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Dota 2 Beta Thread 4: Even Mike Ross Plays [Elder Titan]

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What's the point of the rating system at the end of a match?

I think everyone votes 5/5 when they win and 1/f when they lose.
I assume it will tell the mm system if it should match you with those same teammates or not in the future.

I can't imagine it being useful in any other meaningful way.
 
Communication is key in this game. So many of my recent matches have been people typing in foreign languages on the US servers. Can we enforce SOME kind of language restriction, or just give us the ability to report people for not speaking the language of your server, where the punishment isn't low priority, but rather language region confinement. I WANT to communicate with my team. I cannot do so if they do not speak english.

Of my last 10 games I've had about 3 wins. The three wins were when I got matched up with 4 other English speakers with mics and we crushed. The other 7 were filled with non-English speakers who really really seemed to enjoy feeding. The worst of them was the match where three of them fought over who would be mid (at mid) for five minutes while I was forced as Faceless Void to buy the courier. So yes, I agree that it's a game that heavily favors communication.
 
What's the point of the rating system at the end of a match?

I think everyone votes 5/5 when they win and 1/f when they lose.

Nah, I've been using the whole spectrum. Really close matches where I feel both teams were skilled tend to get 4 or 5 regardless of who won in the end. Really bad stomps get 1 or 2. Forgettable matches usually get 3
 
Man the more I play Necrolyte the more OP I think he is. He's almost impossible to kill and with the right lane partner you can just own.
 
They're not going to add a blacklist option, it would fuck the queues up so much.

If the match enjoyment rating affects your likelihood of being paired with people you didn't like being paired with, it has the same effect. Not 100% guarantee you won't be paired with them, but close enough for it to be unlikely.
 
God morphling is in such a terrible state right now. I really hope the people that wanted him nerfed for the whole 3 weeks he was popular are happy.
 
I doubt that the rating system influences the people you get matched with in the future, my guess is that it's just there to provide data Valve can use to improve their current matchmaking system, which Gaben described as "kind of crappy".
 
TF2 has a ton of really amazing and well made community items. TF2 also has a strict art style. I know, I know, people always rag on how the art style was killed, but outside of the promo/holiday items, pretty much every community contribution fits in with the 60s sci-fi theme, not to mention graphical issues such as shading and lighting. They also have to tie into the character's personalities and background. A lot of people also strayed away from making weapons, because before they would be implemented, Valve would have to figure out how to balance it. Dota 2 is certainly more free due to the fact that there are dozens upon dozens of characters, it's fantasy so you can really create anything, you don't have to balance weapons, Dota 2 is constantly growing so it is a big market, and Valve puts in cosmetics at a much more rapid pace than they ever did in TF2 so people keep churning out items to meet the demand. You can really never "run out" of things to model like in TF2 where the items have some basis in the real world.
there's a number of reasons why Dota 2 gets more items and better models than TF2

- They accept higher poly models and more detailed normal maps. TF2 doesn't really have many normal maps, and comparably the polycount of Dota 2 items goes a lot further than TF2. On Dota 2 you might have a low limit on bracers, armor and boots, but in TF2 you have to combine all three because TF2 only has 2 misc slots and that lowers the overall budget you have.

- Dota 2 has a wider variety of styles and item types. TF2 has weapons or clothing. Dota 2 there are heroes like Tidehunter who can have organic items like fines or scars, or clothing, or weapons, and those weapons can be teeth on a piece of driftwood and it makes sense. Something like that would look ridiculous in TF2. I noticed with TF2 modelers who work on Dota stuff, that they seem to like the organic items, because you can't make scars or fins or spikes in TF2 so they make fins, legs, carapaces, etc.

- Dota 2 has a bigger team than TF2. TF2 has 15-20 people. Dota 2 has like 75-100.

- Dota 2's models are easier to compile for the user and easier to implement for Valve. For Dota 2 it's basically copy and paste to implement. For TF2, the steps to add a single hat can take hours (where it's minutes in TF2). Someone at Valve said they can get through browsing 60 items a day in Dota, but only 6 in TF2 on the workshop. This means even 9 item crates can take a whole week to put together in TF2, while in Dota it's probably an hour's worth of work. For reference the last time TF2 had a whole item set added was last June. The last batch of community items for TF2 was in December and it had the same amount of items as one weekly patch for Dota 2.

- Because of that, it's just wiser to make Dota items. You can make a great set and have it in-game in a week in Dota. In TF2 it could take months, if not years, to see your set (or just one item from it) added to the game.

- Dota 2's items are better optimized than TF2. In Dota 2 each hero has a base model and pieces are added to it. In TF2, every class has a full model and pieces have to be built on top of it. So everything looks bulkier and you don't have a lot of freedom to make extremely different things. Shirts have to be modeled over existing shirts and you have to get super creative when making items that show flesh because they'll seem really bulky (because they're modeled over clothing).

- TF2 also doesn't have any system to allow custom animations, Dota 2 does, so this limits what can be done with TF2.

- Because of that point, TF2's weapons are kind of limited. While someone like Brew can use the same animations for a flail, a stick, a shovel, a wrench, etc, in TF2 if you only have shotgun animations, that class can only get shotguns. Even the melee animations are oddly specific (Heavy can only get fists, Spy can only get knives). This is probably because new items in TF2 were hacked into a game that wasn't built with it in mind, so everything is super specific. Some classes, like Heavy, have a stupidly small set of animations, it's hard to make weapons that aren't just variations of default. Even "generic" animations like the all-class one hand melee animations are really specific to certain items, and near useless.

- Weapons in TF2 need sats. They don't in Dota 2, so people can go wild with weapons and not have to wait for the once in 3 month patch TF2 gets with weapons.


There's a lot of things each game could offer the other though. I prefer TF2's method of accepting individual items, and in the case of sets, ignoring weak elements of sets and just implementing the best parts. Dota 2 is so set heavy now that individual items are rarely accepted, so everything has be a set and in some cases this makes for weak items just to make a set. I'd love to see them make 4-5 bundles of items rather than sets. So they might accept 5-6 items and make them into bundles and be added like sets are right now. This would allow for many more heroes to get a variety of items, while still offering a bundle (so maybe 2 uncommons, a rare and a mythical in a 9.99 bundle)
 
Xyclops calling dendi a pregnant storm because he has lifestealer inside of him and then saying release the babies was hilarious.
 
what did nerf on morph to make him not be picked in games?
Lower base damage, decreased AOE on Waveform + can't cast/attack while in Waveform and his stat morph ability increased in mana cost from 20 to 30.

STORM OP NERF PLEASE

INFINITE MOBILITY AND SLOW... TOO STRONG
This is of course going to happen when you give Dendi free farm bot and don't have a silence on the team.

But that Ravage dodge was sexy.
 
Looks like Merlini is finally putting together a site for his vods..you can sort by either date or by hero played. Hopefully he makes a youtube equivalent so I can watch on my ipad as twitch videos are on flash....or is there a way to watch these on the twitch tv app?
 
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