This isn't a guarantee that Gaikai won't handle PS3 games, it just seams like a reaching goal, far from a given.
I've seen a lot of people assume that since Sony bought Gaikai it will be a good opportunity to allow PS4 users to play every single PS3 game in Sony's catalog. So much so I felt this needed a thread to introduce some facts. Gaikai can stream anything to anything right? Not really as the tech is a little more complex then that. It works fine for PC games since most PC games can handle 60fps. It's because of this that Gaikai can hide some of the latency to minimize lag.
The way it works is this: 60fps games typically have around 50-66ms latency. 30fps games are 100+ms. Gaikai (and OnLive) renders games at 60fps to keep the latency as low as possible to introduce the streaming latency into the mix.
If Sony was to have a giant server farm of PS3s to stream games through Gaikai the result would not be much better then Sony's Remote Play solution now only worse because it's not local. You've got the lag for 30fps, plus the cost of encoding, transmitting and decoding video.
Another approach would be to emulate the PS3 on high end servers. The problem with this is twofold. Not only would it be a pain to emulate Cell on any current computers, a lot of games are probably designed with the target framerate and doubling it for transmission purposes would introduce bugs.
All of this was published last year in a Digital Foundry article speculating on the uses Gaikai would provide for Sony. I'm not sure what Sony has in store for Gaikai. At least it seams like it could be a PS1/PS2 BC service. Hopefully an all inclusive one ala Netflix.
http://www.eurogamer.net/articles/digitalfoundry-in-theory-sony-gaikai
I've seen a lot of people assume that since Sony bought Gaikai it will be a good opportunity to allow PS4 users to play every single PS3 game in Sony's catalog. So much so I felt this needed a thread to introduce some facts. Gaikai can stream anything to anything right? Not really as the tech is a little more complex then that. It works fine for PC games since most PC games can handle 60fps. It's because of this that Gaikai can hide some of the latency to minimize lag.
The way it works is this: 60fps games typically have around 50-66ms latency. 30fps games are 100+ms. Gaikai (and OnLive) renders games at 60fps to keep the latency as low as possible to introduce the streaming latency into the mix.
If Sony was to have a giant server farm of PS3s to stream games through Gaikai the result would not be much better then Sony's Remote Play solution now only worse because it's not local. You've got the lag for 30fps, plus the cost of encoding, transmitting and decoding video.
Another approach would be to emulate the PS3 on high end servers. The problem with this is twofold. Not only would it be a pain to emulate Cell on any current computers, a lot of games are probably designed with the target framerate and doubling it for transmission purposes would introduce bugs.
All of this was published last year in a Digital Foundry article speculating on the uses Gaikai would provide for Sony. I'm not sure what Sony has in store for Gaikai. At least it seams like it could be a PS1/PS2 BC service. Hopefully an all inclusive one ala Netflix.
http://www.eurogamer.net/articles/digitalfoundry-in-theory-sony-gaikai