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Doom 2016 really has a perfect story

One of the greatest fpses of all time.

Some things that stood out:

- Super Music, fitted the gameplay and story perfectly
- The story and how it was told was very good.
- 2nd level I Think when you come out of the elevator when he reloads the shotgun in sync with the Music... then I knew I was in for a ride.

The music was my favorite part of this game. The action synced with the heavy music gave me chills multiple times.

Amazing direction, very quality game.

EDIT - Also probably the best ending credits I can remember, the final credits scene had me so floored I wanted to focus my inner doom guy and punch something!
 
I don't see a problem with that. I like to take a break every once in a while to calm down and slow down the pace.

I'm totally fine with slowing down the pace, but I thought this was not an interesting or effective way to tell the story, particularly for this type of game.
 
my favourite part is how the story works on a kinda meta level.

Think about what the doom guy is to us from like a pop culture standpoint. hes the idealized space marine, he kills demons and he does it better than anyone. Thats what he does, and thats ALL he does.Hes got no personality, no friends, and no backstory, he just exists and kills demons, with no real motivation for it beyond that he wants to.

Doom 2016 saw this worked with it beautifully. they didnt try to make Doom guy a character because he never was one. Doom guy was an vague idea, so they made him a literal legend. a story the demons tell of a Demon killer that reads more like a force of nature than a human being. still no personality, and no external motivations. just all the more ( or less) reason to kill demons.
They made the doom guy canonically what he already was idealistically, and they did it in the most deliciously cheese-metal way possible.

God i love this game.
 
They nailed that feeling at the start when Doomguy throws the tablet aside. That's when I knew this was going to be good.

If I have to criticise one moment of story presentation, I think they kinda forgot their own lesson later on during that one monologue by the big head robot in his office. I expected something to happen to subvert expectations but it was just a regular old slow-paced lore dump with portentous dialogue by a character I didn't care for like in a million other FPS that take themselves too seriously.
 
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My favorite thing about the DOOM story is that DOOM guy gave as much shits about it as you did. He obviously only wanted to jump into the action, so I found when I began getting impatient with the narrative, he did as well.

Tbh I found it annoying that he kept smashing stuff. I'm not that impatient, damnit! You have this awesome, self-important voice (I really liked the VA) and all Doomguy could think of was trying to shut him up.

Nah. Doomguy wasn't cool anymore, he was just being a legit asshole.

The problem is that if you actually wanted to get into the lore, you would find that the presentation was just so hilariously bad. Some if not most of the weapon descriptions f.e. were absolutely ridiculous, riddled with technical gibberish. The stones talking about the 'Doomslayer' delivered some of the worst narration I've ever heard. It's like they wanted you to be bored to death by it and leave them talking to themselves.
 
my favourite part is how the story works on a kinda meta level.

Think about what the doom guy is to us from like a pop culture standpoint. hes the idealized space marine, he kills demons and he does it better than anyone. Thats what he does, and thats ALL he does.Hes got no personality, no friends, and no backstory, he just exists and kills demons, with no real motivation for it beyond that he wants to.

Where do you get the impression that his motivation is just to kill demons? He's left with no choice in the matter, it's either him or the demons. He cooperates (mostly) with Hayden to stop the demon invasion.
 
Yup, GOTY so far for me.

I wish the multiplayer felt more like Quake 1 or Arena than Halo. Pity and I hope the multiplayer massively improve for people to go crazy. I sincerely miss the Quake 1 and Arena days, nothing other than Unreal can compare.
 
nah no it doesn't. it gets the job done but it's super derivative and everyone's favorite thing about the game is that it basically ignores the story for the first act or so.
 
This is why I love Doom.

As soon as the story starts, Doomguy just doesn't give a fuck and rips the monitor apart. Hes here to send demons back to hell, nothing more.

And thats what I want in a Doom game as well, I don't want cutscenes and momentum breaking shit. I want to zig zag through arenas making stylish kills. In Doom this is possible. I also want to keep my loadout. Doom did many things right and doesn't overstay its welcome. One of the best games in ages.
 
Where do you get the impression that his motivation is just to kill demons? He's left with no choice in the matter, it's either him or the demons. He cooperates (mostly) with Hayden to stop the demon invasion.

i dont recall the exact wording, but im pretty sure "DOOM Slayer" narrations speak highly of how the doom guy devotes his existance to killing demons. not just ones invading earth, but all demons everywhere.

also im pretty sure doom guy only worked with hayden due to hayden basically forcing him into it. it was hardly voluntary on doom guys part, he wanted nothing to do with the robit.
 
Maybe from the fact that he shreds them to pieces with his hands.

Could be because maybe then the demons are also harder to resurrect (like they were in Doom 2 and 64).

In Doom 2016 Doom Guy is a very capable melee fighter/finisher and as a soldier it's wise to use that advantage in battle and such display of strength could also be demoralizing for the attacking force.
 
I'm totally fine with slowing down the pace, but I thought this was not an interesting or effective way to tell the story, particularly for this type of game.

I don't know how else it would have to be done. It is not easy to tell a story during an action game that requires constant actions from the player. For example I have played the campaign of TitanFall about a million times and I barely know anything about the story, I can't even recall the name of the characters.

The way Doom 4 does it is serviceable. I think it is better than literal wall of texts in Doom 1 and 2 even though I appreciate them for what they are.
 
I completely agree. The story works, and is just there enough to keep the game entertaining without being overbearing. There's extra fluff (that's actually kinda fun to read!) in the menu if you want to look for it, but it slides out of your way automatically if you're not interested.

I really like the understated way the game works. You're right in that it's self-aware enough about its own silliness to play with it half-seriously, while still look badass at the same time if you just look at it in a slightly different way. Doom guy himself is the same way. He takes the silly "silent protagonist with a gun" in the original doom games and just completely embraces it in the context of the Doom universe. It's silly, but it completely fucking works.

I would have thrown the game out the fucking window if it even tried to add a whiff of Gearbox humor. I fucking hate that shit.
 
I don't know how else it would have to be done. It is not easy to tell a story during an action game that requires constant actions from the player. For example I have played the campaign of TitanFall about a million times and I barely know anything about the story, I can't even recall the name of the characters.

The way Doom 4 does it is serviceable. I think it is better than literal wall of texts in Doom 1 and 2 even though I appreciate them for what they are.

If they were gonna have lengthy sections where a character is talking and you can't do anything else, they should have just made cutscenes. At least then you can not only skip them if you so choose, but they would have opportunities for interesting framing, blocking, body language, and more action on Doom guys part.

Or just strip down the story a lot further and rely more on environmental storytelling and characterization by action. Most of the exposition is ultimately inconsequential background fluff on the wacky pseudo science of the game.

But I agree that storytelling for a game like this, especially since it's first person, is a tricky proposition.
 
I don't know how else it would have to be done. It is not easy to tell a story during an action game that requires constant actions from the player. For example I have played the campaign of TitanFall about a million times and I barely know anything about the story, I can't even recall the name of the characters.

The way Doom 4 does it is serviceable. I think it is better than literal wall of texts in Doom 1 and 2 even though I appreciate them for what they are.

yeah there is no obvious way to get around this.

i think the issue here is less to do with that these moments exist, and more how they play out. short answer is that they should have been way WAY lighter on the exposition, so much of the time in these story beats were spent on slowly (relativly speaking) detailing the workings of the technology.
i think he they had played out as more straightforward. "hey there, go here, find this thing, punch it" kind of thing they would have felt way less intrusive.

Edit: basically what the Fancy Clown said
 
Before I opened this thread I thought it was going to be dumb but I like the points OP made.

I guess that means I like OP
 
If they were gonna have lengthy sections where a character is talking and you can't do anything else, they should have just made cutscenes. At least then you can not only skip them if you so choose, but they would have opportunities for interesting framing, blocking, body language, and more action on Doom guys part.

Or just strip down the story a lot further and rely more on environmental storytelling and characterization by action. Most of the exposition is ultimately inconsequential background fluff on the wacky pseudo science of the game.

But I agree that storytelling for a game like this, especially since it's first person, is a tricky proposition.

Cutscenes could potentially break the immersion a bit. But I guess if it works in Doom 3 then why not, it is, after all, still my favourite Doom game.

yeah there is no obvious way to get around this.

i think the issue here is less to do with that these moments exist, and more how they play out. short answer is that they should have been way WAY lighter on the exposition, so much of the time in these story beats were spent on slowly (relativly speaking) detailing the workings of the technology.
i think he they had played out as more straightforward. "hey there, go here, find this thing, punch it" kind of thing they would have felt way less intrusive.

Edit: basically what the Fancy Clown said

Nah, the story itself is really good. I like the story of Samuel Hayden thinking he is doing the right thing by murdering everyone around him, it makes me furious just like Doom Guy, but he also has that amazing voice so I was always looking forward to his next appearance. The evil woman was a bad character though, if she wasn't there it wouldn't change a thing.
 
i dont recall the exact wording, but im pretty sure "DOOM Slayer" narrations speak highly of how the doom guy devotes his existance to killing demons. not just ones invading earth, but all demons everywhere.

also im pretty sure doom guy only worked with hayden due to hayden basically forcing him into it. it was hardly voluntary on doom guys part, he wanted nothing to do with the robit.

If it is the same Doom Guy from 64 who chose to stay in the demon realm, it would make sense to dedicate his life to fight the demons, I mean, how else would he make sure the demons would not invade again?
 
The more I think about it the more I feel like somebody at iD said "Look at Borderlands, people like goofy shit! Let's do that for Doom" and somebody else said "No, look at Wolfenstein! That was serious and people loved it, let's do that". And then some third guy said "Let's do both!"
And then all the stars in the galaxy aligned and it actually worked.

Agreed wholeheartedly except:

I don't think he is dumb nor does he not give a shit. It's just that the guy has been through this before - several times and now people fucked up again and make his life hard. On top, now these people want to manipulate him and he is having none of it. He knows the only way to stop the hordes of hell is to battle through them. No compromises whatsoever.

You're right, dumb is not the right word here. He just seems angry and fed up with people doing the same shit over and over again. Or maybe just angry. So, so angry.

EDIT - Also probably the best ending credits I can remember, the final credits scene had me so floored I wanted to focus my inner doom guy and punch something!

Oh yeah, that too. I mean huge props to the developers for making the credits actually fun to watch instead of something you quit out off as soon as possible

You have to be fucking kidding me.

So, I take it you disagree with me?
 
Nah, the story itself is really good. I like the story of Samuel Hayden thinking he is doing the right thing by murdering everyone around him, it makes me furious just like Doom Guy, but he also has that amazing voice so I was always looking forward to his next appearance. The evil woman was a bad character though, if she wasn't there it wouldn't change a thing.

no i didnt literally mean to make the dialogue that. i liked the story too.

i just meant to slim down those interactions, so we still get to experience haydens self righteous bullshit (which i also loved) without having to hear him drone on and on about technicalitys that didnt mean anything.
 
Could be because maybe then the demons are also harder to resurrect (like they were in Doom 2 and 64).

In Doom 2016 Doom Guy is a very capable melee fighter/finisher and as a soldier it's wise to use that advantage in battle and such display of strength could also be demoralizing for the attacking force.

The thing is, he's been trapped in Hell for a long, long time. If he's the same guy from Doom 1/2/64, then we need to believe that somehow:

-The UAC still exists long into the series' future.
-They're mining energy from Hell despite Earth having been invaded by Hell because of them in the past. At the same time, UAE in Doom 2016 "discovered" Hell fairly recently.

It doesn't add up.
 
I knew I loved Doom guy 2016 as soon as he gets in the elevator at the beginning and smashes the terminal playing the wishy washy ad.
 
If it is the same Doom Guy from 64 who chose to stay in the demon realm, it would make sense to dedicate his life to fight the demons, I mean, how else would he make sure the demons would not invade again?

well i mean i dont think he is that, Doom slayer being the literal honest to god same guy from earlier dooms just doesn't add up on a bunch levels,
i think Doom slayer was just made to be symbolically the same character, not so much literally.
 
I can't think of many better looking console games that run at 60 FPS.

I'm not sure if the demo has lower resolution textures though.
 
dooms story? fucking LOL. i hated every second they forced me to sit through some bullshit story cutscene. why didnt they allow us to skip them? absolutely useless. i dont care one bit about stories in video games, ESPECIALLY in a FPS. let me skip the story and get back to wandering around hell.
 
dooms story? fucking LOL. i hated every second they forced me to sit through some bullshit story cutscene. why didnt they allow us to skip them? absolutely useless. i dont care one bit about stories in video games, ESPECIALLY in a FPS. let me skip the story and get back to wandering around hell.

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Doom guy coming out of a stone slab, ignoring the voice coms, destroying your objectives, being a legend among demons, etc. was cool.

Locking me out during multiple cutscenes with Olivia and Samuel the robot while they babble on about typical bad story bullshit wasn't.
 
I got the same vibe playing Metroid Prime.

Reading pirate logs of how the hunter (me) was on their asses felt satisfying.

Yep, not just that, but also stuff that you do on a constant basis (Morph Ball) leading to massive injuries and death when the pirates try to emulate it for their troopers. Couldn't stop laughing at the mental image of a Pirate all curled up in a ball form, limbs sticking awkwardly out... heh

I replayed Human Revolution before Mankind Divided launches and I went for an absolute Berserk Playthrough, killing almost everyone, even Sarif, Hugh and Taggart in the end, and during the MIssing Link DLC, you constantly hear how the guards try to avoid patrol duty and are scared to go out into the base.
 
Now, now. I know what you are thinking "This is stupid, YOU are stupid! The story in Doom might be dumb fun but that doesn't mean it's good or fucking perfect! Idiot!". And yes, it is not a great story, of course not. But, it is the PERFECT story for a Doom game. Think about it.
Here is a game that realises how utterly stupid it's scenario is. Demons invade Mars cause we found a portal to hell. You can't tell some amazing story in this scenario. You just can't. But pretty much everything iD did to the story and, more importantly, how the story is told, was just the right decision.

In some alternate dark timeline the Doom Guy would have been written by Gearbox. He would have been some gravely voiced macho man, constantly spouting one liners like "I'll see you in Hell! So...RIGHT NOW" or "HELL-o!" or something stupid like that. And really, did anybody expect this much amount of restraint from this game? Would anybody here have been surprised if the game had been starring Doom Nukem? But thankfully he is a mute. But despite being a mute, he still has a LOT of personality. I actually can't think off many mute characters with this much personality. That's because his personality is really simple: He is a dumb, angry, angry, angry man who just wants to kill stuff. All of this is conveyed perfectly without being completely over-the-top. And his comical angriness is actually important because...

The world takes itself JUST serious enough
Again: You can easily see this game taking a Borderlands approach and making the whole entire world SUPER comical and over the top on purpose. There would be a scene were a scientist says something like "What could possibly go wrong?" seconds before being eaten by a monster and somebody would hand you the BFG saying "This version has never been tested but I'm sure it won't explode immidiately....again". And then the game would show a close up of Doom Guy's face going "Whaaaaaaaa" and there would be a laughtrack. But the world itself actually takes itself kinda serious. It has a ludicrous premise, yes, but it just rolls with it as if that's just the most normal thing ever. Getting energy from hell? Sure, why not? Seems fine to me! And that itself COULD be a problem too. The game could have also taken itself serious, which is what happened to Doom 3. But the serious world contrasted with the actually kinda subtly idiocy of our main character creates an almost perfect blend. I feel like if they would change one of those aspects, it would ruin the game. (Well, obviously the gameplay would still kick ass, but I'm going to admit the presentation of the story did A LOT for me.).

There are other things the game does just soo right. In so many games, you can kill thousands of enemies but you still never get the feeling that the enemy "respects" you. I seriously HATE it (especially in RPGs) when you get to some boss and he acts all snide and abov-it-all "Now, little one, you are going to die.." etc. and then you just kill him. In Skyrim I killed a magic fucking dragon in heaven, became the master of all the guilds in the world and can disintegrate people by shouting at them AND summon not one but two dragons, one of them being an UNDEAD DRAGON, and yet random people on the street tell me that I smell like a dog. This happens just way too often. Why not have a boss that might actually be nervous fighting you? At least once in a while? And that's kinda what they did in Doom. While all the enemies are obviously just demons and don't show much emotion, the backstory you can find in Hell just feel good man. It just feels good. It's nice knowing that for once the enemy is actually as afraid of you as it probably should be. Even if that's not really represented in the game, it still makes you feel like a badass when they talk about the unstoppable Doomslayer. And again: This shows just the right level of stupidity and restraint to be really enjoyable. It's neither super over-the-top nor super serious. And really....you don't have to go out of your way to make "Demons from hell are afraid of some dude" seem like stupid fun. You can just present it as subdued as you want and it's still going to be dumb fun. No need to HAMMER IT IN how ridiculous it is.

And that's why I respect Doom's story so much. Cause I felt like the developers actually trusted me to be smart enough to get it. They didn't felt the need to be super over the top to make sure even the dumbest idiot understands that this isn't supposed to be taken 100% seriously. There really aren't a lot of "jokes" in the game, and yet it's constantly dumb fun. So yeah, obviously Doom would have been a good game regardless of the story. But really, I was (and still am) super impressed what they did with it. And who would have ever thought people might say this about the story of a Doom game in 2016?

Well, you've done it. Wasn't interested at all in buying the game since I'm really late on my current backlog, but reading your post made me instantly buy the game off the PS Store.

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