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Dota 2 Beta Thread 4: Even Mike Ross Plays [Elder Titan]

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I've had loads of games where someone on the team calls gg and asks everyone to stop defending the base, "please finish" etc.

I do this incredibly rarely, when its really truly clear that there's nothing that we can do. Like, attempt a smoke gank fight then 5v3 and still get our asses handed to us in ten seconds (and we have no way to push and backdoor) bad.
 
Concede would do more bad than good. Yes, there are games that are complete stomps and concede would be nice. But on the whole it would result in more bitching, more premature surrendering, and less awesome comeback games.
 
I've had loads of games where someone on the team calls gg and asks everyone to stop defending the base, "please finish" etc.
yeah, but they usually don't ( for many reason one of it being afraid of low prio because of afk ) really stop defending, it's more about them not defending really seriously, so it end up still making the game drag longer than it could while also not allowing them to make a comeback.
 
In my scenario, the concede option would appear rarely, because it's rare that a game is lopsided enough to trigger the concede option. I'd say no more than 10% of my games are lopsided enough to trigger a concession if implemented how I envision it. but idk.

After watching that Liquid vs Mouse replay today on YT, i feel that any game can be saved if you play smart enough
 
yeah, but they usually don't ( for many reason one of it being afraid of low prio because of afk ) really stop defending, it's more about them not defending really seriously, so it end up still making the game drag longer than it could while also not allowing them to make a comeback.

Yeah, but that's what people actually do. The system should be set up to account for how people behave within the system. That is the whole point of setting up a system.
 
After watching that Liquid vs Mouse replay today on YT, i feel that any game can be saved if you play smart enough

Yeah (not really ANY game, but I get the point). It's too bad that when you're in solo queue, and are playing with the kind of random strangers who make concession a very attractive option, "your team" and "smart enough" are two ships in the night.
 
the problem is that usually the matches "end" around the 15-30 min mark, but the games drag for another 20 minutes or so. suppose that happens on 2 games a day, you're wasting 280 minutes per week

people love being dumb and arguing that playing dota is already a waste of time, but there's clearly a difference between playing a game that you've got 90% chance of losing and a game where the matchmaking gives you a 50% chance from min 0

even if you were to assume that you could make a huge comeback once a week -- and it usually happens way less often -- you're basically saying that comeback was worth like 5 hours of your life. i don't know about the average dota player, but that's fucking stupid to me

the concede option might be conditional on some carry getting a high net worth at some point compared to the rest of the players, advantage in kills or towers, whatever. but it needs to exist, and at the same time require either 4 or 5 people on the team taking in the rear to agree to it. either way, it can't get any worse than it already is in this regard, so they should be doing something about it instead of just releasing a new crate every month
 
My last two games (136119875 and 136215137) were more than hour long games that probably would've been conceded early that my team ended up winning. I'm super glad there isn't a concede for those few times. The more recent one had our carry disconnect and then our zeus, requiring people to micro multiple heroes (not me I was like too tired to focus on my buttons, lol).
 
Had a game tonight where an Ursa/Shadow Demon/Lina trilane went bot on my team and the Ursa gave batrider/NA 5 kills in the first ~10 minutes.

I'm going to watch the replay later to work out how such a thing is possible, but those are the sort of situations where I feel like a concede option is needed. Not because batrider getting farmed was going to make the game impossible to win, but because it's clear to me that those three had no clue what the hell was going on and making a comeback relies upon your teammates having a good idea of how to play DotA from a losing position and such a thing is unlikely when they've got a wombo combo trilane at bot and are somehow feeding their opponents.

I was playing a support hero as a suicide laner; went hardlane as Venge and was involved in all of our kills bar one after my opponents did an awful job of denying me XP after the first few waves. Then thankfully the Lina disconnected and the game ended early.

Having said that, I'd rather no concede. I've coached teams to victory over the mic many times after a poor start, and it's made me a much better and more level headed player as a result. If you get raging idiots that can't listen to reason, then it's better to say "that's dota!" and hope that they soak up an enemy spell or two on the way down.
 
the problem is that usually the matches "end" around the 15-30 min mark, but the games drag for another 20 minutes or so. suppose that happens on 2 games a day, you're wasting 280 minutes per week

people love being dumb and arguing that playing dota is already a waste of time, but there's clearly a difference between playing a game that you've got 90% chance of losing and a game where the matchmaking gives you a 50% chance from min 0

even if you were to assume that you could make a huge comeback once a week -- and it usually happens way less often -- you're basically saying that comeback was worth like 5 hours of your life. i don't know about the average dota player, but that's fucking stupid to me
the concede option might be conditional on some carry getting a high net worth at some point compared to the rest of the players, advantage in kills or towers, whatever. but it needs to exist, and at the same time require either 4 or 5 people on the team taking in the rear to agree to it. either way, it can't get any worse than it already is in this regard, so they should be doing something about it instead of just releasing a new crate every month

There's that defeatist attitude again. Analyzing this shit by the number of minutes played is the dumbest thing I've read all week. Games rarely end at the "15-30" minute mark as carries haven't has the time to ramp up yet. Only complete stomps end around that time because lo and behold they've destroyed your base - guess you don't need that concede option!. By what you've written you seem like the type of person who gives up as soon as things go the least bit sour which is an awful fucking attitude to take (I'm sure you're teammates would agree). Even if there's only a 10% chance to win you should play your best and try to win it - arguing otherwise means you're just a shit teammate who's going to turn that 10% into a 0%.
 
Valve allows people to call early GG's and has a kill switch in pro games.

I try to treat everyone with the same amount of respect, I see no reason why 5/5 people cannot come to a consensus on whether or not to surrender, while they allow this in pro games that have way more on the line than a solo queue game.
 
There's that defeatist attitude again. Analyzing this shit by the number of minutes played is the dumbest thing I've read all week. Games rarely end at the "15-30" minute mark as carries haven't has the time to ramp up yet. Only complete stomps end around that time because lo and behold they've destroyed your base - guess you don't need that concede option!. By what you've written you seem like the type of person who gives up as soon as things go the least bit sour which is an awful fucking attitude to take (I'm sure you're teammates would agree). Even if there's only a 10% chance to win you should play your best and try to win it - arguing otherwise means you're just a shit teammate who's going to turn that 10% into a 0%.

Damn dat derp dog fired up.
alliteration
 
There's that defeatist attitude again. Analyzing this shit by the number of minutes played is the dumbest thing I've read all week. Games rarely end at the "15-30" minute mark as carries haven't has the time to ramp up yet. Only complete stomps end around that time because lo and behold they've destroyed your base - guess you don't need that concede option!. By what you've written you seem like the type of person who gives up as soon as things go the least bit sour which is a shitty fucking attitude to take (I'm sure you're teammates would agree). Even if there's only a 10% chance to win you should play your best and try to win it - arguing otherwise means your just a shit teammate who's going to turn that 10% into a 0%.

bullshit. even professional games end at the 15 min mark, and sometimes without even a t3 going down

as for the time spent playing, since you can't really refute anything i said, you're just taking the typical dota player approach and calling me names/clinging to e-honor values and generally having a brainfart

you want to waste your time with a match that's already over? i don't care. but valve should give people the option
 
Holy damn i watched that match Liquid vs mouz from yesterday on youtube. So damn cool near the end. One of the best matches i have seen since getting in to dota 2.
 
I don't want people to be complete trash at playing from behind/ahead, that's one of the reasons I don't want !ff/concede.
 
There's that defeatist attitude again. Analyzing this shit by the number of minutes played is the dumbest thing I've read all week. Games rarely end at the "15-30" minute mark as carries haven't has the time to ramp up yet. Only complete stomps end around that time because lo and behold they've destroyed your base - guess you don't need that concede option!. By what you've written you seem like the type of person who gives up as soon as things go the least bit sour which is an awful fucking attitude to take (I'm sure you're teammates would agree). Even if there's only a 10% chance to win you should play your best and try to win it - arguing otherwise means you're just a shit teammate who's going to turn that 10% into a 0%.

Do not doubt Dr. Kirborkian's Big W-L trinomial theorem.
 
the problem is that usually the matches "end" around the 15-30 min mark, but the games drag for another 20 minutes or so. suppose that happens on 2 games a day, you're wasting 280 minutes per week

people love being dumb and arguing that playing dota is already a waste of time, but there's clearly a difference between playing a game that you've got 90% chance of losing and a game where the matchmaking gives you a 50% chance from min 0

even if you were to assume that you could make a huge comeback once a week -- and it usually happens way less often -- you're basically saying that comeback was worth like 5 hours of your life. i don't know about the average dota player, but that's fucking stupid to me

the concede option might be conditional on some carry getting a high net worth at some point compared to the rest of the players, advantage in kills or towers, whatever. but it needs to exist, and at the same time require either 4 or 5 people on the team taking in the rear to agree to it. either way, it can't get any worse than it already is in this regard, so they should be doing something about it instead of just releasing a new crate every month

Most people don't have enough experience in the game to be able to make a judgement about wheter the game is over or not. Also concede option essentially gimps you in the long run because you could play 10 games and only maybe in one of them you actually get to play the lategame.
 
Most people don't have enough experience in the game to be able to make a judgement about wheter the game is over or not. Also concede option essentially gimps you in the long run because you could play 10 games and only maybe in one of them you actually get to play the lategame.

I guess the question is this:

How much theoretically can you learn from a late game in which you're sequestered to your fountain/base and waiting for them to invade because you've been stomped so hard? You can turtle for 15 minutes, but if you're at the point where you're not even able to step outside the confines of your base...
 
Valve allows people to call early GG's and has a kill switch in pro games.

I try to treat everyone with the same amount of respect, I see no reason why 5/5 people cannot come to a consensus on whether or not to surrender, while they allow this in pro games that have way more on the line than a solo queue game.
I had an argument about that with a friend against concede, told me it wasn't what dota is about. So i brought the competitive scene, i don't see why they can gg and we shouldn't be able to, because sure they are probably the best suited to know when a game is lost, but they also are the best suited to be able to make a comeback given their level.

But a lost match is boring to see drag ( just as it is boring to play ) so they get that possibility.
 
Most people don't have enough experience in the game to be able to make a judgement about wheter the game is over or not. Also concede option essentially gimps you in the long run because you could play 10 games and only maybe in one of them you actually get to play the lategame.

by that same token, most people don't have enough experience to make a comeback once the difference between the teams reaches a certain threshold
 
Anyone able to vouch for an IHL like IXDL? Looking to try one/them out and see how 'fun' they can be. Got my flame suit ready!
 
Valve allows people to call early GG's and has a kill switch in pro games.

I try to treat everyone with the same amount of respect, I see no reason why 5/5 people cannot come to a consensus on whether or not to surrender, while they allow this in pro games that have way more on the line than a solo queue game.

You can do the same in pub games, everyone leaves then the game ends.
 
I guess the question is this:

How much theoretically can you learn from a late game in which you're sequestered to your fountain/base and waiting for them to invade because you've been stomped so hard? You can turtle for 15 minutes, but if you're at the point where you're not even able to step outside the confines of your base...
I got this once in my around 1000 matches. I don't think it's that diffused.


by that same token, most people don't have enough experience to make a comeback once the difference between the teams reaches a certain threshold

It's different because you still try to make the best out of a bad situation.


ALSO
If you're stacking with 4 friends you can just all leave the game (without abandoning, just wait for the timer) and in 1-2 minutes (definetely before the 5 minutes abandon thingy) the ancient falls and the game is over.
 
I got this once in my around 1000 matches. I don't think it's that diffused.

Don't know how many Pubs you've played, but it's usually a stomp. It may not be as bad as I was hyperbolizing, but my point is that I'd rather be able to jump out of that obviously lost game and do some deep thought on how it got to the point in the first place than sit there for 15 minutes knowing the outcome and not learning anything from the slow death creeping toward us.
 
we've gotten to the point where some guy says something is "different" because of e-honor values and someone else just says "nuh uh that ain't the same"

this is basically the 15 min mark where we realize the match has gone downhill, so if you excuse me
 
You can do the same in pub games, everyone leaves then the game ends.


The difference is the issue of trust, if 4/5 people leave the game and the other guy just wants to screw around with your heroes then one person will eat an abandon. If the system exists where if 5 people can quit and nobody gets an abandon, then I see no reason why they shouldn't put in a concede vote for 5/5 people.
 
There's that defeatist attitude again. Analyzing this shit by the number of minutes played is the dumbest thing I've read all week. Games rarely end at the "15-30" minute mark as carries haven't has the time to ramp up yet. Only complete stomps end around that time because lo and behold they've destroyed your base - guess you don't need that concede option!. By what you've written you seem like the type of person who gives up as soon as things go the least bit sour which is an awful fucking attitude to take (I'm sure you're teammates would agree). Even if there's only a 10% chance to win you should play your best and try to win it - arguing otherwise means you're just a shit teammate who's going to turn that 10% into a 0%.
No chair no. That 10% win chance means sitting by a tower for 20 minutes hoping that the enemy team fucks up really badly. Is it possible to win? Sure. Do I want to go through the boring ass idle-ness of enemy destroys you when you leave the tower range dota? No. It's just a waste of time if you want to play 'im really far behind game' go play some scrims, where you genuinely have teamwork and some semblance of strategic coherence.
 
Well my friends have been sucked into this game and I figured I'd finally give it a shot. Anybody have an invite for a prospective player?
 
The best possible option is no concede actually.

Agreed. Coming from HoN, one of my first gripes with Dota 2 was no concede. However, after playing dota 2 for 100 or so games, the quality is much better without a concede. Ikuu is right, a concede would be thrown up in every single game (like in HoN) ,the second a team loses a fight past 15 minutes. If you didn't comply with the whiner he would afk and try to annoy the shit out of you by spamming concede votes, and the 1-2 holdouts would get flamed to no end.

The DOTA mentality is a lot different, most games I play, we keep fighting until the end. I can probably say 1/4th of my wins wouldn't be wins with a concede, as DOTA is a game of lows and highs, your mood swings wildly in both directions--and a concede gives an easy way out for the lows. The few games that are a complete wipe, you all agree to sit in well, type the ""gg no defend" in all chat, and the game should end in the next 10 mins. Sure, they might well camp you for 5-10 mins, but that won't go on forever with a raxx down.

Maybe just increase the size of the well and the damage of the fountain to demotivate well camping, but that's all.

If you want to concede, take the abandon. You get what, 2-3 a week?

go away, i liked him before he was flavor of the month

I can confirm that my buddy Icefrog is going to give the morphling to Gyro, N'aix, Clockwerk, and Alchemist (after much persuasion). Lycan and sf will get buffs as usual.

Valve allows people to call early GG's and has a kill switch in pro games.

I try to treat everyone with the same amount of respect, I see no reason why 5/5 people cannot come to a consensus on whether or not to surrender, while they allow this in pro games that have way more on the line than a solo queue game.

The problem with the very presence of a concede option is that the 2-3 defeatists that lose 1 team fight will bully the team into conceding. They will feed, afk, troll, bitch, whine until you hit that button. Their attitude essentially forces the holdouts to give in. "OMG GUYS I DONT WANT MMR CUZ PPL WILL FLAME ME." Yeah, concede will be even worse. Freakinchair is right, complete stomps will be over in 15-30 minutes, the games where you're down yet have some antipush and a farming hardcarry will linger on. I remember me, procarbine, and hyuna were in a game where we were down something like 40-10 in kills. We took one of their raxx and would have won the game had hyuna not trolled and basically intentionally fed 5 kills in a row near the end. We even had a 5k+ gold lead I believe. That would have been a 15 min concede, no doubt.

Like I said, you want to give up early? Take the abandon. Valve gives you a few a week.
 
Even darkseer was tanky as hell at the end, lifestealer/druid had no dmg to kill anyone.
They banked on a full on turtle line up to get farm on their big carries LS/Druid. Even picked Ezalor for maximum lameness. NTH went full on offensive with NS, BH and Leshrac for those towers. If this game was prolonged and NTH didn't get those early kills it would've been easy win for Navi. But those track kills fed the entire team.
 
With Navi losing all the time lately, I'm getting really interested in the international 3 invites. There are a lot of EU teams who deserve one now and last year there weren't that many teams from Europe. This makes me wonder if they will have more teams this year.
 
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