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Dota 2 Beta Thread 4: Even Mike Ross Plays [Elder Titan]

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I expected Pandas to get stomped, they looked really rough in their scrims, glad to see them win their first official match against one of the best EU teams no less.
 
was extremely disappointed Luna didn't get a Satanic. an an hour match, she could have farmed it, but they spent 25 fucking minutes trying to get those bottom rax. they never did, they all fell behind in farm and XP and they failed in the end. just...very disappointing.


Luna could have gone Satanic or Butterfly at that point, I don't think Satanic would have helped as the other team had good cc, you just want that evasion during the stun duration. Luna did have BKB but the CK was tanky and had agies most the time.

But your right on them trying to get bottom rax which was stupid. What they should have done was gone all mid and push in with creeps. That way you have no backdoor protection, they have no high ground advantage, set a nice DS Wall, Luna's glaive will bounce to Throne and Heroes.

Go in like gladiators.
 
Luna could have gone Satanic or Butterfly at that point, I don't think Satanic would have helped as the other team had good cc, you just want that evasion during the stun duration. Luna did have BKB but the CK was tanky and had agies most the time.

But your right on them trying to get bottom rax which was stupid. What they should have done was gone all mid and push in with creeps. That way you have no backdoor protection, they have no high ground advantage, set a nice DS Wall, Luna's glaive will bounce to Throne and Heroes.

Go in like gladiators.

*takes notes*

also, was really disappointed by the lack of NP split push over the last 20 minutes. I know he wanted to be at team fights to get that sheep off, but he could have taken those rax or even pushed the throne by himself had he skipped those team fights entirely or left part way through. idk. maybe not.
 
Had another great gyro game
2Q6oJVF.png

I've played him before but something just clicked.
It's a great feeling that I feel like I'm actually learning and getting better.
 
3 games, 2 loses and 1 semi-loss (we won but I played like absolute trash). The worst part is that the 2 loses came from being on teams where someone would disconnect on the first 3 minutes, then the second at the 30 minute mark. I hate how it seems to happen only to me.
 
http://www.reddit.com/r/leagueofleg...never_nasus_is_picked_in_a_competitive_match/

Yes. It has been suggested before and I really think it would be good. This way, when Nasus is selected, everybody can see what's going on.
Honestly, what would be the ultimate best utopic never-gonna-happen scenario would be that, similar to what the guys at lolplay.tv have, there is more information than the video stream. My dream would be:
The video stream and audio (game and casters) that come with it are kept as they are now,
There is a software on the spectator client that collects a minimum amount of data about the game (current items, cooldowns, buffs, kills, deaths, scores, stats and whatever information you get by mouseovering spells).
That data is sent along with the stream.
For users that enable it, an interface overlays the video stream, showing basically the same thing as the spectator mode interface (without camera controls or playback controls of course), and you can use it to look at the items, their cooldowns, switch between the item view or gold view yourself, check the stats of a champion, etc.
The advantages are many:
Obviously, the first advantage is that the information you want is available when you want it.
For people with a poor internet connection, or when the stream is lagging, people can have a low-quality or laggy video stream in the background and still see what items people have, and be notified "live" when a kill happens (sometimes my stream lags so hard that you miss kills :<). At the moment, with low quality, it can be tedious to recognize the items someone have. Here, you'd have perfect quality on the items' panel even if you are watching a 240p stream.
Anyone could (automatically) collect data about games easily, so people could make nice infographs about first blood distributions or whatever they want to show. At the moment, it really takes a lot of work to do it manually.
Of course, the downside is that to make it work, you'd either have to ask stream providers like twitch to change their player so that it works with this additional information, or somehow manage to make a tool that works as an overlay around twitch's player and remains synchronized with it, which is probably not an easy task.
I still hope it's "the future" :)

wat
 
So...they want basically the in client spectator controls in a web stream? Well its nice to want things...

having trouble following what's being discussed.

they're talking about interactive information that would be available via a twitch.tv-like interface?

Dunno just thought it was strange.

I mean the client viewer for dota is already better than what he's asking for, and he's acting like it's colonizing mars or something.
 
Dunno just thought it was strange.

I mean the client viewer for dota is already better than what he's asking for, and he's acting like it's colonizing mars or something.

I didn't think he was talking about the spectator client in LoL because it does a lot of those things. I guess that's why I was confused. I think I'm still confused. lol

I feel like there's a surprise factor in this

But, Analborn, Sword of the Sea Gaybarians! Kind of dumb but I was just randomly looking at items and kind of glanced over it and was like, wait what?

oh my. that's Sing alright.
 
I completely forgot there was a way to even customize names for items cause I've never seen anyone do it so needless to say I was quite confused when I stumbled upon it.

yea, a lot of features Valve tried to bring over from Team Fortress 2 are complete flops in their current forms. Specifically:

-Name Tags
-Paints
-Strange Modifier Tags (like multi-heroes chrono'd)

Game just doesn't effectively show off items yet. Or, it's not as in-your-face as it is in TF2 (which makes it better in TF2; you don't have to click anything to see item names). Paints are basically limited edition collectables now. Strange modifier tags just don't work on enough items, and because there are so many items you don't even want to put a tag on something because next month you may replace it with a new cooler looking item in that slot.
 
I think I slowly start to get a hang of things :D I played a okay PvP game with my friends with Drow Ranger, my stats were 14 / 6 / 12 if I remember correctly. I learn how to act in team-fights and also that I sometimes don't have to run from enemies as my pure damage-output forces most players to try and flee if I can land a series of hits :P
 
What a fucking shitty night. Spent almost twenty minutes in queue between people canceling games or not connecting. Finally get into one and it's ruined because a stupid Medusa saw a cute trick for jungling ancients on Reddit and thought that would be better than taking farm on the safe lane.

Second game was even worse as two players spent the first fifteen minutes bouncing between disconnecting and reconnecting but never long enough for a full abandon to register. Both were feeding because they were out of the game longer than they were in it.

Oh and both had douchebag Nature's Prophets. It seriously seems like you have to be an asshole to play that character.
 
I can't believe that I can't turn off the fucking stupid card that shows up and takes 25% off screen when you get killed. So damn ugly and useless!
 
I can't believe that I can't turn off the fucking stupid card that shows up and takes 25% off screen when you get killed. So damn ugly and useless!

They want you to be angry. Angry enough to kill.
Yeah it's pretty stupid. Also, have they elaborated on why there's no surrender option? Some games go on way longer than they have to.
 
They want you to be angry. Angry enough to kill.
Yeah it's pretty stupid. Also, have they elaborated on why there's no surrender option? Some games go on way longer than they have to.

Because if they put a concede option in too many games would end too soon. Dota is a game that can turn on a dime and a majority of the time people are too willing to just give up.
 
Random feature idea I would like to see: Have a feature where a player can have their mic audio a selectable channel through the game, where it would be like watching a stream in-client. In addition, have a "follow" feature where if you're set to follow a player, and they are playing a few matches, it automatically jumps to the next game they are in. It's basically being a better option than Twitch if you're wanting to watch a stream from your gaming computer, and use streams if you're not on one that can run the game.
 
Okay I'm giving Omniknight a second chance.

Can someone kinda encapsulate for me when to and not to use repel?

I know the most basic concept of casting it after heal if someone is under attack, and I know it removes buffs and debuffs, but I'm still not completely clear. Can they use no magical skills when under repel? For example, if I cast it on Storm Spirit, could he initiate with his R? If I cast it on Chaos Knight, could he reality rift and stun? I ask because I cast it on slark and it prevented him from ulting. Or, he said it did.
 
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