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Doom 3 BFG edition. Anyone excited for this?

Whats different? A friend of mine gave me Doom 3 collectors for the original Xbox, but I just set it aside, since I figured it was just a normal console port of the PC version.
The changed the level design significantly. It shares the basic flow of the original game but the maps themselves are almost all drastically changed. You'll find plenty of areas from the PC version but just as many areas that are completely different.

Most of the larger areas were decreased in size, however, but it still plays very well in its own right. It should be noted that it RAN very smoothly (solid 30 fps). I thought it was a neat rendition of the game and offered a different experience than the original.
 
Are there any decent articles that go into depth about the PC version, the extra stages, improvements, etc.? Also it stinks that there is no online co-op option for this repackaging.
 
Whats different? A friend of mine gave me Doom 3 collectors for the original Xbox, but I just set it aside, since I figured it was just a normal console port of the PC version.

Graphically is rearranged for xbox hardware, so I imagine the level structure could be downgrade like the graphic. I don't know, I presume, me too I have just played the xbox version.
 
The changed the level design significantly. It shares the basic flow of the original game but the maps themselves are almost all drastically changed. You'll find plenty of areas from the PC version but just as many areas that are completely different.

Most of the larger areas were decreased in size, however, but it still plays very well in its own right. It should be noted that it RAN very smoothly (solid 30 fps). I thought it was a neat rendition of the game and offered a different experience than the original.

Cool, definitely adding to my horror month playthroughs. Backwards compatible with the 360 right?
 
They cut some really strange things for the Xbox version, there are places in the PC version where you have to walk between buildings, out in the Martian air, they were a very cool novelty in the PC one.
 
It most certainly DOES NOT play like the older games. Not at all.

That is, in fact, one of the chief complaints a lot of people had with it. That said, I think it plays beautifully on its own and is a very solid shooter. The actual level progression, however, is very different.

As far as I'm concerned, it was a good thing it didn't play like the old Dooms. If I had wanted something like that, I would have bought Serious Sam or Painkiller. Atmosphere > action.
 
As far as I'm concerned, it was a good thing it didn't play like the old Dooms. If I had wanted something like that, I would have bought Serious Sam or Painkiller. Atmosphere > action.
Whoa now, let's not get confused here.

Serious Sam and Painkiller actually play nothing like the original Doom.

Those games are focused on moving from room to room fighting large numbers of enemies at all times.

It's true that Doom does use more enemies per level than most shooters and you do occasionally wind up in huge open spaces fighting lots of enemies, but the majority of the levels are based on unlocking the way to the exit. The game was based on a mix of combat and puzzle. There were times when you would be presented with the exit door immediately at the beginning of a stage and then proceed to spend the rest of the level slowly unlocking each section until you manage to open the exit. There was a lot of backtracking and level exploration to be done in addition to the combat.

Serious Sam NEVER offers this kind of experience.

After a while people grew tired of keycard hunts (which were really just goal markers) but it's still a really fun design and something I'd like to see return. Most shooters today focus on pushing forward at all times. Doom was all about presenting a large open ended environment that required exploration to complete. You couldn't just go from room to room in a linear fashion until the end.

They cut some really strange things for the Xbox version, there are places in the PC version where you have to walk between buildings, out in the Martian air, they were a very cool novelty in the PC one.
There was still some of that on XBOX, but it wasn't as common. Despite the reduced level complexity it remained a solid and interesting take on Doom 3.
 
As far as I'm concerned, it was a good thing it didn't play like the old Dooms. If I had wanted something like that, I would have bought Serious Sam or Painkiller. Atmosphere > action.

One of the worst common beliefs on the internet. If I had been a level designer for Doom 1/2 I would punch a hole in the wall everytime I read something along those lines.
 
Whats different? A friend of mine gave me Doom 3 collectors for the original Xbox, but I just set it aside, since I figured it was just a normal console port of the PC version.

I thought the ports of Doom 1 and 2 were crap. I would accidentally turn on god mode just by looking for a hidden door.
 
It's never been clear what the plans for Doom 4 are. Even when he said they're targeting 30fps but he hopes to push for 60fps for multiplayer, he suggested the game could be cross-generational. Surely if that was the case, even then they'd move to 60fps for the single player on the next-gen consoles.

I think Doom 4 could actually be fairly close, they planned to have two teams, but now Rage 2 is canned, I imagine that team are assisting with Doom 4 to try and get that out while PS360 are still viable.

If you didn't saw this: http://www.neogaf.com/forum/showthread.php?t=492110
Or this: http://forums.bethsoft.com/topic/1334656-doom-4-list-of-known-technical-features/


Some of the Rage "stampers"(level builders) and mass production team was let go, others transferred to doom 4, even ID Mobile was put on hold and transferred to Doom 4.

The good thing is, Doom 4 won't take 6 years to come as the tech pipeline is now established, and another good news, they got a lot of feedback for Rage so they really know what to do to make Rage 2 a lot better.
 
Wasn't amazing? Come on, man, it was the best looking game on the PC back in 2004. Sure, Far Cry was already out there, but its ugly artwork and inconsistent design held it down (Doom 3 holds up so much better by today's standards as well). Half-Life 2 was still months away and even that wasn't doing everything Doom 3 could. It was an incredible looking game.

As you said Far Cry was already there it is the same reason why Half-Life 2 also wasn't eye melting game.

Sure art wasn't amazing but open spaces and nice graphic and physic gave very eye melting game and nothing after that game in 2004 was amazing as Far Cry playing first time.

Also as I said gameplay sucked a lot in Doom3.
 
The good thing is, Doom 4 won't take 6 years to come as the tech pipeline is now established, and another good news, they got a lot of feedback for Rage so they really know what to do to make Rage 2 a lot better.
If you need feedback to understand how shitty the ending is for your game because you couldnt grasp this fact before you released the product then there is no hope for you as a developer to ever produce a solid product.
 
I kinda want to try it again, but I remember really not liking it at release. I'm just not a fan of linear corridor shooters.
 
Indeed, I'm actually very excited for Doom 4 despite not historically having been a fan of id's games. I think they're in a position to build something very special, in an industry that has all but given up on the triple-A single player focused shooter.

A lot of people were disappointed by the leaks, but I couldn't have been happier with that stuff, it looked great.
 
As you said Far Cry was already there it is the same reason why Half-Life 2 also wasn't eye melting game.

Sure art wasn't amazing but open spaces and nice graphic and physic gave very eye melting game and nothing after that game in 2004 was amazing as Far Cry playing first time.

Also as I said gameplay sucked a lot in Doom3.
Well I thought the gameplay in Doom 3 completely crushed Far Cry.

Far Cry did some impressive things for 2004, but taken a whole, it was a less cohesive looking game. Doom 3 was impressive in a different way and was still one of the most impressive games on the platform in 2004.

In 2012, Doom 3 is the game that definitely holds up better. It features MUCH better animation, great lighting and shadows, and good art design.

If you need feedback to understand how shitty the ending is for your game because you couldnt grasp this fact before you released the product then there is no hope for you as a developer to ever produce a solid product.
So you're saying that the entire product should be judged by its ending?

With all the things they did right, it's hard to shit on the game simply because of the ending.
 
So you're saying that the entire product should be judged by its ending?

With all the things they did right, it's hard to shit on the game simply because of the ending.
Alternate quests being retreads of the same level with two different rooms is another bullet point that shouldnt have needed feedback.
 
Alternate quests being retreads of the same level with two different rooms is another bullet point that shouldnt have needed feedback.
Right. These are FLAWS for certain, but to suggest that they somehow ruin an otherwise incredibly well made game is just silly.
 
Whoa now, let's not get confused here.

Serious Sam and Painkiller actually play nothing like the original Doom.

Those games are focused on moving from room to room fighting large numbers of enemies at all times.

It's true that Doom does use more enemies per level than most shooters and you do occasionally wind up in huge open spaces fighting lots of enemies, but the majority of the levels are based on unlocking the way to the exit. The game was based on a mix of combat and puzzle. There were times when you would be presented with the exit door immediately at the beginning of a stage and then proceed to spend the rest of the level slowly unlocking each section until you manage to open the exit. There was a lot of backtracking and level exploration to be done in addition to the combat.

Serious Sam NEVER offers this kind of experience.

After a while people grew tired of keycard hunts (which were really just goal markers) but it's still a really fun design and something I'd like to see return. Most shooters today focus on pushing forward at all times. Doom was all about presenting a large open ended environment that required exploration to complete. You couldn't just go from room to room in a linear fashion until the end.


There was still some of that on XBOX, but it wasn't as common. Despite the reduced level complexity it remained a solid and interesting take on Doom 3.
One of the worst common beliefs on the internet. If I had been a level designer for Doom 1/2 I would punch a hole in the wall everytime I read something along those lines.

Well, there are differences of course, but I personally see them somewhat related. And I played Doom 1 & 2 when they were released, albeit I have not that much experience on Serious Sam, excluding the playable demos. So, it's not like I haven't played them.

I, for one, welcomed the change Doom 3 brought, the slower pace and emphasis on the atmosphere, but it seems (now and back then) that I'm in the minority.
 
They cut some really strange things for the Xbox version, there are places in the PC version where you have to walk between buildings, out in the Martian air, they were a very cool novelty in the PC one.

I recall a few of those on the xbox version.
 
They cut some really strange things for the Xbox version, there are places in the PC version where you have to walk between buildings, out in the Martian air, they were a very cool novelty in the PC one.

Oh wow. I thought it was on pc too. A pity, because this part is really cool.
 
There was still some of that on XBOX, but it wasn't as common. Despite the reduced level complexity it remained a solid and interesting take on Doom 3.

Doom 3 on Xbox also had a decent co-op mode which was the most fun I had with Doom 3 on any platform personally. yet another example of Vicarious Visions being one of the best companies at doing more than just porting a game when bringing it to another platform.
 
If you need feedback to understand how shitty the ending is for your game because you couldnt grasp this fact before you released the product then there is no hope for you as a developer to ever produce a solid product.

Don't ask me, but I wouldn't ever leave that kind of ending for a game which was half adventure.
 
Hey guys, not to bump an older topic but Nvidia released new WHQL drivers today with the following notes:

New in GeForce 306.97 Drivers:

Recommended driver for Windows 8 launch.
Updates SLI profile for Tom Clancy's Ghost Recon Future Soldier.
Updates 3D Vision profiles for the following PC games:
Check vs. Mate - rated Excellent
Counter-Strike: Global Offensive - rated Good
Doom 3: BFG Edition - rated Excellent
English Country Tune - rated Good
F1 2012 - rated Good
Iron Brigade - rated Fair
Jagged Alliance: Crossfire - rated Good
Orcs Must Die 2! - rated Good
Planetside 2 - rated Not recommended
Prototype 2 - rated Poor
Sleeping Dogs - rated Good
Spec Ops: The Line - rated Good
Tiny Troopers - rated Fair
Torchlight 2 - rated Good
Transformers: Fall of Cybertron - rated Fair


So yeah, really looking forward to playing this in 3D
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This game is coming out the next days and i haven't even seen one gameplay video of it. There are only two trailers and that´s it.
You could get the impression that the 360/ps3 ports won`t look as good as the pc version on ultra did and they try to hide it.

Very strange.
 
In 2012, Doom 3 is the game that definitely holds up better. It features MUCH better animation, great lighting and shadows, and good art design.

Only because narrow corridors look better than large open levels and allow for more graphical effects.

When Far Cry came out in 2004, it blew everything away with its levels. Just the first level was an entire island that you could navigate around as you pleased. Even if it is less impressive now, I was far more impressed by Far Cry in 2004
 
It's really a shame that Rage didn't do better for these guys. Look how far back they have to dig for some pump-it-up money!

A lot of people didn't play Resurrection of Evil. It's worth going back if it is included and you are among them.
 
It's really a shame that Rage didn't do better for these guys. Look how far back they have to dig for some pump-it-up money!

A lot of people didn't play Resurrection of Evil. It's worth going back if it is included and you are among them.
Rage is somewhat underrated. As a shooter it's excellent everything else felt half-assed. At least to me. But agreed this is a great reason to replay Doom 3.
 
I'm done with this gen. fuck it to hell.

just bought doom 3 BFG expecting it to look significantly better than it did back in 2004. nope, it looks EXACTLY the same.

are you fucking kidding me? where exactly is this upgraded visually?. Infact, it looks better on my pc running just on the high settings.

lazy ass developers. just lazy.
 
Is this coming to Steam? No preorder available yet or anything.

It's up for pre purchase on GMG, and it says Steam is required.

I'm done with this gen. fuck it to hell.

just bought doom 3 BFG expecting it to look significantly better than it did back in 2004. nope, it looks EXACTLY the same.

are you fucking kidding me? where exactly is this upgraded visually?. Infact, it looks better on my pc running just on the high settings.

lazy ass developers. just lazy.

You get it on console, somewhere broke the street date?
 
I'm done with this gen. fuck it to hell.

just bought doom 3 BFG expecting it to look significantly better than it did back in 2004. nope, it looks EXACTLY the same.

are you fucking kidding me? where exactly is this upgraded visually?. Infact, it looks better on my pc running just on the high settings.

lazy ass developers. just lazy.


Are the textures at least the same quality or are they more low res compared to the pc version?
 
Are the textures at least the same quality or are they more low res compared to the pc version?

out now in Queensland surfers paradise. EB games broke the street date.

nope textures are lower res, especially the bump mapping and shadders, and plenty of aliasing. it looks terrible. sound effects are the same, so yes, the smg still sounds like a pea shooter.

the 3d isn't even true 3D. most pathetic attempt I have ever seen. where exactly is this using the RAGE engine?

rubbish. save your money and buy it for the pc.
 
out now in Queensland surfers paradise. EB games broke the street date.

nope textures are lower res, especially the bump mapping and shadders, and plenty of aliasing. it looks terrible. sound effects are the same, so yes, the smg still sounds like a pea shooter.

the 3d isn't even true 3D. most pathetic attempt I have ever seen. where exactly is this using the RAGE engine?

rubbish. save your money and buy it for the pc.


Did you play Ps3 or the 360 version?
 
out now in Queensland surfers paradise. EB games broke the street date.

nope textures are lower res, especially the bump mapping and shadders, and plenty of aliasing. it looks terrible. sound effects are the same, so yes, the smg still sounds like a pea shooter.

the 3d isn't even true 3D. most pathetic attempt I have ever seen. where exactly is this using the RAGE engine?

rubbish. save your money and buy it for the pc.

In a funny way this makes me more interested to take a look at it now. PS3 or 360 what are we talking here?

Edit: Shops are still open for like 40 minutes here, I could always return it if it's dogshit.
 
I'm done with this gen. fuck it to hell.

just bought doom 3 BFG expecting it to look significantly better than it did back in 2004. nope, it looks EXACTLY the same.

are you fucking kidding me? where exactly is this upgraded visually?. Infact, it looks better on my pc running just on the high settings.

lazy ass developers. just lazy.

http://www.youtube.com/watch?v=9ydPNfN8PeI
 
out now in Queensland surfers paradise. EB games broke the street date.

nope textures are lower res, especially the bump mapping and shadders, and plenty of aliasing. it looks terrible. sound effects are the same, so yes, the smg still sounds like a pea shooter.

the 3d isn't even true 3D. most pathetic attempt I have ever seen. where exactly is this using the RAGE engine?

rubbish. save your money and buy it for the pc.

which version did you get? Are your impressions based on playing the game in 3D or 2D (especially the aliasing part)? It does run at 60fps in 2D right? RIGHT?!
 
I'm done with this gen. fuck it to hell.

just bought doom 3 BFG expecting it to look significantly better than it did back in 2004. nope, it looks EXACTLY the same.

are you fucking kidding me? where exactly is this upgraded visually?. Infact, it looks better on my pc running just on the high settings.

lazy ass developers. just lazy.

Aww man, please tell me this is a fucking joke....I was reading the final page of this topic with anticipation then I saw this fucking post.

360 or ps3?
 
Aww man, please tell me this is a fucking joke....I was reading the final page of this topic with anticipation then I saw this fucking post.

360 or ps3?

Yeah, this flies in the face of everything Timmy Willitis has been crowing about over the last several months, so I think I'll just wait and judge it with my own eyes.

I wouldn't be surprised if the PS3 version is borked, considering Carmack's annoyance with the hardware... but it would be surprising if the 360 port looks shoddy as well. Honestly, either machine should be more than capable of maxing out Doom 3.
 
Yeah, this flies in the face of everything Timmy Willitis has been crowing about over the last several months, so I think I'll just wait and judge it with my own eyes.

I wouldn't be surprised if the PS3 version is borked, considering Carmack's annoyance with the hardware... but it would be surprising if the 360 port looks shoddy as well. Honestly, either machine should be more than capable of maxing out Doom 3.

Maxing out Doom 3 at 60 fps is quite taxing though. And even if it was exactly like playing the 2004 pc version maxed, it still wouldn't look as good as on pc due to the lower resolution.
 
Playing the ps3 version guys. its fucking terrible.

3d mode runs at 30fps. seems stable enough. 2d mode runs at 60fps.

only good thing about this game is in 3d mode your crosshair turns into a laser sight for all weapons.
 
Playing the ps3 version guys. its fucking terrible.

3d mode runs at 30fps. seems stable enough. 2d mode runs at 60fps.

only good thing about this game is in 3d mode your crosshair turns into a laser sight for all weapons.
Wait, what's so bad about it? Were you actually measuring the fps or just eyeballing it?
 
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