I'm too scared to play public matches because the amount of venom in the community seems deadly. I've put 26 hours into playing against bots with other people and I'm slowly grasping plenty of elements in Dota.
Will probably play public matches around hour 50 or so. Sounds weird to say that for a game that's based around player vs player.
The venom won't really go away. You'll always have opponents or teammates flaming once in awhile; even the best players get flamed--seems to be human nature when online. The best thing you can do is dive in, grow some thick skin, and just not give a fuck; mute and report flamers.
i have no idea how to quantify my skill level. i've been told by people with way more skill than me that i'm ok. I don't pretend to be good.
I just feel frustrated that games are so time consuming, and yet I don't feel like I even get to play the real game most of the time. even stacking doesn't fix the problem because it just results in a lot of stomps because the other side gets the retards.
link your dotabuff. Also, if you want organized, legit
matches, then queue up with friends and play AP/RD/CM. If you're solo queuing, it's like expecting your classmates in a PE pickup basketball game to call pick n rolls, plays, and positions.
So, VALVe's matchmaking is a bit plop then?
Compared to most games I've played, Dota 2's matchmaking is pretty solid. No matter how
Dunnings people get, the fact is that they are getting queued with players close to their caliber (or teams that are balanced overall). Like someone else said above, there are just so many factors to a DOTA game that even the most closely balanced games will end in stomps sometimes. It's the nature of the game. Stomp =/= imbalanced teams by default. People just like to blame losses EXCLUSIVELY on external factors.
All the smurfs I see are usually scaled up to their true MMR pretty quickly as well.