You've probably heard or seen the infrequent-but-still-ever-annoying Axe creep skip strategy. Generally how it goes down is a support or two with heals are chosen to help Axe tank creeps while they cut behind a tower. If the enemy doesn't have potent early game heroes with range, it becomes very difficult to stop their cutting. But then, we must ask ourselves: if the opposing do not have strong early game heroes that can stand in lane against creeps or can thwart off the skippers, why not exploit this to the fullest?
Reintroducing one of the oldest but rarest dotapub strats of our lifetimes: the infamous DOUBLE LANE CREEP SKIP. Pull both top lane and mid lane, and rotate down to mid and bottom.
Kill all the towers.
Kill all the heroes. Kill all the thrones.
Everything. It was supposed to ignore terrain, something about the damage it deals, you're not supposed to be able to stun it, it's supposed to faster, some other stuff. Until recently, it did absolutely none of that and was basically a illusion on every enemy hero that spectre can morph into.
You've probably heard or seen the infrequent-but-still-ever-annoying Axe creep skip strategy. Generally how it goes down is a support or two with heals are chosen to help Axe tank creeps while they cut behind a tower. If the enemy doesn't have potent early game heroes with range, it becomes very difficult to stop their cutting. But then, we must ask ourselves: if the opposing do not have strong early game heroes that can stand in lane against creeps or can thwart off the skippers, why not exploit this to the fullest?
Reintroducing one of the oldest but rarest dotapub strats of our lifetimes: the infamous DOUBLE LANE CREEP SKIP. Pull both top lane and mid lane, and rotate down to mid and bottom.
Kill all the towers.
Kill all the heroes. Kill all the thrones.
You've probably heard or seen the infrequent-but-still-ever-annoying Axe creep skip strategy. Generally how it goes down is a support or two with heals are chosen to help Axe tank creeps while they cut behind a tower. If the enemy doesn't have potent early game heroes with range, it becomes very difficult to stop their cutting. But then, we must ask ourselves: if the opposing do not have strong early game heroes that can stand in lane against creeps or can thwart off the skippers, why not exploit this to the fullest?
Reintroducing one of the oldest but rarest dotapub strats of our lifetimes: the infamous DOUBLE LANE CREEP SKIP. Pull both top lane and mid lane, and rotate down to mid and bottom.
Kill all the towers.
Kill all the heroes. Kill all the thrones.
You've probably heard or seen the infrequent-but-still-ever-annoying Axe creep skip strategy. Generally how it goes down is a support or two with heals are chosen to help Axe tank creeps while they cut behind a tower. If the enemy doesn't have potent early game heroes with range, it becomes very difficult to stop their cutting. But then, we must ask ourselves: if the opposing do not have strong early game heroes that can stand in lane against creeps or can thwart off the skippers, why not exploit this to the fullest?
Reintroducing one of the oldest but rarest dotapub strats of our lifetimes: the infamous DOUBLE LANE CREEP SKIP. Pull both top lane and mid lane, and rotate down to mid and bottom.
Kill all the towers.
Kill all the heroes. Kill all the thrones.
Yo Milk, I’m really happy for you, Imma let you finish but we had one of the best Lego Tri-Lane roaming strat of all time…one of the starts of all time! Also fuck heals, go stuns and kill heroes at the same time as towers. http://www.youtube.com/watch?v=1LydKJSwYzw
Well, in this case, it did work. I mean you can always go for the same old boring safe strats and pick the same 10-15 heroes over and over again (like EMPIRE), or you can whip out the surprise strats (NAVI/nth/fnatic) here and there that work because of that surprise factor. Sure, they don't always succeed, but it's great fun, and feels great when they do.
Of course it wouldn't! That's like saying a 4-pool Zergling rush wouldn't normally work. It's a super cheese strat that only works when you know the enemy lineup is weak and immobile early game. Their best move would have been rotating Sven + 1 to bottom lane and trying to get some early levels and farm on Sven. Heroes like Lifestealer, Weaver, Gyro, Shadow Demon would put a real quick end to our double pulling.
Cool, that's pretty much your permanent score btw. TMM is broken.
Of course it wouldn't! That's like saying a 4-pool Zergling rush wouldn't normally work. It's a super cheese strat that only works when you know the enemy lineup is weak and immobile early game. Their best move would have been rotating Sven + 1 to bottom lane and trying to get some early levels and farm on Sven. Heroes like Lifestealer, Weaver, Gyro, Shadow Demon would put a real quick end to our double pulling.
Yeah, that's what I've read. I guess it's retardedly difficult to move up in the ladder and there's no rating decay whatsoever.
Seems to me so long as a team doesn't have a couple of ranged dps heroes, it'll work often. Seer Undying Axe meant melee (which was their chosen dps grouping) couldn't get in close to do anything about it, and the only range dps they had was Jak (lol) and Disruptor (lol). By the time it went on long enough for guys to get tranquils up and running, it was over. There was nowhere for them to farm at great enough speed to get levels to compete.
Of course it wouldn't! That's like saying a 4-pool Zergling rush wouldn't normally work. It's a super cheese strat that only works when you know the enemy lineup is weak and immobile early game. Their best move would have been rotating Sven + 1 to bottom lane and trying to get some early levels and farm on Sven. Heroes like Lifestealer, Weaver, Gyro, Shadow Demon would put a real quick end to our double pulling.
Yeah, that's what I've read. I guess it's retardedly difficult to move up in the ladder and there's no rating decay whatsoever.
Tbh I think it could if you got lucky with the draft. You rely a bit too much on them not having certain heroes, and you can't ban them all out without either being suspicious or letting op heroes through.
Of course it wouldn't! That's like saying a 4-pool Zergling rush wouldn't normally work. It's a super cheese strat that only works when you know the enemy lineup is weak and immobile early game. Their best move would have been rotating Sven + 1 to bottom lane and trying to get some early levels and farm on Sven. Heroes like Lifestealer, Weaver, Gyro, Shadow Demon would put a real quick end to our double pulling.
Yeah, that's what I've read. I guess it's retardedly difficult to move up in the ladder and there's no rating decay whatsoever.
Well, in this case, it did work. I mean you can always go for the same old boring safe strats and pick the same 10-15 heroes over and over again (like EMPIRE), or you can whip out the surprise strats (NAVI/nth/fnatic) here and there that work because of that surprise factor. Sure, they don't always succeed, but it's great fun, and feels great when they do.
Tbh I think it could if you got lucky with the draft. You rely a bit too much on them not having certain heroes, and you can't ban them all out without either being suspicious or letting op heroes through.
There's nothing lucky about it though...you see them pick a greedy draft with really weak laners and then you pick up the heroes you need for the creep skip. It's the kind of thing that can work off of the last two picks.
There's nothing lucky about it though...you see them pick a greedy draft with really weak laners and then you pick up the heroes you need for the creep skip. It's the kind of thing that can work off of the last two picks.
What I meant is more along the lines of there being a ton of standard heroes that would fuck the strat up, and you rely on them picking a over b for whatever reason.
What I meant is more along the lines of there being a ton of standard heroes that would fuck the strat up, and you rely on them picking a over b for whatever reason.
What I meant is more along the lines of there being a ton of standard heroes that would fuck the strat up, and you rely on them picking a over b for whatever reason.
Which heroes would you say? Milk mentioned Weaver, and I imagine Drow would shut it down fast...but who else has the early game dps to deal with it? Seems to me that any team that picks 3 melee and 2 ranged support is gonna get owned by this comp. and 4 melee would get facerolled even faster.
What is the cutoff line when somebody abandons and no stats/loss will be recorded? So tired of this shit. I random morph and go safe lane, our 5th picks PL and goes suicide lane, he dies at around minute 2. Disconnects, abandons at around 9 minutes, and we just lost. How is that fair in any way. It keeps happening. Can I not play this game without a 5 stack..
I told you guys. That's why I stopped fucking with that mode.
Which heroes would you say? Milk mentioned Weaver, and I imagine Drow would shut it down fast...but who else has the early game dps to deal with it? Seems to me that any team that picks 3 melee and 2 ranged support is gonna get owned by this comp. and 4 melee would get facerolled even faster.
Anything that can damage you safely. You've got a bunch of creeps on you at all times, so if they can hurt your supports without getting near the whirling death that is axe they can push you out.
Granted, we've only done this a few times so I'm by no means an expert.
Nah, they would instantly lose the game if they did that. You can't just concede two lanes. The correct reaction is to just give up the t1 tower, and try to find an advantage in the other lanes.
Wisp and rubick sure, but kotl can just shit 10000 damage on all of you from a safe distance.
Wisp and rubick sure, but kotl can just shit 10000 damage on all of you from a safe distance.
Which is why you pick a stronger level 1 team.
Anything that can damage you safely. You've got a bunch of creeps on you at all times, so if they can hurt your supports without getting near the whirling death that is axe they can push you out.
Granted, we've only done this a few times so I'm by no means an expert.
I see. But even then, undying is there to spam decay on the lurking range heroes.
Idunno, just seems to me that unless the other team drafted 3 or more range heroes (2 of which being of the carry/semi-carry variety, they simply can't do enough damage to scare them off. They 4 doing the lane cutting will always have the level advantage and once the towers start falling...well...yea.
Nah, they would instantly lose the game if they did that. You can't just concede two lanes. The correct reaction is to just give up the t1 tower, and try to find an advantage in the other lanes.
Idk, kotl's nuke is pretty predictable, and when you're creep skipping you control where you fight.
You have to be between the two lanes right outside their base, if you go too far in either direction you're under tower, so you're kinda bottlenecked on that ramp there.
Everything that could go wrong did go wrong. Had a 1,000 ping for a large chunk of the early game, few of our teammates seemed to speak English, and our Naga Siren couldn't Sleep to save her life... but then Night Stalker built a Divine Rapier.
If he was expecting to sneak that crap under the radar, he was to be surprised. I caught it more or less within minutes, pinged the shit out of him and called the item out such that the peril and our target was clear. We killed him, and then we killed his team. Their base soon followed. Fitting end to a nightmare of a game.
11-0 Necro record still stands, hangs by a thread though.