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Dota 2 Beta Thread 2: Real Talk Discouraged [Magnus, Teams, 6.75b, 150+ Shop Items]

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http://img.anongallery.org/img/2/6/what-is-this-i-dont-even-spiderman.jpg

I BEEN HAD >:O

still, he's a pro in my heart because of his help <3 I got ur back, boo

*high five*

procarbine is just jealous cuz hes not the team captain of the EG Gunnarbokrz.

and cuz he still can't top #1 ss world
 

These Keys:
Backpack_Mann_Co._Supply_Crate_Key.png



And the hats isn't speculation, it really is happening:
http://optf2.com/d2/items


I like how the defalut icons are starting to fill in.
 
Depends on what they offer. Some solid announcer packs would really tempt me, as would some kickass costume sets (like, on the order of quality as a hero's original set, not flashy but strongly designed).
 
Do we talk about their idea of rewarding the popular/"good behaving" (Or their suggested idea of incentivizing such behaviour.) type of people" you want to play" with here?

It's a good theory, but it doesn't work in reality.

Many people are very petty, and would turn a game with such a concept into something very bad.

For example, if you downgrade "A" for being an absolute jerk, but he has a lot of friends, he might convince his friends to downgrade you. There might be measures against this, like in order to grade someone you have to play with them/have evidence, but "A" might convince his friends to hunt you down in a game, and antagonize you, or simply report things out of context. If there's no chat system, the grading system would work on behaviour, but this could also be reported out of context by a group of people in order to convince an admin to raise your costs.

And I doubt that they would hire 20+ million admins to personally investigate/be a part of every game, chat log and circumstance of a report in detail -- but still, even that won't guarantee a fair community in a game with a concept like that. People with slightly/very different opinions, perspectives and so on would eventually be frozen out, forced to either submit to whatever is the norm at the time or pay a lot more money.

Many people have radically different opinions and ideas, but they tend to get frozen out of the popular community in one way or another, and the reward/punishment program would exaggerate this type of behaviour among humans to the extreme. Valve must know this, so I do not understand how they could even entertain the idea of implementing their idea. They must know that people don't behave like that -- they never have, and never will (Most likely.) across such a vide variety of people.

I do welcome any insight into how it might work, but to me, it just seems illogical and highly destructive. As I said, it forces people to either submit to the 'accepted behaviour model' (Whatever that might be -- it would be defined by the majority of people, which is wrong.).

Whatever happened to individualism?

However, I'm not entirely against it. It's a good experiment, but their current idea, or atleast how they pitched it, doesn't sound good, for reasons I explained. It sounds a bit like extreme communism with money as a reward (Saving money.). And incentivizing behaviour across a wide variety of people with money is NOT a good idea, certainly not on such a large scale.

The current pay-to-play model is indeed broken though, cause you have to pay for content or to eventually progress (Some games let you play to a certain level then, more or less, force you to pay to progress any higher.)
 
I always thought they should make it so you can only commend or report someone during a game or maybe even just a slot at the end of the game. Maybe just while the scoreboard shows at the end.
 
I always thought they should make it so you can only commend or report someone during a game or maybe even just a slot at the end of the game. Maybe just while the scoreboard shows at the end.

But on such a general scale, it wouldn't work, I think atleast. People might report the people they disagreed with on a random subject, people who were better than them at the game, or people they know in real life and disagree with/dislike, or perhaps someone they know on the internet/recognize from the internet and disagree with, etc. Peoples motivations are not as pure as the Valve model requires in order to be fair.

There are similar models in gaming already, like rating someone, and such, but it's not really a big deal. However, once that model gets a monetary reward program, it will become far more complex to control -- people will set up websites to 'offer good ratings', people will scheme, and plot. People will try to think of ways to manipulate it.
 
Love seeing the strange attributes on weapons. The way I play though is I random a lot of matches, so one character wouldn't have a ton of kills accumulated.
 
I think it would be a good move on Valve's part to make the keys between games compatible.

It would also potentially bolster the Mannconomy which has taken a bit of a hit in the past year. Although if keys are interchangeable, it might as well be called the Valveconomy.

I wonder what Valve will do to keep cosmetic prices high and prevent another TF2 situation where people idling dozens of accounts devalued everything. I assume cosmetics will only drop at the end of matchmaking games and at a greatly reduced rate for bot games (to prevent easy farming, but reward new players to some degree).
 
Tobi asked Erik Johnson if Dota 2 microtransactions will affect gameplay and he said 'no'.

The most intrusive microtransactions will be strange parts that track stats such as times casting a certain spell or number of wards placed. That could create greedy and stupid play for the sake of a +1 on the epeen scale.
 
Yeah, even in tf2 weapon drops are super common. Whenever a new (statted) weapon was released I would see loads of people with all of them perhaps a few days later at most. You never had to pay for anything.
 
They should make it so you only get anything if you finish a matchmaking game. So if you afk and/or get an abandon, or if you leave before the end; you get nothing.

Make it so you cant duke the system. No pussy footing around. Matchmaking will be 95% of the games played so you might as well use that.
 
I won't spend a penny unless it's for a boomer costume for pudge and a tank costume for tiny.

Another flood of promotional items tied in with 3rd party game surely are to be expected.
 
As you've helped us become one of the most popular online titles to date, we thought it was only appropriate that League of Legends Season Two should boast the largest prize pool in eSports. The League of Legends Season Two prize pool will feature a record setting $5 million prize pool!
Jesus. Will Gabe top this?

EDIT:Only confirmed seems to be 5 million prize pool. Still bigger than the International though.
 
Also according to Destiny from SC2, Quantic disbanded. Not sure if it's only their SC2 division but it would explain why Eclypsia bought the team.
 
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