3). This is in fact one of the reasons most people prefer DKC2 and 3 to the original: they feature far more creative and varied level design.
 
I will eat humble Pie , I was too into a Starfox Remake from Retro and was not really feeling this.. THEN I saw the E3 trailer and I had a grin from Ear to Ear..the pie is cherry flavoured.
 
Willy105 said:
Any reason why you put mature next to a shooter?

this obstinate inability to recognize the distinction between "parental advisory: mature content" and "this is intellectually mature" is obnoxious whenever someone does it

it's even more obnoxious when the person pretending they don't know the difference doesn't play any of the genres or games associated with the latter category but insists on complaining just so they can drive-by troll teen male oriented games anyway
 
bridegur said:
I disagree completely. The games haven't aged well in the gameplay or graphics departments.

Visually I'm still amazed at what they did during their time, not to mention the art holds up especially in DKC2. Gameplay, the platforming is still one of my favorites to this day. Musically there isn't a game that's aged better.
 
There you have it: Retro's CEO WANTED to do DKC. So shut it, haters.

Retro Studios doesn't have a CEO, but a president. And that president is Michael Kelbaugh, from Nintendo of America. Who i believe worked on the DKC series for NOA.
 
Stumpokapow said:
this obstinate inability to recognize the distinction between "parental advisory: mature content" and "this is intellectually mature" is obnoxious whenever someone does it

it's even more obnoxious when the person pretending they don't know the difference doesn't play any of the genres or games associated with the latter category but insists on complaining just so they can drive-by troll teen male oriented games anyway
I forgot the "z". Of course I realize the difference, I was just downplaying earlier comments suggesting Retro staff wouldn't be too happy working on a DK game.
 
What else is Retro working on? I find it hard to believe that since Metroid Prime 3, they've only brought out MP Trilogy and this. It looks great and I can't wait, but they must have another trick up their sleeves.
 
All of the videos on Nintendo's site aren't running properly for me. I get 5 second of video, 20 second of buffering, 5 seconds of video... It makes these Ask Iwatas unwatchable. Are there any transcripts yet?





Stumpokapow said:
this obstinate inability to recognize the distinction between "parental advisory: mature content" and "this is intellectually mature" is obnoxious whenever someone does it

it's even more obnoxious when the person pretending they don't know the difference doesn't play any of the genres or games associated with the latter category but insists on complaining just so they can drive-by troll teen male oriented games anyway
Don't try to become another Amirox. It doesn't suit you.
 
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