Wow I just sold my psvr too. The teleporting is a shame though. That is a terrible system of movement.
I'm exactly the same way. Every single bullshit thing devs put in their games to mitigate motion sickness actually has the opposite effect on me, like the shrinking iris on RE7 and RIGS, the weird stutter turning in RE7, etc. just give me fluid, realistic motion, for fuck's sake.So it's a new game and uses teleporting? Bummer.
I know I'm apparently in the minority but I find teleporting really disorienting whereas full motion has never made me sick at all.
I was really hoping RE7 would get us more games that basically play like normal but in VR.
They think people will puke if they do joystick movement. Most devs came to this conclusion and it has taken a lot of the wind out of my sails when it comes to VR.
Well, they offer comfort options for precisely that reason. I want them to include everything, just like RE7. That game has so many VR comfort options its crazy. I played with perfectly smooth turning myself, but I find the Iris stuff helpful. Having the options to mix, match, enable and disable is the best way to ensure VR games can be played by as many people as possible.I'm exactly the same way. Every single bullshit thing devs put in their games to mitigate motion sickness actually has the opposite effect on me, like the shrinking iris on RE7 and RIGS, the weird stutter turning in RE7, etc. just give me fluid, realistic motion, for fuck's sake.
So it's a new game and uses teleporting? Bummer.
I know I'm apparently in the minority but I find teleporting really disorienting whereas full motion has never made me sick at all.
I was really hoping RE7 would get us more games that basically play like normal but in VR.
On PlayStation.Store DOOM VFR is retailing for $29.99 USD with a release date of 31st December 2017 this is most likely a place holder date as Bethesda made no specific date announcements during the E3 2017 press conference.
On top of that DOOM VFR will also get a retail version for gamers that like a physical copy of their videogames. As yet this doesnt have a date of arrival, or whether itll be the same price as the digital copy.
I'm really, really rooting for aim controller support and optional free movement.
But still, pretty awesome announcement!
Doom VFR is slower than everything, because you can't move aside from teleporting.Doom is like x10 faster than RE7, I think this is the right way to do it.
Virtual Fucking Reality?
If there's no actually motion option, this goes from must-buy to nice try.
It's not the full Doom FPS experience in VR.Is this doom 2016?
If their design goal was to lessen discomfort, teleportation is the way to go (it works for Robo Recall). Free movement tends to increase nausea over time.
There's something called getting your VR legs. Happens in RE7, RIGS and Farpoint. Play it long enough and you'll get used to it.If their design goal was to lessen discomfort, teleportation is the way to go (it works for Robo Recall). Free movement tends to increase nausea over time.
There's something called getting your VR legs. Happens in RE7, RIGS and Farpoint. Play it long enough and you'll get used to it.
It's worth it because the run-and-gun mechanics in VR are exhilarating once you get your legs. Once that has happened, you will look at games designed around teleporting and laugh, especially when based on a property that literally invented run-and-gun first person gameplay.
So it's a new game and uses teleporting? Bummer.
I know I'm apparently in the minority but I find teleporting really disorienting whereas full motion has never made me sick at all.
I was really hoping RE7 would get us more games that basically play like normal but in VR.
At least on Vive, a shit load of games use traditional locomotion (analog stick movement).
Not sure why this is teleport only. It's way too fast pace for that.